v1.2.73 #231

Merged
GreemDev merged 63 commits from master into release 2024-11-19 14:33:32 +00:00
2 changed files with 22 additions and 10 deletions
Showing only changes of commit 9b90e81817 - Show all commits

View File

@ -184,18 +184,24 @@ namespace Ryujinx.Ava.UI.Views.Main
if (sender is not MenuItem { Tag: string resolution })
return;
(int width, int height) = resolution.Split(' ', 2)
(int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2)
.Into(parts =>
(int.Parse(parts[0]), int.Parse(parts[1]))
);
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
(ConfigurationState.Instance.ShowTitleBar ? (int)Window.TitleBar.Height : 0));
double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
await Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.WindowState = WindowState.Normal;
height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight;
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
});
}

View File

@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Windows
public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; }
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
public readonly double TitleBarHeight;
public readonly double StatusBarHeight;
public readonly double MenuBarHeight;
@ -85,12 +88,12 @@ namespace Ryujinx.Ava.UI.Windows
TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
MenuBarHeight = MenuBar.MinHeight;
double barHeight = MenuBarHeight + StatusBarHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;
SetWindowSizePosition();
@ -406,7 +409,8 @@ namespace Ryujinx.Ava.UI.Windows
{
if (!ConfigurationState.Instance.RememberWindowState)
{
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
WindowState = WindowState.Normal;
@ -441,8 +445,10 @@ namespace Ryujinx.Ava.UI.Windows
// Only save rectangle properties if the window is not in a maximized state.
if (WindowState != WindowState.Maximized)
{
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
// Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
// as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;