Add a virtual controller to merge Joy-Cons. #434

Open
madwind wants to merge 34 commits from madwind/master into master
915 changed files with 15293 additions and 12144 deletions
Showing only changes of commit 5e8af26516 - Show all commits

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@ -22,7 +22,7 @@ body:
id: log
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
description: "A log file will help our developers to better diagnose and fix the issue. UPLOAD THE FILE. DO NOT COPY AND PASTE THE FILE'S CONTENT."
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations:
required: true

4
.github/labeler.yml vendored
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@ -18,6 +18,10 @@ gpu:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
'graphics-backend:metal':
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Metal/**', 'src/Ryujinx.Graphics.Metal.SharpMetalExtensions/**']
gui:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**']

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@ -202,7 +202,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4

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@ -183,7 +183,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4

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@ -10,7 +10,7 @@ Make sure your SDK version is higher or equal to the required version specified
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
Either use `git clone https://github.com/Ryubing/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3

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@ -14,13 +14,13 @@ We always welcome bug reports, feature proposals and overall feedback. Here are
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/Ryubing/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@ -34,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@ -74,14 +74,14 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- [Build Instructions](https://github.com/Ryubing/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryubing/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
@ -90,7 +90,7 @@ We use and recommend the following workflow:
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/Ryubing/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@ -113,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/Ryubing/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@ -134,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryubing/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

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@ -3,13 +3,13 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.10" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.10" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.13" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.13" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.19" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.19" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
@ -18,7 +18,7 @@
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0"/>
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
@ -26,7 +26,7 @@
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.3.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
@ -42,17 +42,17 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.7.0.2" />
<PackageVersion Include="Gommon" Version="2.7.1" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="Sep" Version="0.6.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.22.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.9" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.9" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
<PackageVersion Include="System.Management" Version="9.0.0" />

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@ -7,11 +7,11 @@
# Ryujinx
[![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
[![Release workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/Ryubing/Ryujinx/releases/latest)
<br>
[![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
[![Canary workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/Ryubing/Canary-Releases?label=canary)](https://github.com/Ryubing/Canary-Releases/releases/latest)
</td>
</tr>
</table>
@ -20,7 +20,7 @@
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on GitHub under the <a href="https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
@ -30,7 +30,7 @@
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
Guides and documentation can be found on the <a href="https://github.com/Ryubing/Ryujinx/wiki">Wiki tab</a>.
</p>
<p align="center">
If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
@ -54,16 +54,17 @@ failing to meet this requirement may result in a poor gameplay experience or une
## Latest build
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
Stable builds are made every so often, based on the `master` branch, that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
You can find the latest stable release [here](https://github.com/Ryubing/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the master branch.
Canary builds are compiled automatically for each commit on the `master` branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
You can find the latest canary release [here](https://github.com/Ryubing/Canary-Releases/releases/latest).
