Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. #36
@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
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Logger.Info?.Print(LogClass.ServiceNv, $"AutoDelete Cache Allocated VRAM : {_maxCacheMemoryUsage / GiB} GiB");
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Logger.Info?.Print(LogClass.Gpu, $"AutoDelete Cache Allocated VRAM : {_maxCacheMemoryUsage / GiB} GiB");
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}
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}
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/// <summary>
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/// <summary>
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