Fix logic surrounding PushDescriptors in Vulkan #257
@ -170,6 +170,12 @@ namespace Ryujinx.Graphics.Vulkan
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bool hasBinding3 = uniformUsage.Any(x => x.Binding == 3);
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int[] reserved = isCompute ? Array.Empty<int>() : gd.GetPushDescriptorReservedBindings(hasBinding3);
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//Prevent the sum of descriptors from exceeding MaxPushDescriptors
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if (layout.Sets.First().Descriptors.Where(descriptor => !reserved.Contains(descriptor.Binding)).Sum(descriptor => descriptor.Count) > gd.Capabilities.MaxPushDescriptors)
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{
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return false;
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}
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// Can't use any of the reserved usages.
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for (int i = 0; i < uniformUsage.Count; i++)
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{
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