UI: fix window position is not updated at startup on linux #169
@ -22,7 +22,7 @@
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<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
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<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.2" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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|
@ -14,6 +14,15 @@
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<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx"
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alt="Latest Release">
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</a>
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<br>
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<a href="https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml">
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<img src="https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg"
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alt="">
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</a>
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<a href="https://github.com/GreemDev/Ryujinx-Canary/releases/latest">
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<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary"
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alt="Latest Canary Release">
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</a>
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</h1>
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<p align="center">
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|
@ -28,9 +28,9 @@ namespace Ryujinx.Common
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public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannel);
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public static bool IsCanaryBuild => IsValid && ReleaseChannelOwner.Equals(CanaryChannel);
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public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel);
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public static bool IsReleaseBuild => IsValid && ReleaseChannelOwner.Equals(ReleaseChannel);
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public static bool IsReleaseBuild => IsValid && ReleaseChannelName.Equals(ReleaseChannel);
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public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
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}
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|
@ -122,70 +122,144 @@ namespace Ryujinx.UI.Common
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private static readonly string[] _discordGameAssetKeys =
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[
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"01002da013484000", // The Legend of Zelda: Skyward Sword HD
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"010055d009f78000", // Fire Emblem: Three Houses
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"0100a12011cc8000", // Fire Emblem: Shadow Dragon
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"0100a6301214e000", // Fire Emblem Engage
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"0100f15003e64000", // Fire Emblem Warriors
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"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
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||||
|
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"01007e3006dda000", // Kirby Star Allies
|
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"01004d300c5ae000", // Kirby and the Forgotten Land
|
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"01006b601380e000", // Kirby's Return to Dream Land Deluxe
|
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"01003fb00c5a8000", // Super Kirby Clash
|
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"0100227010460000", // Kirby Fighters 2
|
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"0100a8e016236000", // Kirby's Dream Buffet
|
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|
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"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
|
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"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
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"01002da013484000", // The Legend of Zelda: Skyward Sword HD
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"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
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"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
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"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
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|
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"0100000000010000", // SUPER MARIO ODYSSEY
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"010015100b514000", // Super Mario Bros. Wonder
|
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"0100152000022000", // Mario Kart 8 Deluxe
|
||||
"01006fe013472000", // Mario Party Superstars
|
||||
"0100965017338000", // Super Mario Party Jamboree
|
||||
"010049900f546000", // Super Mario 3D All-Stars
|
||||
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
|
||||
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
|
||||
"010019401051c000", // Mario Strikers League
|
||||
"0100ea80032ea000", // Super Mario Bros. U Deluxe
|
||||
"0100bc0018138000", // Super Mario RPG
|
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"0100bde00862a000", // Mario Tennis Aces
|
||||
"01000b900d8b0000", // Cadence of Hyrule
|
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"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
|
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"01002b00111a2000", // Hyrule Warriors: Age of Calamity
|
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|
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"010048701995e000", // Luigi's Mansion 2 HD
|
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"0100dca0064a6000", // Luigi's Mansion 3
|
||||
|
||||
"01008f6008c5e000", // Pokémon Violet
|
||||
"0100abf008968000", // Pokémon Sword
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||||
"01008db008c2c000", // Pokémon Shield
|
||||
"0100000011d90000", // Pokémon Brilliant Diamond
|
||||
"01001f5010dfa000", // Pokémon Legends: Arceus
|
||||
"010093801237c000", // Metroid Dread
|
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"010012101468c000", // Metroid Prime Remastered
|
||||
|
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"0100000000010000", // SUPER MARIO ODYSSEY
|
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"0100ea80032ea000", // Super Mario Bros. U Deluxe
|
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"01009b90006dc000", // Super Mario Maker 2
|
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"010049900f546000", // Super Mario 3D All-Stars
|
||||
"010049900F546001", // ^ 64
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"010049900F546002", // ^ Sunshine
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"010049900F546003", // ^ Galaxy
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"010028600ebda000", // Super Mario 3D World + Bowser's Fury
|
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"010015100b514000", // Super Mario Bros. Wonder
|
||||
"0100152000022000", // Mario Kart 8 Deluxe
|
||||
"010036b0034e4000", // Super Mario Party
|
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"01006fe013472000", // Mario Party Superstars
|
||||
"0100965017338000", // Super Mario Party Jamboree
|
||||
"010067300059a000", // Mario + Rabbids: Kingdom Battle
|
||||
"0100317013770000", // Mario + Rabbids: Sparks of Hope
|
||||
"0100a3900c3e2000", // Paper Mario: The Origami King
|
||||
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
|
||||
"0100bc0018138000", // Super Mario RPG
|
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"0100bde00862a000", // Mario Tennis Aces
|
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"0100c9c00e25c000", // Mario Golf: Super Rush
|
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"010019401051c000", // Mario Strikers: Battle League
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"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
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"0100b99019412000", // Mario vs. Donkey Kong
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"0100aa80194b0000", // Pikmin 1
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"0100d680194b2000", // Pikmin 2
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"0100f4c009322000", // Pikmin 3 Deluxe
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"0100b7c00933a000", // Pikmin 4
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"010003f003a34000", // Pokémon: Let's Go Pikachu!
