Migrate to .NET 9 #198
@ -19,7 +19,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@ -19,7 +19,7 @@ namespace Ryujinx.Audio.Output
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// The session ids allocation table.
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@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <summary>
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/// Lock used for session allocation.
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/// </summary>
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private readonly object _sessionLock = new();
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private readonly Lock _sessionLock = new();
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/// <summary>
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/// Lock used to control the <see cref="AudioProcessor"/> running state.
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/// </summary>
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private readonly object _audioProcessorLock = new();
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private readonly Lock _audioProcessorLock = new();
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/// <summary>
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/// The session ids allocation table.
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@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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public uint ProgramCount { get; set; } = 0;
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private Action _interruptAction;
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private readonly object _interruptLock = new();
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private readonly Lock _interruptLock = new();
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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@ -6,6 +6,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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@ -21,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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const string CancelText = "Cancel";
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const string ControllerToggleText = "Toggle input";
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private readonly object _bufferLock = new();
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private readonly Lock _bufferLock = new();
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private RenderingSurfaceInfo _surfaceInfo = null;
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private SKImageInfo _imageInfo;
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@ -40,8 +40,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
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public ProcessState State { get; private set; }
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private readonly object _processLock = new();
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private readonly object _threadingLock = new();
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private readonly Lock _processLock = new();
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private readonly Lock _threadingLock = new();
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public KAddressArbiter AddressArbiter { get; private set; }
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@ -112,7 +112,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public bool WaitingInArbitration { get; set; }
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private readonly object _activityOperationLock = new();
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private readonly Lock _activityOperationLock = new();
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public KThread(KernelContext context) : base(context)
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{
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@ -4,6 +4,7 @@ using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.Types;
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using Ryujinx.Horizon.Common;
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using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy
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{
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@ -17,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
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private KEvent _accumulatedSuspendedTickChangedEvent;
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private int _accumulatedSuspendedTickChangedEventHandle;
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private readonly object _fatalSectionLock = new();
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private readonly Lock _fatalSectionLock = new();
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private int _fatalSectionCount;
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// TODO: Set this when the game goes in suspension (go back to home menu ect), we currently don't support that so we can keep it set to 0.
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@ -18,7 +18,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnMitm.Proxy
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private byte[] _buffer;
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private int _bufferEnd;
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private readonly object _scanLock = new();
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private readonly Lock _scanLock = new();
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private Dictionary<ulong, NetworkInfo> _scanResultsLast = new();
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private Dictionary<ulong, NetworkInfo> _scanResults = new();
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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
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private readonly Switch _device;
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private readonly object _syncpointAllocatorLock = new();
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private readonly Lock _syncpointAllocatorLock = new();
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public NvHostSyncpt(Switch device)
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{
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using System.Threading;
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using System.Timers;
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namespace Ryujinx.HLE
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@ -20,12 +21,12 @@ namespace Ryujinx.HLE
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private readonly long[] _framesRendered;
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private readonly double[] _percentTime;
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private readonly object[] _frameLock;
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private readonly object[] _percentLock;
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private readonly Lock[] _frameLock = new[] { new Lock() };
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private readonly Lock[] _percentLock = new[] { new Lock() };
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private readonly double _ticksToSeconds;
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private readonly Timer _resetTimer;
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private readonly System.Timers.Timer _resetTimer;
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public PerformanceStatistics()
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{
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@ -41,10 +42,7 @@ namespace Ryujinx.HLE
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_framesRendered = new long[1];
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_percentTime = new double[1];
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_frameLock = new[] { new object() };
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_percentLock = new[] { new object() };
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_resetTimer = new Timer(750);
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_resetTimer = new(750);
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_resetTimer.Elapsed += ResetTimerElapsed;
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_resetTimer.AutoReset = true;
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@ -1,6 +1,7 @@
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using Ryujinx.Horizon.Common;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Horizon.Sdk.Sf.Cmif