## Documentation
@ -109,7 +110,7 @@ If you are planning to contribute or just want to learn more about this project
- **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the Ryujinx data folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## License

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@ -19,7 +19,7 @@
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<string>Copyright © 2018 - 2025 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>

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@ -167,7 +167,7 @@
01006C40086EA000,"AeternoBlade",nvdec,playable,2020-12-14 20:06:48
0100B1C00949A000,"AeternoBlade Demo",nvdec,playable,2021-02-09 14:39:26
01009D100EA28000,"AeternoBlade II",online-broken;UE4;vulkan-backend-bug,playable,2022-09-12 21:11:18
,"AeternoBlade II Demo Version",gpu;nvdec,ingame,2021-02-09 15:10:19
0100B1C00949A000,"AeternoBlade II Demo Version",gpu;nvdec,ingame,2021-02-09 15:10:19
01001B400D334000,"AFL Evolution 2",slow;online-broken;UE4,playable,2022-12-07 12:45:56
0100DB100BBCE000,"Afterparty",,playable,2022-09-22 12:23:19
010087C011C4E000,"Agatha Christie - The ABC Murders",,playable,2020-10-27 17:08:23
@ -477,7 +477,7 @@
010020700DE04000,"Bear With Me: The Lost Robots",nvdec,playable,2021-02-27 14:20:10
010024200E97E800,"Bear With Me: The Lost Robots Demo",nvdec,playable,2021-02-12 22:38:12
0100C0E014A4E000,"Bear's Restaurant",,playable,2024-08-11 21:26:59
,"BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~",crash,menus,2020-10-04 06:12:08
010045F00BF64000,"BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~",crash,menus,2020-10-04 06:12:08
01009C300BB4C000,"Beat Cop",,playable,2021-01-06 19:26:48
01002D20129FC000,"Beat Me!",online-broken,playable,2022-10-16 21:59:26
01006B0014590000,"BEAUTIFUL DESOLATION",gpu;nvdec,ingame,2022-10-26 10:34:38
@ -703,7 +703,7 @@
01006A30124CA000,"Chocobo GP",gpu;crash,ingame,2022-06-04 14:52:18
0100BF600BF26000,"Chocobo's Mystery Dungeon EVERY BUDDY!",slow,playable,2020-05-26 13:53:13
01000BA0132EA000,"Choices That Matter: And The Sun Went Out",,playable,2020-12-17 15:44:08
,"Chou no Doku Hana no Kusari: Taishou Irokoi Ibun",gpu;nvdec,ingame,2020-09-28 17:58:04
0100A1200CA3C000,"Chou no Doku Hana no Kusari: Taishou Irokoi Ibun",gpu;nvdec,ingame,2020-09-28 17:58:04
010039A008E76000,"ChromaGun",,playable,2020-05-26 12:56:42
010006800E13A000,"Chronos: Before the Ashes",UE4;gpu;nvdec,ingame,2020-12-11 22:16:35
010039700BA7E000,"Circle of Sumo",,playable,2020-05-22 12:45:21
@ -769,7 +769,7 @@
0100CCB01B1A0000,"COSMIC FANTASY COLLECTION",,ingame,2024-05-21 17:56:37
010067C00A776000,"Cosmic Star Heroine",,playable,2021-02-20 14:30:47
01003DD00F94A000,"COTTOn Reboot! [ コットン リブート! ]",,playable,2022-05-24 16:29:24
,"Cotton/Guardian Saturn Tribute Games",gpu,boots,2022-11-27 21:00:51
010077001526E000,"Cotton/Guardian Saturn Tribute Games",gpu,boots,2022-11-27 21:00:51
01000E301107A000,"Couch Co-Op Bundle Vol. 2",nvdec,playable,2022-10-02 12:04:21
0100C1E012A42000,"Country Tales",,playable,2021-06-17 16:45:39
01003370136EA000,"Cozy Grove",gpu,ingame,2023-07-30 22:22:19
@ -830,7 +830,7 @@
01003ED0099B0000,"Danger Mouse: The Danger Games",crash;online,boots,2022-07-22 15:49:45
0100EFA013E7C000,"Danger Scavenger",nvdec,playable,2021-04-17 15:53:04
0100417007F78000,"Danmaku Unlimited 3",,playable,2020-11-15 00:48:35
,"Darius Cozmic Collection",,playable,2021-02-19 20:59:06
01000330105BE000,"Darius Cozmic Collection",,playable,2021-02-19 20:59:06
010059C00BED4000,"Darius Cozmic Collection Special Edition",,playable,2022-07-22 16:26:50
010015800F93C000,"Dariusburst - Another Chronicle EX+",online,playable,2021-04-05 14:21:43
01003D301357A000,"Dark Arcana: The Carnival",gpu;slow,ingame,2022-02-19 08:52:28
@ -859,7 +859,7 @@
010095A011A14000,"Deadly Days",,playable,2020-11-27 13:38:55
0100BAC011928000,"Deadly Premonition 2: A Blessing In Disguise",,playable,2021-06-15 14:12:36
0100EBE00F22E000,"Deadly Premonition Origins",32-bit;nvdec,playable,2024-03-25 12:47:46
,"Dear Magi - Mahou Shounen Gakka -",,playable,2020-11-22 16:45:16
010015600D814000,"Dear Magi - Mahou Shounen Gakka -",,playable,2020-11-22 16:45:16
01000D60126B6000,"Death and Taxes",,playable,2020-12-15 20:27:49
010012B011AB2000,"Death Come True",nvdec,playable,2021-06-10 22:30:49
0100F3B00CF32000,"Death Coming",crash,nothing,2022-02-06 07:43:03
@ -902,13 +902,13 @@
010023600C704000,"Deponia",nvdec,playable,2021-01-26 17:17:19
0100ED700469A000,"Deru - The Art of Cooperation",,playable,2021-01-07 16:59:59
0100D4600D0E4000,"Descenders",gpu,ingame,2020-12-10 15:22:36
,"Desire remaster ver.",crash,boots,2021-01-17 02:34:37
0100D870102BC000,"Desire remaster ver.",crash,boots,2021-01-17 02:34:37
010069500DD86000,"Destiny Connect: Tick-Tock Travelers",UE4;gpu;nvdec,ingame,2020-12-16 12:20:36
01008BB011ED6000,"Destrobots",,playable,2021-03-06 14:37:05
01009E701356A000,"Destroy All Humans!",gpu;nvdec;UE4,ingame,2023-01-14 22:23:53
010030600E65A000,"Detective Dolittle",,playable,2021-03-02 14:03:59
01009C0009842000,"Detective Gallo",nvdec,playable,2022-07-24 11:51:04
,"Detective Jinguji Saburo Prism of Eyes",,playable,2020-10-02 21:54:41
01002D400B0F6000,"Detective Jinguji Saburo Prism of Eyes",,playable,2020-10-02 21:54:41
010007500F27C000,"Detective Pikachu™ Returns",,playable,2023-10-07 10:24:59