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"0100187003a36000", // Pokémon: Let's Go Eevee!
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"0100abf008968000", // Pokémon Sword
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"01008db008c2c000", // Pokémon Shield
|
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"0100000011d90000", // Pokémon Brilliant Diamond
|
||||
"010018e011d92000", // Pokémon Shining Pearl
|
||||
"01001f5010dfa000", // Pokémon Legends: Arceus
|
||||
"0100a3d008c5c000", // Pokémon Scarlet
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"01008f6008c5e000", // Pokémon Violet
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"0100b3f000be2000", // Pokkén Tournament DX
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"0100f4300bf2c000", // New Pokémon Snap
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"01003bc0000a0000", // Splatoon 2 (US)
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"0100f8f0000a2000", // Splatoon 2 (EU)
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"01003c700009c000", // Splatoon 2 (JP)
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"0100c2500fc20000", // Splatoon 3
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"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
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"010040600c5ce000", // Tetris 99
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"0100277011f1a000", // Super Mario Bros. 35
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"0100ad9012510000", // PAC-MAN 99
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"0100ccf019c8c000", // F-ZERO 99
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"0100d870045b6000", // NES - Nintendo Switch Online
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"01008d300c50c000", // SNES - Nintendo Switch Online
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"0100c9a00ece6000", // N64 - Nintendo Switch Online
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"0100e0601c632000", // N64 - Nintendo Switch Online 18+
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"0100c62011050000", // GB - Nintendo Switch Online
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"010012f017576000", // GBA - Nintendo Switch Online
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"01000320000cc000", // 1-2 Switch
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"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
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"01006f8002326000", // Animal Crossing: New Horizons
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||||
"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
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"010018300d006000", // BOXBOY! + BOXGIRL!
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"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
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"0100ed000d390000", // Dr. Kawashima's Brain Training
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"010067b017588000", // Endless Ocean Luminous
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"0100d2f00d5c0000", // Nintendo Switch Sports
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"01006b5012b32000", // Part Time UFO
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"0100704000B3A000", // Snipperclips
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"01006a800016e000", // Super Smash Bros. Ultimate
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"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
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"010076f0049a2000", // Bayonetta
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"01007960049a0000", // Bayonetta 2
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"01004a4010fea000", // Bayonetta 3
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"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
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"0100dcd01525a000", // Persona 3 Portable
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"010062b01525c000", // Persona 4 Golden
