Add FFmpeg support for Windows ARM64 #104
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There is no official FFmpeg release for Windows ARM64, therefore compiling for WinArm will build without FFMPEG. This causes crashes for a lot of games which rely on it, such as Mario Kart, or Mario Odyssey. This PR adds a unofficial WinArm release of FFmpeg when building for WinArm, which fixes the issue.
Yes, my implementation works, but is very likely not how you would actually do something like that, just slapping in a compiled release... However, this change fixes so many games for WinArm, that I hope someone will look into it
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