010031B00CF66000,"Devil Engine",,playable,2021-06-04 11:54:30
01002F000E8F2000,"Devil Kingdom",,playable,2023-01-31 08:58:44
@ -1057,7 +1057,7 @@
01004F000B716000,"Edna & Harvey: The Breakout Anniversary Edition",crash;nvdec,ingame,2022-08-01 16:59:56
01002550129F0000,"Effie",,playable,2022-10-27 14:36:39
0100CC0010A46000,"Ego Protocol: Remastered",nvdec,playable,2020-12-16 20:16:35
,"Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai",,playable,2020-11-12 00:11:50
01004CC00B352000,"Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai",,playable,2020-11-12 00:11:50
01003AD013BD2000,"Eight Dragons",nvdec,playable,2022-10-27 14:47:28
010020A01209C000,"El Hijo - A Wild West Tale",nvdec,playable,2021-04-19 17:44:08
0100B5B00EF38000,"Elden: Path of the Forgotten",,playable,2020-12-15 00:33:19
@ -1070,6 +1070,7 @@
010017B0102A8000,"Emma: Lost in Memories",nvdec,playable,2021-01-28 16:19:10
010068300E08E000,"Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo -",gpu;nvdec,ingame,2022-11-20 16:18:45
01007A4008486000,"Enchanting Mahjong Match",gpu,ingame,2020-04-17 22:01:31
0100EF901E552000,"ENDER MAGNOLIA: Bloom in the Mist",deadlock,boots,2025-01-22 17:59:00
01004F3011F92000,"Endless Fables: Dark Moor",gpu;nvdec,ingame,2021-03-07 15:31:03
010067B017588000,"Endless Ocean™ Luminous",services-horizon;crash,ingame,2024-05-30 02:05:57
0100B8700BD14000,"Energy Cycle Edge",services,ingame,2021-11-30 05:02:31
@ -1123,7 +1124,7 @@
01005C10136CA000,"Fantasy Tavern Sextet -Vol.2 Adventurer's Days-",gpu;slow;crash,ingame,2021-11-06 02:57:29
010022700E7D6000,"FAR: Lone Sails",,playable,2022-09-06 16:33:05
0100C9E00FD62000,"Farabel",,playable,2020-08-03 17:47:28
,"Farm Expert 2019 for Nintendo Switch",,playable,2020-07-09 21:42:57
0100ECD00C806000,"Farm Expert 2019 for Nintendo Switch",,playable,2020-07-09 21:42:57
01000E400ED98000,"Farm Mystery",nvdec,playable,2022-09-06 16:46:47
010086B00BB50000,"Farm Together",,playable,2021-01-19 20:01:19
0100EB600E914000,"Farming Simulator 20",nvdec,playable,2021-06-13 10:52:44
@ -1246,12 +1247,12 @@
0100ECE00C0C4000,"Fury Unleashed",crash;services,ingame,2020-10-18 11:52:40
010070000ED9E000,"Fury Unleashed Demo",,playable,2020-10-08 20:09:21
0100E1F013674000,"FUSER™",nvdec;UE4,playable,2022-10-17 20:58:32
,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02
0100A7A015E4C000,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02
01003C300B274000,"Futari de! Nyanko Daisensou",,playable,2024-01-05 22:26:52
010055801134E000,"FUZE Player",online-broken;vulkan-backend-bug,ingame,2022-10-18 12:23:53
0100EAD007E98000,"FUZE4 Nintendo Switch",vulkan-backend-bug,playable,2022-09-06 19:25:01
010067600F1A0000,"FuzzBall",crash,nothing,2021-03-29 20:13:21
,"G-MODE Archives 06 The strongest ever Julia Miyamoto",,playable,2020-10-15 13:06:26
0100275011e54000,"G-MODE Archives 06 The strongest ever Julia Miyamoto",,playable,2020-10-15 13:06:26
0100EB10108EA000,"G.I. Joe: Operation Blackout",UE4;crash,boots,2020-11-21 12:37:44
010048600B14E000,"Gal Metal",,playable,2022-07-27 20:57:48
010024700901A000,"Gal*Gun 2",nvdec;UE4,playable,2022-07-27 12:45:37
@ -1370,7 +1371,7 @@
01006F80082E4000,"GUILTY GEAR XX ACCENT CORE PLUS R",nvdec,playable,2021-01-13 09:28:33
01003C6008940000,"GUNBIRD for Nintendo Switch",32-bit,playable,2021-06-04 19:16:01
0100BCB00AE98000,"GUNBIRD2 for Nintendo Switch",,playable,2020-10-10 14:41:16
,"Gunka o haita neko",gpu;nvdec,ingame,2020-08-25 12:37:56
01003FF010312000,"Gunka o haita neko",gpu;nvdec,ingame,2020-08-25 12:37:56
010061000D318000,"Gunman Clive HD Collection",,playable,2020-10-09 12:17:35
01006D4003BCE000,"Guns, Gore and Cannoli 2",online,playable,2021-01-06 18:43:59
01008C800E654000,"Gunvolt Chronicles Luminous Avenger iX - Retail Version",,playable,2020-06-16 22:47:07
@ -1564,7 +1565,7 @@
0100BDC00A664000,"KAMEN RIDER CLIMAX SCRAMBLE",nvdec;ldn-untested,playable,2024-07-03 08:51:11
0100A9801180E000,"KAMEN RIDER memory of heroez / Premium Sound Edition",,playable,2022-12-06 03:14:26
010085300314E000,"KAMIKO",,playable,2020-05-13 12:48:57
,"Kangokuto Mary Skelter Finale",audio;crash,ingame,2021-01-09 22:39:28
010042C011736000,"Kangokuto Mary Skelter Finale",audio;crash,ingame,2021-01-09 22:39:28
01007FD00DB20000,"Katakoi Contrast - collection of branch -",nvdec,playable,2022-12-09 09:41:26
0100D7000C2C6000,"Katamari Damacy REROLL",,playable,2022-08-02 21:35:05
0100F9800EDFA000,"KATANA KAMI: A Way of the Samurai Story",slow,playable,2022-04-09 10:40:16
@ -1581,7 +1582,7 @@
0100FB400D832000,"KILL la KILL -IF",,playable,2020-06-09 14:47:08
010011B00910C000,"Kill The Bad Guy",,playable,2020-05-12 22:16:10
0100F2900B3E2000,"Killer Queen Black",ldn-untested;online,playable,2021-04-08 12:46:18
,"Kin'iro no Corda Octave",,playable,2020-09-22 13:23:12
010014A00C5E0000,"Kin'iro no Corda Octave",,playable,2020-09-22 13:23:12
010089000F0E8000,"Kine",UE4,playable,2022-09-14 14:28:37
0100E6B00FFBA000,"King Lucas",,playable,2022-09-21 19:43:23
0100B1300783E000,"King Oddball",,playable,2020-05-13 13:47:57
@ -1612,7 +1613,7 @@
01009EF00DDB4000,"Knockout City™",services;online-broken,boots,2022-12-09 09:48:58
0100C57019BA2000,"Koa and the Five Pirates of Mara",gpu,ingame,2024-07-11 16:14:44
01001E500401C000,"Koi DX",,playable,2020-05-11 21:37:51