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"010075a016a3a000", // Persona 4 Arena Ultimax
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"01005ca01580e000", // Persona 5 Royal
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"0100801011c3e000", // Persona 5 Strikers
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"010087701b092000", // Persona 5 Tactica
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"01009aa000faa000", // Sonic Mania
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"01004ad014bf0000", // Sonic Frontiers
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"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
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"01005ea01c0fc001", // ^
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"01004d300c5ae000", // Kirby and the Forgotten Land
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"01006b601380e000", // Kirby's Return to Dreamland Deluxe
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"01007e3006dda000", // Kirby Star Allies
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"0100c2500fc20000", // Splatoon 3
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"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
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"01000a10041ea000", // The Elder Scrolls V: Skyrim
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"01007820196a6000", // Red Dead Redemption
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"01008c8012920000", // Dying Light Platinum Edition
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"0100744001588000", // Cars 3: Driven to Win
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"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
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"01002b00111a2000", // Hyrule Warriors: Age of Calamity
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"01006f8002326000", // Animal Crossing: New Horizons
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"0100853015e86000", // No Man's Sky
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"01008d100d43e000", // Saints Row IV
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"0100de600beee000", // Saints Row: The Third - The Full Package
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"0100d7a01b7a2000", // Star Wars: Bounty Hunter
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"0100dbf01000a000", // Burnout Paradise Remastered
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"0100e46006708000", // Terraria
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"010056e00853a000", // A Hat in Time
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"01006a800016e000", // Super Smash Bros. Ultimate
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"0100dbf01000a000", // Burnout Paradise Remastered
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"0100744001588000", // Cars 3: Driven to Win
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"0100b41013c82000", // Cruis'n Blast
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"01008c8012920000", // Dying Light Platinum Edition
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"01000a10041ea000", // The Elder Scrolls V: Skyrim
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"0100770008dd8000", // Monster Hunter Generations Ultimate
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"0100b04011742000", // Monster Hunter Rise
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"0100853015e86000", // No Man's Sky
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"01007bb017812000", // Portal
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"0100abd01785c000", // Portal 2
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"01008e200c5c2000", // Muse Dash
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"01007820196a6000", // Red Dead Redemption
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"01002f7013224000", // Rune Factory 5
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"01008d100d43e000", // Saints Row IV
