[Bug] flog does not display game #364

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opened 2024-12-09 00:56:10 +00:00 by smiRaphi · 1 comment
smiRaphi commented 2024-12-09 00:56:10 +00:00 (Migrated from github.com)

Description of the issue

The NES golf emulator (flog) that ships with FW 1.0.0-4.0.0 does not display the game (only the motion control help)

Reproduction steps

boot flog, it's named f1d1780e16fc0d555808cfd59687b188.nca on FW 1.0.0

Log file

Ryujinx_Canary_1.2.88_2024-12-09_01-32-57.log

OS

Windows 11

Ryujinx version

1.2.88

Game version

0

CPU

R9 7950x3D

GPU

Nvidia RTX 4090

RAM

96GB

List of applied mods

No response

Additional context?

I've converted the nca file to a nsp as a test for a rom prepper program thingy I'm writing but I've also tested it with the nca

### Description of the issue The NES golf emulator (flog) that ships with FW 1.0.0-4.0.0 does not display the game (only the motion control help) ### Reproduction steps boot flog, it's named f1d1780e16fc0d555808cfd59687b188.nca on FW 1.0.0 ### Log file [Ryujinx_Canary_1.2.88_2024-12-09_01-32-57.log](https://github.com/user-attachments/files/18054898/Ryujinx_Canary_1.2.88_2024-12-09_01-32-57.log) ### OS Windows 11 ### Ryujinx version 1.2.88 ### Game version 0 ### CPU R9 7950x3D ### GPU Nvidia RTX 4090 ### RAM 96GB ### List of applied mods _No response_ ### Additional context? I've converted the nca file to a nsp as a test for a rom prepper program thingy I'm writing but I've also tested it with the nca
GreemDev commented 2025-01-01 05:19:17 +00:00 (Migrated from github.com)

flog is not supported because it aliases storage buffer data as a texture; which no Switch games do.
Thus it's not implemented in the graphics backends.
I'm giving this the not planned but open to a PR label.

Not planned because I don't know how to actually fix it, and also because I get the feeling it would require a significant rework of the renderer just for a single weirdly-made NES emulator.

flog is not supported because it aliases storage buffer data as a texture; which no Switch games do. Thus it's not implemented in the graphics backends. I'm giving this the `not planned but open to a PR` label. Not planned because I don't know how to actually fix it, and also because I get the feeling it would require a significant rework of the renderer just for a single weirdly-made NES emulator.
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Reference: MeloNX/Ryujinx-ryubing#364
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