,"Koi no Hanasaku Hyakkaen",32-bit;gpu;nvdec,ingame,2020-10-03 14:17:10
010052300F612000,"Koi no Hanasaku Hyakkaen",32-bit;gpu;nvdec,ingame,2020-10-03 14:17:10
01005D200C9AA000,"Koloro",,playable,2022-08-03 12:34:02
0100464009294000,"Kona",,playable,2022-08-03 12:48:19
010016C011AAA000,"Kono Subarashii Sekai ni Shukufuku o Kono Yokubo no Isho ni Choai o",,playable,2023-04-26 09:51:08
@ -1779,8 +1780,8 @@
0100EC000CE24000,"Mech Rage",,playable,2020-11-18 12:30:16
0100C4F005EB4000,"Mecho Tales",,playable,2022-08-04 17:03:19
0100E4600D31A000,"Mechstermination Force",,playable,2024-07-04 05:39:15
,"Medarot Classics Plus Kabuto Ver",,playable,2020-11-21 11:31:18
,"Medarot Classics Plus Kuwagata Ver",,playable,2020-11-21 11:30:40
01007580124C0000,"Medarot Classics Plus Kabuto Ver",,playable,2020-11-21 11:31:18
0100228012682000,"Medarot Classics Plus Kuwagata Ver",,playable,2020-11-21 11:30:40
0100BBC00CB9A000,"Mega Mall Story",slow,playable,2022-08-04 17:10:58
0100B0C0086B0000,"Mega Man 11",,playable,2021-04-26 12:07:53
010038E016264000,"Mega Man Battle Network Legacy Collection Vol. 1",,playable,2023-04-25 03:55:57
@ -1797,7 +1798,7 @@
0100B360068B2000,"Mekorama",gpu,boots,2021-06-17 16:37:21
01000FA010340000,"Melbits World",nvdec;online,menus,2021-11-26 13:51:22
0100F68019636000,"Melon Journey",,playable,2023-04-23 21:20:01
,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22
010079C012896000,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22
010062F011E7C000,"Memory Lane",UE4,playable,2022-10-05 14:31:03
0100EBE00D5B0000,"Meow Motors",UE4;gpu,ingame,2020-12-18 00:24:01
0100273008FBC000,"Mercenaries Saga Chronicles",,playable,2021-01-10 12:48:19
@ -1873,7 +1874,7 @@
010093A01305C000,"Monster Hunter Rise Demo",online-broken;ldn-works;demo,playable,2022-10-18 23:04:17
0100E21011446000,"Monster Hunter Stories 2: Wings of Ruin",services,ingame,2022-07-10 19:27:30
010042501329E000,"MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version",demo,playable,2022-11-13 22:20:26
,"Monster Hunter XX Demo",32-bit;cpu,nothing,2020-03-22 10:12:28
0100C51003B46000,"Monster Hunter XX Demo",32-bit;cpu,nothing,2020-03-22 10:12:28
0100C3800049C000,"Monster Hunter XX Nintendo Switch Ver ( Double Cross )",,playable,2024-07-21 14:08:09
010088400366E000,"Monster Jam Crush It!",UE4;nvdec;online,playable,2021-04-08 19:29:27
010095C00F354000,"Monster Jam Steel Titans",crash;nvdec;UE4,menus,2021-11-14 09:45:38
@ -1917,7 +1918,7 @@
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
0100700006EF6000,"Mushroom Wars 2",nvdec,playable,2020-09-28 15:26:08
010046400F310000,"Music Racer",,playable,2020-08-10 08:51:23
,"Musou Orochi 2 Ultimate",crash;nvdec,boots,2021-04-09 19:39:16
0100153006300000,"Musou Orochi 2 Ultimate",crash;nvdec,boots,2021-04-09 19:39:16
0100F6000EAA8000,"Must Dash Amigos",,playable,2022-09-20 16:45:56
01007B6006092000,"MUSYNX",,playable,2020-05-08 14:24:43
0100C3E00ACAA000,"Mutant Football League: Dynasty Edition",online-broken,playable,2022-08-05 17:01:51
@ -1948,7 +1949,7 @@
0100A6F00AC70000,"NAIRI: Tower of Shirin",nvdec,playable,2020-08-09 19:49:12
010002F001220000,"NAMCO MUSEUM",ldn-untested,playable,2024-08-13 07:52:21
0100DAA00AEE6000,"NAMCO MUSEUM™ ARCADE PAC™",,playable,2021-06-07 21:44:50
,"NAMCOT COLLECTION",audio,playable,2020-06-25 13:35:22
010039F010E14000,"NAMCOT COLLECTION",audio,playable,2020-06-25 13:35:22
010072B00BDDE000,"Narcos: Rise of the Cartels",UE4;crash;nvdec,boots,2021-03-22 13:18:47
01006BB00800A000,"NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst",nvdec,playable,2024-06-16 14:58:05
010084D00CF5E000,"NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO",,playable,2024-06-29 13:04:22
@ -2089,11 +2090,11 @@
0100F9D00C186000,"Olympia Soiree",,playable,2022-12-04 21:07:12
0100A8B00E14A000,"Olympic Games Tokyo 2020 The Official Video Game™",ldn-untested;nvdec;online,playable,2021-01-06 01:20:24
01001D600E51A000,"Omega Labyrinth Life",,playable,2021-02-23 21:03:03
,"Omega Vampire",nvdec,playable,2020-10-17 19:15:35
01005DE00CA34000,"Omega Vampire",nvdec,playable,2020-10-17 19:15:35
0100CDC00C40A000,"Omensight: Definitive Edition",UE4;crash;nvdec,ingame,2020-07-26 01:45:14
01006DB00D970000,"OMG Zombies!",32-bit,playable,2021-04-12 18:04:45
010014E017B14000,"OMORI",,playable,2023-01-07 20:21:02
,"Once Upon A Coma",nvdec,playable,2020-08-01 12:09:39
0100A5F011800000,"Once Upon A Coma",nvdec,playable,2020-08-01 12:09:39
0100BD3006A02000,"One More Dungeon",,playable,2021-01-06 09:10:58
010076600FD64000,"One Person Story",,playable,2020-07-14 11:51:02
0100774009CF6000,"ONE PIECE Pirate Warriors 3 Deluxe Edition",nvdec,playable,2020-05-10 06:23:52
@ -2184,7 +2185,7 @@
010062B01525C000,"Persona 4 Golden",,playable,2024-08-07 17:48:07
01005CA01580E000,"Persona 5 Royal",gpu,ingame,2024-08-17 21:45:15
010087701B092000,"Persona 5 Tactica",,playable,2024-04-01 22:21:03
,"Persona 5: Scramble",deadlock,boots,2020-10-04 03:22:29
0100E4F010D92000,"Persona 5: Scramble",deadlock,boots,2020-10-04 03:22:29
0100801011C3E000,"Persona® 5 Strikers",nvdec;mac-bug,playable,2023-09-26 09:36:01
010044400EEAE000,"Petoons Party",nvdec,playable,2021-03-02 21:07:58
010053401147C000,"PGA TOUR 2K21",deadlock;nvdec,ingame,2022-10-05 21:53:50
@ -2273,7 +2274,7 @@
