[Feature Request] Support for save states #84

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opened 2024-10-27 20:30:13 +00:00 by EmeraldStar0 · 2 comments
EmeraldStar0 commented 2024-10-27 20:30:13 +00:00 (Migrated from github.com)

Overview

Support for save states. Forked from https://web.archive.org/web/20240927190833/https://github.com/Ryujinx/Ryujinx/issues/1765

Smaller details

A save state option on the ui on emulation tab that save states, and a load state options. The save files will go to the respective app data directories.

Nature of request

Addition

Why would this feature be useful?

  • playing a hard area on game easily.
  • track bugs of the respective area.
### Overview Support for save states. Forked from https://web.archive.org/web/20240927190833/https://github.com/Ryujinx/Ryujinx/issues/1765 ### Smaller details A save state option on the ui on emulation tab that save states, and a load state options. The save files will go to the respective app data directories. ### Nature of request Addition ### Why would this feature be useful? - playing a hard area on game easily. - track bugs of the respective area.
dxgldotorg commented 2024-10-28 15:26:50 +00:00 (Migrated from github.com)

A stock Nintendo Switch has 4GiB of RAM; this is not feasible like it was on systems that were more memory constrained.

A stock Nintendo Switch has 4GiB of RAM; this is not feasible like it was on systems that were more memory constrained.
GreemDev commented 2024-10-28 17:39:18 +00:00 (Migrated from github.com)

A stock Nintendo Switch has 4GiB of RAM; this is not feasible like it was on systems that were more memory constrained.

Nevermind all the extra data in memory from .NET that would also likely need to be written to disk. Just, yikes lol

> A stock Nintendo Switch has 4GiB of RAM; this is not feasible like it was on systems that were more memory constrained. Nevermind all the extra data in memory from .NET that would also likely need to be written to disk. Just, yikes lol
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Reference: MeloNX/Ryujinx-ryubing#84
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