[Bug] X64 AppImage build fails to launch #325

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opened 2024-11-28 23:45:15 +00:00 by INS4NIt · 5 comments
INS4NIt commented 2024-11-28 23:45:15 +00:00 (Migrated from github.com)

Description of the issue

Attempting to launch either of the two existing X64 AppImage releases does not open the application. Attempting to run it via a program like AppImageLauncher produces the error message "Failed to register AppImage in system via libappimage"

The behavior is consistent with this: https://github.com/TheAssassin/AppImageLauncher/issues/410

Reproduction steps

Download any recent ryujinx-1.2.XX-x64 AppImage build and attempt to run it either directly or through AppImageLauncher

Log file

N/A (Ryujinx never launches)

OS

Fedora Linux 41

Ryujinx version

1.2.75, 1.2.76

Game version

No response

CPU

No response

GPU

No response

RAM

No response

List of applied mods

No response

Additional context?

No response

### Description of the issue Attempting to launch either of the two existing X64 AppImage releases does not open the application. Attempting to run it via a program like AppImageLauncher produces the error message "Failed to register AppImage in system via libappimage" The behavior is consistent with this: https://github.com/TheAssassin/AppImageLauncher/issues/410 ### Reproduction steps Download any recent ryujinx-1.2.XX-x64 AppImage build and attempt to run it either directly or through AppImageLauncher ### Log file N/A (Ryujinx never launches) ### OS Fedora Linux 41 ### Ryujinx version 1.2.75, 1.2.76 ### Game version _No response_ ### CPU _No response_ ### GPU _No response_ ### RAM _No response_ ### List of applied mods _No response_ ### Additional context? _No response_
piplup55 commented 2024-11-28 23:59:35 +00:00 (Migrated from github.com)

i can't promise this to get fixed but i will at least take a look, based on the info you have provided it makes me think it's a problem with the icon

i can't promise this to get fixed but i will at least take a look, based on the info you have provided it makes me think it's a problem with the icon
qurious-pixel commented 2024-11-29 00:53:41 +00:00 (Migrated from github.com)

@INS4NIt you cannot run an AppImage directly with AppImageLauncher installed. It creates hooks that intercepts all AppImages. You have to uninstall AppImageLauncher to test if the AppImage is broken or there is incomaptibility with the launcher.
There used to be some overrides, to NOT run the launcher on specific Appimages, but those do not seem to work anymore.

@INS4NIt you cannot run an AppImage directly with AppImageLauncher installed. It creates hooks that intercepts all AppImages. You have to uninstall AppImageLauncher to test if the AppImage is broken or there is incomaptibility with the launcher. There used to be some overrides, to NOT run the launcher on specific Appimages, but those do not seem to work anymore.
INS4NIt commented 2024-11-30 02:52:55 +00:00 (Migrated from github.com)

@qurious-pixel I was under the impression that selecting "Run once" in the initial integration popup would bypass the AppImageLauncher hooks... The program fails to launch whether attempting to run it after integrating, or opting to run it standalone.

If someone else can demonstrate that the AppImage build works on a clean system, I'll uninstall AppImageLauncher to help with troubleshooting. I'd rather not go the nuclear route and uninstall AppImageLauncher in the meantime, though.

@qurious-pixel I was under the impression that selecting "Run once" in the initial integration popup would bypass the AppImageLauncher hooks... The program fails to launch whether attempting to run it after integrating, or opting to run it standalone. If someone else can demonstrate that the AppImage build works on a clean system, I'll uninstall AppImageLauncher to help with troubleshooting. I'd rather not go the nuclear route and uninstall AppImageLauncher in the meantime, though.
GreemDev commented 2024-11-30 02:55:07 +00:00 (Migrated from github.com)

@qurious-pixel I was under the impression that selecting "Run once" in the initial integration popup would bypass the AppImageLauncher hooks... The program fails to launch whether attempting to run it after integrating, or opting to run it standalone.

If someone else can demonstrate that the AppImage build works on a clean system, I'll uninstall AppImageLauncher to help with troubleshooting. I'd rather not go the nuclear route and uninstall AppImageLauncher in the meantime, though.

This is the case, unfortunately. @piplup55 was in the Discord and had all of their app images break entirely which worked previously. After uninstalling AIL and rebooting, they worked again

> @qurious-pixel I was under the impression that selecting "Run once" in the initial integration popup would bypass the AppImageLauncher hooks... The program fails to launch whether attempting to run it after integrating, or opting to run it standalone. > > If someone else can demonstrate that the AppImage build works on a clean system, I'll uninstall AppImageLauncher to help with troubleshooting. I'd rather not go the nuclear route and uninstall AppImageLauncher in the meantime, though. This is the case, unfortunately. @piplup55 was in the Discord and had all of their app images break entirely which worked previously. After uninstalling AIL and rebooting, they worked again
INS4NIt commented 2024-11-30 03:20:08 +00:00 (Migrated from github.com)

Well huh, thanks for the confirmation. I uninstalled AppImageLauncher and rebooted, and Ryujinx launched just fine!

I installed Gear Lever and attempted to integrate Ryujinx with that instead, and it appears to play nicely so far. It seems AppImageLauncher is beginning to show it's age.

Well huh, thanks for the confirmation. I uninstalled AppImageLauncher and rebooted, and Ryujinx launched just fine! I installed Gear Lever and attempted to integrate Ryujinx with that instead, and it appears to play nicely so far. It seems AppImageLauncher is beginning to show it's age.
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Reference: MeloNX/Ryujinx-ryubing#325
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