0100D1C01C194000,"Powerful Pro Baseball 2024-2025",gpu,ingame,2024-08-25 06:40:48
01008E100E416000,"PowerSlave Exhumed",gpu,ingame,2023-07-31 23:19:10
010054F01266C000,"Prehistoric Dude",gpu,ingame,2020-10-12 12:38:48
,"Pretty Princess Magical Coordinate",,playable,2020-10-15 11:43:41
0100DB200D3E4000,"Pretty Princess Magical Coordinate",,playable,2020-10-15 11:43:41
01007F00128CC000,"Pretty Princess Party",,playable,2022-10-19 17:23:58
010009300D278000,"Preventive Strike",nvdec,playable,2022-10-06 10:55:51
0100210019428000,"Prince of Persia The Lost Crown",crash,ingame,2024-06-08 21:31:58
@ -2294,13 +2295,13 @@
0100ACE00DAB6000,"Project Nimbus: Complete Edition",nvdec;UE4;vulkan-backend-bug,playable,2022-08-10 17:35:43
01002980140F6000,"Project TRIANGLE STRATEGY™ Debut Demo",UE4;demo,playable,2022-10-24 21:40:27
0100BDB01150E000,"Project Warlock",,playable,2020-06-16 10:50:41
,"Psikyo Collection Vol 1",32-bit,playable,2020-10-11 13:18:47
01009F100BC52000,"Psikyo Collection Vol 1",32-bit,playable,2020-10-11 13:18:47
0100A2300DB78000,"Psikyo Collection Vol. 3",,ingame,2021-06-07 02:46:23
01009D400C4A8000,"Psikyo Collection Vol.2",32-bit,playable,2021-06-07 03:22:07
01007A200F2E2000,"Psikyo Shooting Stars Alpha",32-bit,playable,2021-04-13 12:03:43
0100D7400F2E4000,"Psikyo Shooting Stars Bravo",32-bit,playable,2021-06-14 12:09:07
0100EC100A790000,"PSYVARIAR DELTA",nvdec,playable,2021-01-20 13:01:46
,"Puchitto kurasutā",Need-Update;crash;services,menus,2020-07-04 16:44:28
0100AE700F184000,"Puchitto kurasutā",Need-Update;crash;services,menus,2020-07-04 16:44:28
0100D61010526000,"Pulstario",,playable,2022-10-06 11:02:01
01009AE00B788000,"Pumped BMX Pro",nvdec;online-broken,playable,2022-09-20 17:40:50
01006C10131F6000,"Pumpkin Jack",nvdec;UE4,playable,2022-10-13 12:52:32
@ -2325,7 +2326,7 @@
0100DCF00F13A000,"Queen's Quest 4: Sacred Truce",nvdec,playable,2022-10-13 12:59:21
0100492012378000,"Quell",gpu,ingame,2021-06-11 15:59:53
01001DE005012000,"Quest of Dungeons",,playable,2021-06-07 10:29:22
,"QuietMansion2",,playable,2020-09-03 14:59:35
010067D011E68000,"QuietMansion2",,playable,2020-09-03 14:59:35
0100AF100EE76000,"Quiplash 2 InterLASHional: The Say Anything Party Game!",online-working,playable,2022-10-19 17:43:45
0100E5400BE64000,"R-Type Dimensions EX",,playable,2020-10-09 12:04:43
0100F930136B6000,"R-Type® Final 2",slow;nvdec;UE4,ingame,2022-10-30 21:46:29
@ -2383,7 +2384,7 @@
01007A800D520000,"Refunct",UE4,playable,2020-12-15 22:46:21
0100FDF0083A6000,"Regalia: Of Men and Monarchs - Royal Edition",,playable,2022-08-11 12:24:01
01005FD00F15A000,"Regions of Ruin",,playable,2020-08-05 11:38:58
,"Reine des Fleurs",cpu;crash,boots,2020-09-27 18:50:39
0100B5800C0E4000,"Reine des Fleurs",cpu;crash,boots,2020-09-27 18:50:39
0100F1900B144000,"REKT! High Octane Stunts",online,playable,2020-09-28 12:33:56
01002AD013C52000,"Relicta",nvdec;UE4,playable,2022-10-31 12:48:33
010095900B436000,"RemiLore",,playable,2021-06-03 18:58:15
@ -2482,7 +2483,7 @@
0100A5200C2E0000,"Safety First!",,playable,2021-01-06 09:05:23
0100A51013530000,"SaGa Frontier Remastered",nvdec,playable,2022-11-03 13:54:56
010003A00D0B4000,"SaGa SCARLET GRACE: AMBITIONS™",,playable,2022-10-06 13:20:31
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN,playable,2023-12-04 18:33:37
01008D100D43E000,"Saints Row IV®: Re-Elected™",ldn-untested;LAN;deadlock,ingame,2025-02-02 16:57:53
0100DE600BEEE000,"SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE",slow;LAN,playable,2023-08-24 02:40:58
01007F000EB36000,"Sakai and...",nvdec,playable,2022-12-15 13:53:19
0100B1400E8FE000,"Sakuna: Of Rice and Ruin",,playable,2023-07-24 13:47:13
@ -2495,7 +2496,7 @@
01002DF00F76C000,"SAMURAI SHODOWN",UE4;crash;nvdec,menus,2020-09-06 02:17:00
0100F6800F48E000,"SAMURAI SHODOWN NEOGEO COLLECTION",nvdec,playable,2021-06-14 17:12:56
0100B6501A360000,"Samurai Warrior",,playable,2023-02-27 18:42:38
,"Sangoku Rensenki ~Otome no Heihou!~",gpu;nvdec,ingame,2020-10-17 19:13:14
01000EA00B23C000,"Sangoku Rensenki ~Otome no Heihou!~",gpu;nvdec,ingame,2020-10-17 19:13:14
0100A4700BC98000,"Satsujin Tantei Jack the Ripper",,playable,2021-06-21 16:32:54
0100F0000869C000,"Saturday Morning RPG",nvdec,playable,2022-08-12 12:41:50
01006EE00380C000,"Sausage Sports Club",gpu,ingame,2021-01-10 05:37:17
@ -2532,7 +2533,7 @@
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
0100E0C00ADAC000,"SENRAN KAGURA Reflexions",,playable,2020-03-23 19:15:23
@ -2585,7 +2586,7 @@
0100B2E00F13E000,"Shipped",,playable,2020-11-21 14:22:32
01000E800FCB4000,"Ships",,playable,2021-06-11 16:14:37
01007430122D0000,"Shiren the Wanderer: The Tower of Fortune and the Dice of Fate",nvdec,playable,2022-10-20 11:44:36
,"Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~",cpu;crash,boots,2020-09-27 19:01:25
010027300A660000,"Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~",cpu;crash,boots,2020-09-27 19:01:25
01000244016BAE00,"Shiro0",gpu,ingame,2024-01-13 08:54:39
0100CCE00DDB6000,"Shoot 1UP DX",,playable,2020-12-13 12:32:47
01001180021FA000,"Shovel Knight: Specter of Torment",,playable,2020-05-30 08:34:17
@ -2626,7 +2627,7 @@
0100C52011460000,"Sky: Children of the Light",cpu;online-broken,nothing,2023-02-23 10:57:10
010041C01014E000,"Skybolt Zack",,playable,2021-04-12 18:28:00
0100A0A00D1AA000,"SKYHILL",,playable,2021-03-05 15:19:11