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"0100de600beee000", // Saints Row: The Third - The Full Package
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"01001180021fa000", // Shovel Knight: Specter of Torment
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"010012101468c000", // Metroid Prime Remastered
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"0100c9a00ece6000", // Nintendo 64 - Nintendo Switch Online
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"0100d7a01b7a2000", // Star Wars: Bounty Hunter
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"0100800015926000", // Suika Game
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"0100e46006708000", // Terraria
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"010080b00ad66000", // Undertale
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];
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}
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}
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@ -5,6 +5,8 @@ namespace Ryujinx.UI.Common.Models.Github
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public class GithubReleasesJsonResponse
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{
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public string Name { get; set; }
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public string TagName { get; set; }
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public List<GithubReleaseAssetJsonResponse> Assets { get; set; }
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}
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}
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|
@ -10,10 +10,10 @@
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"SettingsTabSystemUseHypervisor": "使用 Hypervisor",
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"MenuBarFile": "檔案(_F)",
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"MenuBarFileOpenFromFile": "從檔案載入應用程式(_L)",
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"MenuBarFileOpenFromFileError": "No applications found in selected file.",
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"MenuBarFileOpenFromFileError": "未能從已選擇的檔案中找到應用程式。",
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"MenuBarFileOpenUnpacked": "載入未封裝的遊戲(_U)",
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"MenuBarFileLoadDlcFromFolder": "Load DLC From Folder",
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"MenuBarFileLoadTitleUpdatesFromFolder": "Load Title Updates From Folder",
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"MenuBarFileLoadDlcFromFolder": "從資料夾中載入 DLC",
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"MenuBarFileLoadTitleUpdatesFromFolder": "從資料夾中載入遊戲更新",
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"MenuBarFileOpenEmuFolder": "開啟 Ryujinx 資料夾",
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"MenuBarFileOpenLogsFolder": "開啟日誌資料夾",
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"MenuBarFileExit": "結束(_E)",
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@ -100,14 +100,14 @@
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"SettingsTabGeneralCheckUpdatesOnLaunch": "啟動時檢查更新",
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"SettingsTabGeneralShowConfirmExitDialog": "顯示「確認結束」對話方塊",
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"SettingsTabGeneralRememberWindowState": "記住視窗大小/位置",
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"SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)",
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"SettingsTabGeneralShowTitleBar": "顯示「標題列」 (需要重新開啟Ryujinx)",
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"SettingsTabGeneralHideCursor": "隱藏滑鼠游標:",
|
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"SettingsTabGeneralHideCursorNever": "從不",
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"SettingsTabGeneralHideCursorOnIdle": "閒置時",
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"SettingsTabGeneralHideCursorAlways": "總是",
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"SettingsTabGeneralGameDirectories": "遊戲資料夾",
