Initial Implementation of SSBU PlayReport usage! #638

Merged
FluffyOMC merged 6 commits from ssbu-report into master 2025-02-08 22:23:25 +00:00
FluffyOMC commented 2025-02-08 07:00:11 +00:00 (Migrated from github.com)

Currently, this has as many game modes as I could find to implement, along with a list of all the characters in the game and their code ID.

Possible upcoming plan could be to find all the "Anniversary"/Achievement IDs and what they mean to properly say what achievement was unlocked in the Discord Activity.

image
image
To not hit the 128 character limit, I have it where:

If there are 4 players or less, it outputs all character names, which player number it was, and the top 3 get a medal showing their rank. If there are 5 or more players, it outputs how many players were in battle, then the top 3 players are outputted with the character name, their player number, and their rank-medal.

Currently, this has as many game modes as I could find to implement, along with a list of all the characters in the game and their code ID. Possible upcoming plan could be to find all the "Anniversary"/Achievement IDs and what they mean to properly say what achievement was unlocked in the Discord Activity. ![image](https://github.com/user-attachments/assets/c0d60b0e-fd53-48ed-93f5-181a53c46f39) ![image](https://github.com/user-attachments/assets/8fdbe951-fe5d-466a-bbdd-ff15f406c3be) To not hit the 128 character limit, I have it where: If there are 4 players or less, it outputs all character names, which player number it was, and the top 3 get a medal showing their rank. If there are 5 or more players, it outputs how many players were in battle, then the top 3 players are outputted with the character name, their player number, and their rank-medal.
github-actions[bot] commented 2025-02-08 07:08:20 +00:00 (Migrated from github.com)
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