,"Skylanders Imaginators",crash;services,boots,2020-05-30 18:49:18
0100CCC0002E6000,"Skylanders Imaginators",crash;services,boots,2020-05-30 18:49:18
010021A00ABEE000,"SKYPEACE",,playable,2020-05-29 14:14:30
0100EA400BF44000,"SkyScrappers",,playable,2020-05-28 22:11:25
0100F3C00C400000,"SkyTime",slow,ingame,2020-05-30 09:24:51
@ -2681,7 +2682,7 @@
01005EA01C0FC000,"SONIC X SHADOW GENERATIONS",crash,ingame,2025-01-07 04:20:45
010064F00C212000,"Soul Axiom Rebooted",nvdec;slow,ingame,2020-09-04 12:41:01
0100F2100F0B2000,"Soul Searching",,playable,2020-07-09 18:39:07
01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken,playable,2024-07-08 17:47:28
01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken;vulkan-backend-bug;gpu,ingame,2025-01-21 17:35:10
0100B9F00C162000,"Space Blaze",,playable,2020-08-30 16:18:05
010005500E81E000,"Space Cows",UE4;crash,menus,2020-06-15 11:33:20
0100707011722000,"Space Elite Force",,playable,2020-11-27 15:21:05
@ -2797,7 +2798,7 @@
0100681011B56000,"Struggling",,playable,2020-10-15 20:37:03
0100AF000B4AE000,"Stunt Kite Party",nvdec,playable,2021-01-25 17:16:56
0100C5500E7AE000,"STURMWIND EX",audio;32-bit,playable,2022-09-16 12:01:39
,"Subarashiki Kono Sekai -Final Remix-",services;slow,ingame,2020-02-10 16:21:51
01001C1009892000,"Subarashiki Kono Sekai -Final Remix-",services;slow,ingame,2020-02-10 16:21:51
010001400E474000,"Subdivision Infinity DX",UE4;crash,boots,2021-03-03 14:26:46
0100E6400BCE8000,"Sublevel Zero Redux",,playable,2022-09-16 12:30:03
0100EDA00D866000,"Submerged",nvdec;UE4;vulkan-backend-bug,playable,2022-08-16 15:17:01
@ -2846,9 +2847,9 @@
0100284007D6C000,"Super One More Jump",,playable,2022-08-17 16:47:47
01001F90122B2000,"Super Punch Patrol",,playable,2024-07-12 19:49:02
0100331005E8E000,"Super Putty Squad",gpu;32-bit,ingame,2024-04-29 15:51:54
,"SUPER ROBOT WARS T",online,playable,2021-03-25 11:00:40
,"SUPER ROBOT WARS V",online,playable,2020-06-23 12:56:37
,"SUPER ROBOT WARS X",online,playable,2020-08-05 19:18:51
01006C900CC60000,"SUPER ROBOT WARS T",online,playable,2021-03-25 11:00:40
0100CA400E300000,"SUPER ROBOT WARS V",online,playable,2020-06-23 12:56:37
010026800E304000,"SUPER ROBOT WARS X",online,playable,2020-08-05 19:18:51
01004CF00A60E000,"Super Saurio Fly",nvdec,playable,2020-08-06 13:12:14
010039700D200000,"Super Skelemania",,playable,2020-06-07 22:59:50
01006A800016E000,"Super Smash Bros.™ Ultimate",gpu;crash;nvdec;ldn-works;intel-vendor-bug,ingame,2024-09-14 23:05:21
@ -3014,7 +3015,7 @@
010085A00C5E8000,"The Lord of the Rings: Adventure Card Game - Definitive Edition",online-broken,menus,2022-09-16 15:19:32
01008A000A404000,"The Lost Child",nvdec,playable,2021-02-23 15:44:20
0100BAB00A116000,"The Low Road",,playable,2021-02-26 13:23:22
,"The Mahjong",Needs Update;crash;services,nothing,2021-04-01 22:06:22
01005F3006AFE000,"The Mahjong",Needs Update;crash;services,nothing,2021-04-01 22:06:22
0100DC300AC78000,"The Messenger",,playable,2020-03-22 13:51:37
0100DEC00B2BC000,"The Midnight Sanctuary",nvdec;UE4;vulkan-backend-bug,playable,2022-10-03 17:17:32
0100F1B00B456000,"The MISSING: J.J. Macfield and the Island of Memories",,playable,2022-08-22 19:36:18
@ -3060,7 +3061,7 @@
010064E00ECBC000,"The Unicorn Princess",,playable,2022-09-16 16:20:56
0100BCF00E970000,"The Vanishing of Ethan Carter",UE4,playable,2021-06-09 17:14:47
0100D0500B0A6000,"The VideoKid",nvdec,playable,2021-01-06 09:28:24
,"The Voice",services,menus,2020-07-28 20:48:49
01008CF00BA38000,"The Voice",services,menus,2020-07-28 20:48:49
010056E00B4F4000,"The Walking Dead: A New Frontier",,playable,2022-09-21 13:40:48
010099100B6AC000,"The Walking Dead: Season Two",,playable,2020-08-09 12:57:06
010029200B6AA000,"The Walking Dead: The Complete First Season",,playable,2021-06-04 13:10:56
@ -3348,7 +3349,7 @@
01001C400482C000,"Wunderling DX",audio;crash,ingame,2022-09-10 13:20:12
01003B401148E000,"Wurroom",,playable,2020-10-07 22:46:21
010081700EDF4000,"WWE 2K Battlegrounds",nvdec;online-broken;UE4,playable,2022-10-07 12:44:40
010009800203E000,"WWE 2K18",nvdec,playable,2023-10-21 17:22:01
010009800203E000,"WWE 2K18",nvdec;online-broken,ingame,2025-01-17 11:36:56
0100DF100B97C000,"X-Morph: Defense",,playable,2020-06-22 11:05:31
0100D0B00FB74000,"XCOM® 2 Collection",gpu;crash,ingame,2022-10-04 09:38:30
0100CC9015360000,"XEL",gpu,ingame,2022-10-03 10:19:39
@ -3376,7 +3377,7 @@
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
01006000040C2000,"Yoshis Crafted World™",gpu;audout,ingame,2021-08-30 13:25:51
0100AE800C9C6000,"Yoshis Crafted World™ Demo",gpu,boots,2020-12-16 14:57:40
,"Yoshiwara Higanbana Kuon no Chigiri",nvdec,playable,2020-10-17 19:14:46
0100BBA00B23E000,"Yoshiwara Higanbana Kuon no Chigiri",nvdec,playable,2020-10-17 19:14:46
01003A400C3DA800,"YouTube",,playable,2024-06-08 05:24:10
00100A7700CCAA40,"Youtubers Life00",nvdec,playable,2022-09-03 14:56:19
0100E390124D8000,"Ys IX: Monstrum Nox",,playable,2022-06-12 04:14:42
@ -3386,7 +3387,7 @@
01002D60188DE000,"Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale!! Let's Go! Go Rush!!",crash,ingame,2023-03-17 01:54:01
010037D00DBDC000,"YU-NO: A girl who chants love at the bound of this world.",nvdec,playable,2021-01-26 17:03:52
0100B56011502000,"Yumeutsutsu Re:After",,playable,2022-11-20 16:09:06