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{
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@ -209,14 +210,13 @@ namespace Ryujinx.Horizon.Sdk.Sf.Cmif
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}
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private readonly EntryManager _entryManager;
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private readonly object _entryOwnerLock;
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private readonly Lock _entryOwnerLock = new();
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private readonly HashSet<Domain> _domains;
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private readonly int _maxDomains;
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public ServerDomainManager(int entryCount, int maxDomains)
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{
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_entryManager = new EntryManager(entryCount);
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_entryOwnerLock = new object();
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_domains = new HashSet<Domain>();
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_maxDomains = maxDomains;
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}
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@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.Sm;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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namespace Ryujinx.Horizon.Sdk.Sf.Hipc
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{
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@ -17,7 +18,7 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
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private readonly ulong _pointerBuffersBaseAddress;
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private readonly ulong _savedMessagesBaseAddress;
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private readonly object _resourceLock;
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private readonly Lock _resourceLock = new();
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private readonly ulong[] _sessionAllocationBitmap;
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private readonly HashSet<ServerSession> _sessions;
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private readonly HashSet<Server> _servers;
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@ -42,7 +43,6 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
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}
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}
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_resourceLock = new object();
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_sessionAllocationBitmap = new ulong[(maxSessions + 63) / 64];
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_sessions = new HashSet<ServerSession>();
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_servers = new HashSet<Server>();
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@ -4,6 +4,7 @@ using Ryujinx.Horizon.Sdk.Sf.Cmif;
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using Ryujinx.Horizon.Sdk.Sm;
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using System;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Horizon.Sdk.Sf.Hipc
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{
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@ -16,8 +17,8 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
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private readonly MultiWait _multiWait;
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private readonly MultiWait _waitList;
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private readonly object _multiWaitSelectionLock;
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private readonly object _waitListLock;
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private readonly Lock _multiWaitSelectionLock = new();
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private readonly Lock _waitListLock = new();
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private readonly Event _requestStopEvent;
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private readonly Event _notifyEvent;
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@ -39,9 +40,6 @@ namespace Ryujinx.Horizon.Sdk.Sf.Hipc
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_multiWait = new MultiWait();
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_waitList = new MultiWait();
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_multiWaitSelectionLock = new object();
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_waitListLock = new object();
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_requestStopEvent = new Event(EventClearMode.ManualClear);
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_notifyEvent = new Event(EventClearMode.ManualClear);
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@ -4,6 +4,7 @@ using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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@ -58,7 +59,7 @@ namespace Ryujinx.Input.SDL2
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SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID,
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};
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private readonly object _userMappingLock = new();
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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@ -4,6 +4,7 @@ using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using static SDL2.SDL;
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using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
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@ -17,7 +18,7 @@ namespace Ryujinx.Input.SDL2
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not Key.Unbound;
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}
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private readonly object _userMappingLock = new();
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private readonly Lock _userMappingLock = new();
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#pragma warning disable IDE0052 // Remove unread private member
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private readonly SDL2KeyboardDriver _driver;
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@ -14,7 +14,7 @@ namespace Ryujinx.Memory
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private readonly PageInitDelegate _pageInit;
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private readonly object _lock = new object();
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private readonly Lock _lock = new();
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private readonly ulong _pageSize;
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private readonly MemoryBlock _reservedBlock;
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private readonly List<MemoryBlock> _mappedBlocks;
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@ -51,7 +51,7 @@ namespace Ryujinx.Memory.Tracking
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private event Action OnDirty;
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private readonly object _preActionLock = new();
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private readonly Lock _preActionLock = new();
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private RegionSignal _preAction; // Action to perform before a read or write. This will block the memory access.
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private PreciseRegionSignal _preciseAction; // Action to perform on a precise read or write.
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private readonly List<VirtualRegion> _regions;
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@ -4,6 +4,7 @@ using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
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using Key = Ryujinx.Input.Key;
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@ -15,7 +16,7 @@ namespace Ryujinx.Ava.Input
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private readonly AvaloniaKeyboardDriver _driver;
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private StandardKeyboardInputConfig _configuration;
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private readonly object _userMappingLock = new();
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private readonly Lock _userMappingLock = new();
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public string Id { get; }
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public string Name { get; }
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