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"SettingsTabGeneralAutoloadDirectories": "Autoload DLC/Updates Directories",
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"SettingsTabGeneralAutoloadNote": "DLC and Updates which refer to missing files will be unloaded automatically",
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"SettingsTabGeneralAutoloadDirectories": "自動載入 DLC/遊戲更新資料夾",
|
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"SettingsTabGeneralAutoloadNote": "遺失的 DLC 及遊戲更新檔案將會在自動載入中移除",
|
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"SettingsTabGeneralAdd": "新增",
|
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"SettingsTabGeneralRemove": "刪除",
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"SettingsTabSystem": "系統",
|
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@ -142,7 +142,7 @@
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"SettingsTabSystemSystemTime": "系統時鐘:",
|
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"SettingsTabSystemEnableVsync": "垂直同步",
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"SettingsTabSystemEnablePptc": "PPTC (剖析式持久轉譯快取, Profiled Persistent Translation Cache)",
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"SettingsTabSystemEnableLowPowerPptc": "Low-power PPTC",
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"SettingsTabSystemEnableLowPowerPptc": "低功耗 PPTC",
|
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"SettingsTabSystemEnableFsIntegrityChecks": "檔案系統完整性檢查",
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"SettingsTabSystemAudioBackend": "音效後端:",
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"SettingsTabSystemAudioBackendDummy": "虛設 (Dummy)",
|
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@ -416,7 +416,7 @@
|
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"GameListContextMenuToggleFavorite": "加入/移除為我的最愛",
|
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"GameListContextMenuToggleFavoriteToolTip": "切換遊戲的我的最愛狀態",
|
||||
"SettingsTabGeneralTheme": "佈景主題:",
|
||||
"SettingsTabGeneralThemeAuto": "Auto",
|
||||
"SettingsTabGeneralThemeAuto": "自動",
|
||||
"SettingsTabGeneralThemeDark": "深色",
|
||||
"SettingsTabGeneralThemeLight": "淺色",
|
||||
"ControllerSettingsConfigureGeneral": "配置",
|
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@ -567,9 +567,9 @@
|
||||
"AddGameDirBoxTooltip": "輸入要新增到清單中的遊戲資料夾",
|
||||
"AddGameDirTooltip": "新增遊戲資料夾到清單中",
|
||||
"RemoveGameDirTooltip": "移除選取的遊戲資料夾",
|
||||
"AddAutoloadDirBoxTooltip": "Enter an autoload directory to add to the list",
|
||||
"AddAutoloadDirTooltip": "Add an autoload directory to the list",
|
||||
"RemoveAutoloadDirTooltip": "Remove selected autoload directory",
|
||||
"AddAutoloadDirBoxTooltip": "輸入要新增到清單中的「自動載入 DLC/遊戲更新資料夾」",
|
||||
"AddAutoloadDirTooltip": "新增「自動載入 DLC/遊戲更新資料夾」到清單中",
|
||||
"RemoveAutoloadDirTooltip": "移除選取的「自動載入 DLC/遊戲更新資料夾」",
|
||||
"CustomThemeCheckTooltip": "為圖形使用者介面使用自訂 Avalonia 佈景主題,變更模擬器功能表的外觀",
|
||||
"CustomThemePathTooltip": "自訂 GUI 佈景主題的路徑",
|
||||
"CustomThemeBrowseTooltip": "瀏覽自訂 GUI 佈景主題",
|
||||
@ -582,7 +582,7 @@
|
||||
"TimeTooltip": "變更系統時鐘",
|
||||
"VSyncToggleTooltip": "模擬遊戲機的垂直同步。對大多數遊戲來說,它本質上是一個幀率限制器;停用它可能會導致遊戲以更高的速度執行,或使載入畫面耗時更長或卡住。\n\n可以在遊戲中使用快速鍵進行切換 (預設為 F1)。如果您打算停用,我們建議您這樣做。\n\n如果不確定,請保持開啟狀態。",
|
||||
"PptcToggleTooltip": "儲存已轉譯的 JIT 函數,這樣每次載入遊戲時就無需再轉譯這些函數。\n\n減少遊戲首次啟動後的卡頓現象,並大大加快啟動時間。\n\n如果不確定,請保持開啟狀態。",
|
||||
"LowPowerPptcToggleTooltip": "Load the PPTC using a third of the amount of cores.",
|
||||
"LowPowerPptcToggleTooltip": "使用 CPU 核心數量的三分之一載入 PPTC。",
|
||||
"FsIntegrityToggleTooltip": "在啟動遊戲時檢查損壞的檔案,如果檢測到損壞的檔案,則在日誌中顯示雜湊值錯誤。\n\n對效能沒有影響,旨在幫助排除故障。\n\n如果不確定,請保持開啟狀態。",
|
||||
"AudioBackendTooltip": "變更用於繪製音訊的後端。\n\nSDL2 是首選,而 OpenAL 和 SoundIO 則作為備用。虛設 (Dummy) 將沒有聲音。\n\n如果不確定,請設定為 SDL2。",
|
||||
"MemoryManagerTooltip": "變更客體記憶體的映射和存取方式。這會極大地影響模擬 CPU 效能。\n\n如果不確定,請設定為主體略過檢查模式。",
|
||||
@ -590,7 +590,7 @@
|
||||
"MemoryManagerHostTooltip": "直接映射主體位址空間中的記憶體。更快的 JIT 編譯和執行速度。",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射記憶體,但在存取前不封鎖客體位址空間內的位址。速度更快,但相對不安全。訪客應用程式可以從 Ryujinx 中的任何地方存取記憶體,因此只能使用該模式執行您信任的程式。",