,"Yunohana Spring! - Mellow Times -",audio;crash,menus,2020-09-27 19:27:40
0100DE200C0DA000,"Yunohana Spring! - Mellow Times -",audio;crash,menus,2020-09-27 19:27:40
0100307011C44000,"Yuppie Psycho: Executive Edition",crash,ingame,2020-12-11 10:37:06
0100FC900963E000,"Yuri",,playable,2021-06-11 13:08:50
010092400A678000,"Zaccaria Pinball",online-broken,playable,2022-09-03 15:44:28
@ -3397,7 +3398,7 @@
0100AAC00E692000,"Zenith",,playable,2022-09-17 09:57:02
0100A6A00894C000,"ZERO GUNNER 2- for Nintendo Switch",,playable,2021-01-04 20:17:14
01004B001058C000,"Zero Strain",services;UE4,menus,2021-11-10 07:48:32
,"Zettai kaikyu gakuen",gpu;nvdec,ingame,2020-08-25 15:15:54
010021300F69E000,"Zettai kaikyu gakuen",gpu;nvdec,ingame,2020-08-25 15:15:54
0100D7B013DD0000,"Ziggy the Chaser",,playable,2021-02-04 20:34:27
010086700EF16000,"ZikSquare",gpu,ingame,2021-11-06 02:02:48
010069C0123D8000,"Zoids Wild Blast Unleashed",nvdec,playable,2022-10-15 11:26:59
@ -3409,7 +3410,7 @@
0100CD300A1BA000,"Zombillie",,playable,2020-07-23 17:42:23
01001EE00A6B0000,"Zotrix: Solar Division",,playable,2021-06-07 20:34:05
0100B9B00C6A4000,"この世の果てで恋を唄う少女YU-NO",audio,ingame,2021-01-22 07:00:16
,"スーパーファミコン Nintendo Switch Online",slow,ingame,2020-03-14 05:48:38
0100E8600C504000,"スーパーファミコン Nintendo Switch Online",slow,ingame,2020-03-14 05:48:38
01000BB01CB8A000,"トラブル・マギア ~訳アリ少女は未来を勝ち取るために異国の魔法学校へ留学します~(Trouble Magia ~Wakeari Shoujo wa Mirai o Kachitoru Tame ni Ikoku no Mahou Gakkou e Ryuugaku Shimasu~)",,nothing,2024-09-28 07:03:14
010065500B218000,"メモリーズオフ - Innocent Fille",,playable,2022-12-02 17:36:48
010032400E700000,"二ノ国 白き聖灰の女王",services;32-bit,menus,2023-04-16 17:11:06
@ -3421,4 +3422,4 @@
0100936018EB4000,"牧場物語 Welcomeワンダフルライフ",crash,ingame,2023-04-25 19:43:52
0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31
010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40
0100F3400332C000,"ブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
0100F3400332C000,"ブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41

1 title_id game_name labels status last_updated
167 01006C40086EA000 AeternoBlade nvdec playable 2020-12-14 20:06:48
168 0100B1C00949A000 AeternoBlade Demo nvdec playable 2021-02-09 14:39:26
169 01009D100EA28000 AeternoBlade II online-broken;UE4;vulkan-backend-bug playable 2022-09-12 21:11:18
170 0100B1C00949A000 AeternoBlade II Demo Version gpu;nvdec ingame 2021-02-09 15:10:19
171 01001B400D334000 AFL Evolution 2 slow;online-broken;UE4 playable 2022-12-07 12:45:56
172 0100DB100BBCE000 Afterparty playable 2022-09-22 12:23:19
173 010087C011C4E000 Agatha Christie - The ABC Murders playable 2020-10-27 17:08:23
477 01003A1010E3C000 010020700DE04000 BE-A Walker Bear With Me: The Lost Robots slow nvdec ingame playable 2020-09-02 15:00:31 2021-02-27 14:20:10
478 010095C00406C000 010024200E97E800 Beach Buggy Racing Bear With Me: The Lost Robots Demo online nvdec playable 2021-04-13 23:16:50 2021-02-12 22:38:12
479 010020700DE04000 0100C0E014A4E000 Bear With Me: The Lost Robots Bear's Restaurant nvdec playable 2021-02-27 14:20:10 2024-08-11 21:26:59
480 010024200E97E800 010045F00BF64000 Bear With Me: The Lost Robots Demo BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~ nvdec crash playable menus 2021-02-12 22:38:12 2020-10-04 06:12:08
481 0100C0E014A4E000 01009C300BB4C000 Bear's Restaurant Beat Cop playable 2024-08-11 21:26:59 2021-01-06 19:26:48
482 010045F00BF64000 01002D20129FC000 BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~ Beat Me! crash online-broken menus playable 2020-10-04 06:12:08 2022-10-16 21:59:26
483 01009C300BB4C000 01006B0014590000 Beat Cop BEAUTIFUL DESOLATION gpu;nvdec playable ingame 2021-01-06 19:26:48 2022-10-26 10:34:38
703 01002DE00C250000 01006A30124CA000 Children of Morta Chocobo GP gpu;nvdec gpu;crash ingame 2022-09-13 17:48:47 2022-06-04 14:52:18
704 0100C1A00AC3E000 0100BF600BF26000 Children of Zodiarcs Chocobo's Mystery Dungeon EVERY BUDDY! slow playable 2020-10-04 14:23:33 2020-05-26 13:53:13
705 010046F012A04000 01000BA0132EA000 Chinese Parents Choices That Matter: And The Sun Went Out playable 2021-04-08 12:56:41 2020-12-17 15:44:08
706 01005A001489A000 0100A1200CA3C000 Chiptune Arrange Sound(DoDonPachi Resurrection) Chou no Doku Hana no Kusari: Taishou Irokoi Ibun 32-bit;crash gpu;nvdec ingame 2024-01-25 14:37:32 2020-09-28 17:58:04
707 01006A30124CA000 010039A008E76000 Chocobo GP ChromaGun gpu;crash ingame playable 2022-06-04 14:52:18 2020-05-26 12:56:42
708 0100BF600BF26000 010006800E13A000 Chocobo's Mystery Dungeon EVERY BUDDY! Chronos: Before the Ashes slow UE4;gpu;nvdec playable ingame 2020-05-26 13:53:13 2020-12-11 22:16:35
709 01000BA0132EA000 010039700BA7E000 Choices That Matter: And The Sun Went Out Circle of Sumo playable 2020-12-17 15:44:08 2020-05-22 12:45:21
769 0100DF9010206000 0100CCB01B1A0000 Cooking Tycoons - 3 in 1 Bundle COSMIC FANTASY COLLECTION playable ingame 2020-11-16 22:44:26 2024-05-21 17:56:37
770 01005350126E0000 010067C00A776000 Cooking Tycoons 2 - 3 in 1 Bundle Cosmic Star Heroine playable 2020-11-16 22:19:33 2021-02-20 14:30:47
771 0100C5A0115C4000 01003DD00F94A000 CopperBell COTTOn Reboot! [ コットン リブート! ] playable 2020-10-04 15:54:36 2022-05-24 16:29:24
