[Bug] Mario and Luigi Brothership Crash #201

Open
opened 2024-11-07 14:39:21 +00:00 by MrCuriowls · 10 comments
MrCuriowls commented 2024-11-07 14:39:21 +00:00 (Migrated from github.com)

Description of the issue

Random crashes

Reproduction steps

Just playing

Log file

Ryujinx_1.2.72_2024-11-07_15-02-09.log

OS

Win 11

Ryujinx version

1.2.72

Game version

No response

CPU

No response

GPU

No response

RAM

No response

List of applied mods

No response

Additional context?

No response

### Description of the issue Random crashes ### Reproduction steps Just playing ### Log file [Ryujinx_1.2.72_2024-11-07_15-02-09.log](https://github.com/user-attachments/files/17663091/Ryujinx_1.2.72_2024-11-07_15-02-09.log) ### OS Win 11 ### Ryujinx version 1.2.72 ### Game version _No response_ ### CPU _No response_ ### GPU _No response_ ### RAM _No response_ ### List of applied mods _No response_ ### Additional context? _No response_
taiko1 commented 2024-11-07 17:00:03 +00:00 (Migrated from github.com)

This game has a lot of stutter and lagging because it's a unreal engine game

This game has a lot of stutter and lagging because it's a unreal engine game
MLGBigSmoke35 commented 2024-11-07 17:43:09 +00:00 (Migrated from github.com)

I know this solution isn't ideal, but change the cpu memory manager option to software. Host might be OK too(host unchecked is not).

I know this solution isn't ideal, but change the cpu memory manager option to software. Host might be OK too(host unchecked is not).
ryzendew commented 2024-11-07 17:59:41 +00:00 (Migrated from github.com)

i can confirm the crash yes but as for the stutter i got stutter that lasted 0.1ms at best which is not even noticeable oh FYI for the future game engine does not = stutter this is just apart of emulation!

i can confirm the crash yes but as for the stutter i got stutter that lasted 0.1ms at best which is not even noticeable oh FYI for the future game engine does not = stutter this is just apart of emulation!
JPikachu commented 2024-11-08 16:59:06 +00:00 (Migrated from github.com)

I have not experienced any crashes on the steam deck bu there are very thin black lines on the ground (usually around item box's shadows).

I have not experienced any crashes on the steam deck bu there are very thin black lines on the ground (usually around item box's shadows).
Goodfeat commented 2024-11-18 04:01:49 +00:00 (Migrated from github.com)

Random crashes

Try to simply disable the Graphic Backend Multithreading. It seems that when this option is enabled, memory cleaning is not performed correctly or something like that. It seems that this problem is caused by the Unreal Engine, or maybe the emulator is simply not cleaning data from memory correctly. In any case, with the Graphic Backend Multithreading disabled, the emulator stopped crashing

> Random crashes Try to simply disable the Graphic Backend Multithreading. It seems that when this option is enabled, memory cleaning is not performed correctly or something like that. It seems that this problem is caused by the Unreal Engine, or maybe the emulator is simply not cleaning data from memory correctly. In any case, with the Graphic Backend Multithreading disabled, the emulator stopped crashing
MrCuriowls commented 2024-11-18 10:31:09 +00:00 (Migrated from github.com)

Cool, Thanks

Cool, Thanks
AFriendlyIrin commented 2024-12-08 21:59:32 +00:00 (Migrated from github.com)

I also experienced this issue. Disabling multithreading mostly works, but I'm still experiencing a different crash, on loading screens, with the error message MapPhysicalMemory() = LimitReached. Any idea what's causing that?

I also experienced this issue. Disabling multithreading mostly works, but I'm still experiencing a different crash, on loading screens, with the error message `MapPhysicalMemory() = LimitReached`. Any idea what's causing that?
Nebnis commented 2025-01-02 13:03:49 +00:00 (Migrated from github.com)

I can confirm after extensive testing the crashes stopped after i set CPU to software. Only multithread didn't work. Though, there is weird slowdown that isn't too bad but it is fairly noticeable .

running amd 6600 card and intel 10400 cpu

I can confirm after extensive testing the crashes stopped after i set CPU to software. Only multithread didn't work. Though, there is weird slowdown that isn't too bad but it is fairly noticeable . running amd 6600 card and intel 10400 cpu
4t0mmm commented 2025-01-02 17:38:12 +00:00 (Migrated from github.com)

I'm surprised no one has found a fix for this. I'm enduring having to play this at optimal performances and crashes every 20-30 minutes or so. First world problems lol.

I'm surprised no one has found a fix for this. I'm enduring having to play this at optimal performances and crashes every 20-30 minutes or so. First world problems lol.
metagondria commented 2025-01-03 15:26:20 +00:00 (Migrated from github.com)

.. nice thread.. with some possible tips to sollutions..

Mario Rpg crashes occasionally on ryujinx 1.2.78 ... after playing for a few hours or so (out of memory issue !)
But untill then i have an solid 60 fps 😙 , no stutter only butter 😏..

I'll post back the fix / work arround, when i have found the right setting for my pc system.. 😉

.. nice thread.. with some possible tips to sollutions.. Mario Rpg crashes occasionally on ryujinx 1.2.78 ... after playing for a few hours or so (out of memory issue !) But untill then i have an solid 60 fps 😙 , no stutter only butter 😏.. I'll post back the fix / work arround, when i have found the right setting for my pc system.. 😉
Sign in to join this conversation.
No Milestone
No project
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: MeloNX/Ryujinx-ryubing#201
No description provided.