|
||||
"UseHypervisorTooltip": "使用 Hypervisor 取代 JIT。使用時可大幅提高效能,但在目前狀態下可能不穩定。",
|
||||
"DRamTooltip": "利用另一種 MemoryMode 配置來模仿 Switch 開發模式。\n\n這僅對高解析度紋理套件或 4K 解析度模組有用。不會提高效能。\n\n如果不確定,請保持關閉狀態。",
|
||||
"DRamTooltip": "利用另一種 MemoryMode 配置來模仿 Switch 開發模式。\n\n這僅對高解析度紋理套件或 4K 解析度模組有用。不會提高效能。\n\n如果不確定,請設定為 4GiB。",
|
||||
"IgnoreMissingServicesTooltip": "忽略未實現的 Horizon OS 服務。這可能有助於在啟動某些遊戲時避免崩潰。\n\n如果不確定,請保持關閉狀態。",
|
||||
"IgnoreAppletTooltip": "如果遊戲手把在遊戲過程中斷開連接,則外部對話方塊「控制器小程式」將不會出現。不會提示關閉對話方塊或設定新控制器。一旦先前斷開的控制器重新連接,遊戲將自動恢復。",
|
||||
"GraphicsBackendThreadingTooltip": "在第二個執行緒上執行圖形後端指令。\n\n在本身不支援多執行緒的 GPU 驅動程式上,可加快著色器編譯、減少卡頓並提高效能。在支援多執行緒的驅動程式上效能略有提升。\n\n如果不確定,請設定為自動。",
|
||||
@ -615,8 +615,8 @@
|
||||
"DebugLogTooltip": "在控制台中輸出偵錯日誌訊息。\n\n只有在人員特別指示的情況下才能使用,因為這會導致日誌難以閱讀,並降低模擬器效能。",
|
||||
"LoadApplicationFileTooltip": "開啟檔案總管,選擇與 Switch 相容的檔案來載入",
|
||||
"LoadApplicationFolderTooltip": "開啟檔案總管,選擇與 Switch 相容且未封裝的應用程式來載入",
|
||||
"LoadDlcFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load DLC from",
|
||||
"LoadTitleUpdatesFromFolderTooltip": "Open a file explorer to choose one or more folders to bulk load title updates from",
|
||||
"LoadDlcFromFolderTooltip": "開啟檔案總管,選擇一個或多個資料夾來大量載入 DLC",
|
||||
"LoadTitleUpdatesFromFolderTooltip": "開啟檔案總管,選擇一個或多個資料夾來大量載入遊戲更新",
|
||||
"OpenRyujinxFolderTooltip": "開啟 Ryujinx 檔案系統資料夾",
|
||||
"OpenRyujinxLogsTooltip": "開啟日誌被寫入的資料夾",
|
||||
"ExitTooltip": "結束 Ryujinx",
|
||||
@ -668,8 +668,8 @@
|
||||
"OpenSetupGuideMessage": "開啟設定指南",
|
||||
"NoUpdate": "沒有更新",
|
||||
"TitleUpdateVersionLabel": "版本 {0}",
|
||||
"TitleBundledUpdateVersionLabel": "Bundled: Version {0}",
|
||||
"TitleBundledDlcLabel": "Bundled:",
|
||||
"TitleBundledUpdateVersionLabel": "附帶: 版本 {0}",
|
||||
"TitleBundledDlcLabel": "附帶:",
|
||||
"RyujinxInfo": "Ryujinx - 資訊",
|
||||
"RyujinxConfirm": "Ryujinx - 確認",
|
||||
"FileDialogAllTypes": "全部類型",
|
||||
@ -727,17 +727,17 @@
|
||||
"DlcWindowTitle": "管理 {0} 的可下載內容 ({1})",
|
||||
"ModWindowTitle": "管理 {0} 的模組 ({1})",
|
||||
"UpdateWindowTitle": "遊戲更新管理員",
|
||||
"UpdateWindowUpdateAddedMessage": "{0} new update(s) added",
|
||||
"UpdateWindowBundledContentNotice": "Bundled updates cannot be removed, only disabled.",
|
||||
"UpdateWindowUpdateAddedMessage": "已加入 {0} 個遊戲更新",
|
||||
"UpdateWindowBundledContentNotice": "附帶的遊戲更新只能被停用而無法被刪除。",
|
||||
"CheatWindowHeading": "可用於 {0} [{1}] 的密技",
|
||||
"BuildId": "組建識別碼:",
|
||||
"DlcWindowBundledContentNotice": "Bundled DLC cannot be removed, only disabled.",
|
||||
"DlcWindowBundledContentNotice": "附帶的 DLC 只能被停用而無法被刪除。",
|
||||
"DlcWindowHeading": "{0} 個可下載內容",
|
||||
"DlcWindowDlcAddedMessage": "{0} new downloadable content(s) added",
|
||||
"AutoloadDlcAddedMessage": "{0} new downloadable content(s) added",
|
||||
"AutoloadDlcRemovedMessage": "{0} missing downloadable content(s) removed",
|
||||
"AutoloadUpdateAddedMessage": "{0} new update(s) added",
|
||||
"AutoloadUpdateRemovedMessage": "{0} missing update(s) removed",
|
||||
"DlcWindowDlcAddedMessage": "已加入 {0} 個 DLC",
|
||||
"AutoloadDlcAddedMessage": "已加入 {0} 個 DLC",
|
||||
"AutoloadDlcRemovedMessage": "已刪除 {0} 個遺失的 DLC",
|
||||
"AutoloadUpdateAddedMessage": "已加入 {0} 個遊戲更新",
|
||||
"AutoloadUpdateRemovedMessage": "已刪除 {0} 個遺失的遊戲更新",
|
||||
"ModWindowHeading": "{0} 模組",
|
||||
"UserProfilesEditProfile": "編輯所選",
|
||||
"Cancel": "取消",
|
||||
|
@ -33,7 +33,7 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
LocaleManager.Instance.LocaleChanged += () => Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
if (Window.ViewModel.EnableNonGameRunningControls)
|
||||
Refresh_OnClick(null, null);
|
||||
Window.LoadApplications();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
string fetchedJson = await jsonClient.GetStringAsync(LatestReleaseUrl);
|
||||
var fetched = JsonHelper.Deserialize(fetchedJson, _serializerContext.GithubReleasesJsonResponse);
|
||||
_buildVer = fetched.Name;
|
||||
_buildVer = fetched.TagName;
|
||||
|
||||
foreach (var asset in fetched.Assets)
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user