WIP: Selective Barriers & Feedback Loops change #496
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Selectively applies the Feedback loop detection and barriers commit based on whether or not the preferred GPU is an RDNA3 card.
This implementation is, frankly, fucking stupid.
It's literally just a duplicate of the Vulkan project.
The normal one is pre commit, RDNA3 one is post-commit.
The only thing that's done different depending on the GPU is which Vulkan implementation to initialize.
To test, ensure there's no visual regressions on RDNA3 cards.
And also see if the performance in Paper Mario: The Thousand Year Door and some of the Xenoblade games is fixed.
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I opened this basically just to test; it's so bad I could never merge it.
Pull request closed