772 010016400B1FE000 010077001526E000 Corpse Party: Blood Drive Cotton/Guardian Saturn Tribute Games nvdec gpu playable boots 2021-03-01 12:44:23 2022-11-27 21:00:51
773 0100CCB01B1A0000 01000E301107A000 COSMIC FANTASY COLLECTION Couch Co-Op Bundle Vol. 2 nvdec ingame playable 2024-05-21 17:56:37 2022-10-02 12:04:21
774 010067C00A776000 0100C1E012A42000 Cosmic Star Heroine Country Tales playable 2021-02-20 14:30:47 2021-06-17 16:45:39
775 01003DD00F94A000 01003370136EA000 COTTOn Reboot! [ コットン リブート! ] Cozy Grove gpu playable ingame 2022-05-24 16:29:24 2023-07-30 22:22:19
830 010061300DF48000 01003ED0099B0000 Dairoku: Ayakashimori Danger Mouse: The Danger Games Needs Update;loader-allocator crash;online nothing boots 2021-11-30 05:09:38 2022-07-22 15:49:45
831 0100BD2009A1C000 0100EFA013E7C000 Damsel Danger Scavenger nvdec playable 2022-09-06 11:54:39 2021-04-17 15:53:04
832 0100BFC002B4E000 0100417007F78000 Dandara: Trials of Fear Edition Danmaku Unlimited 3 playable 2020-05-26 12:42:33 2020-11-15 00:48:35
833 0100DFB00D808000 01000330105BE000 Dandy Dungeon - Legend of Brave Yamada - Darius Cozmic Collection playable 2021-01-06 09:48:47 2021-02-19 20:59:06
834 01003ED0099B0000 010059C00BED4000 Danger Mouse: The Danger Games Darius Cozmic Collection Special Edition crash;online boots playable 2022-07-22 15:49:45 2022-07-22 16:26:50
835 0100EFA013E7C000 010015800F93C000 Danger Scavenger Dariusburst - Another Chronicle EX+ nvdec online playable 2021-04-17 15:53:04 2021-04-05 14:21:43
836 0100417007F78000 01003D301357A000 Danmaku Unlimited 3 Dark Arcana: The Carnival gpu;slow playable ingame 2020-11-15 00:48:35 2022-02-19 08:52:28
859 01004C500BD40000 010095A011A14000 Dead End Job Deadly Days nvdec playable 2022-09-19 12:48:44 2020-11-27 13:38:55
860 01009CC00C97C000 0100BAC011928000 DEAD OR ALIVE Xtreme 3 Scarlet Deadly Premonition 2: A Blessing In Disguise playable 2022-07-23 17:05:06 2021-06-15 14:12:36
861 0100A5000F7AA000 0100EBE00F22E000 DEAD OR SCHOOL Deadly Premonition Origins nvdec 32-bit;nvdec playable 2022-09-06 12:04:09 2024-03-25 12:47:46
862 0100A24011F52000 010015600D814000 Dead Z Meat Dear Magi - Mahou Shounen Gakka - UE4;services ingame playable 2021-04-14 16:50:16 2020-11-22 16:45:16
863 010095A011A14000 01000D60126B6000 Deadly Days Death and Taxes playable 2020-11-27 13:38:55 2020-12-15 20:27:49
864 0100BAC011928000 010012B011AB2000 Deadly Premonition 2: A Blessing In Disguise Death Come True nvdec playable 2021-06-15 14:12:36 2021-06-10 22:30:49
865 0100EBE00F22E000 0100F3B00CF32000 Deadly Premonition Origins Death Coming 32-bit;nvdec crash playable nothing 2024-03-25 12:47:46 2022-02-06 07:43:03
902 010000401313A000 010023600C704000 Demong Hunter Deponia nvdec playable 2020-12-12 15:27:08 2021-01-26 17:17:19
903 0100BC501355A000 0100ED700469A000 Densha de go!! Hashirou Yamanote Sen Deru - The Art of Cooperation nvdec;UE4 playable 2023-11-09 07:47:58 2021-01-07 16:59:59
904 0100C9100FAE2000 0100D4600D0E4000 Depixtion Descenders gpu playable ingame 2020-10-10 18:52:37 2020-12-10 15:22:36
905 01000BF00B6BC000 0100D870102BC000 Deployment Desire remaster ver. slow;online-broken crash playable boots 2022-10-17 16:23:59 2021-01-17 02:34:37
906 010023600C704000 010069500DD86000 Deponia Destiny Connect: Tick-Tock Travelers nvdec UE4;gpu;nvdec playable ingame 2021-01-26 17:17:19 2020-12-16 12:20:36
907 0100ED700469A000 01008BB011ED6000 Deru - The Art of Cooperation Destrobots playable 2021-01-07 16:59:59 2021-03-06 14:37:05
908 0100D4600D0E4000 01009E701356A000 Descenders Destroy All Humans! gpu gpu;nvdec;UE4 ingame 2020-12-10 15:22:36 2023-01-14 22:23:53
909 0100D870102BC000 010030600E65A000 Desire remaster ver. Detective Dolittle crash boots playable 2021-01-17 02:34:37 2021-03-02 14:03:59
910 010069500DD86000 01009C0009842000 Destiny Connect: Tick-Tock Travelers Detective Gallo UE4;gpu;nvdec nvdec ingame playable 2020-12-16 12:20:36 2022-07-24 11:51:04
911 01008BB011ED6000 01002D400B0F6000 Destrobots Detective Jinguji Saburo Prism of Eyes playable 2021-03-06 14:37:05 2020-10-02 21:54:41
912 01009E701356A000 010007500F27C000 Destroy All Humans! Detective Pikachu™ Returns gpu;nvdec;UE4 ingame playable 2023-01-14 22:23:53 2023-10-07 10:24:59
913 010030600E65A000 010031B00CF66000 Detective Dolittle Devil Engine playable 2021-03-02 14:03:59 2021-06-04 11:54:30
914 01009C0009842000 01002F000E8F2000 Detective Gallo Devil Kingdom nvdec playable 2022-07-24 11:51:04 2023-01-31 08:58:44
1057 0100A9B009678000 01004F000B716000 EAT BEAT DEADSPIKE-san Edna & Harvey: The Breakout – Anniversary Edition audio;Needs Update crash;nvdec playable ingame 2022-12-02 19:25:29 2022-08-01 16:59:56
1058 0100BCA016636000 01002550129F0000 eBaseball Powerful Pro Yakyuu 2022 Effie gpu;services-horizon;crash nothing playable 2024-05-26 23:07:19 2022-10-27 14:36:39
1059 01001F20100B8000 0100CC0010A46000 Eclipse: Edge of Light Ego Protocol: Remastered nvdec playable 2020-08-11 23:06:29 2020-12-16 20:16:35
1060 0100E0A0110F4000 01004CC00B352000 eCrossminton Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai playable 2020-07-11 18:24:27 2020-11-12 00:11:50
1061 0100ABE00DB4E000 01003AD013BD2000 Edna & Harvey: Harvey's New Eyes Eight Dragons nvdec playable 2021-01-26 14:36:08 2022-10-27 14:47:28
1062 01004F000B716000 010020A01209C000 Edna & Harvey: The Breakout – Anniversary Edition El Hijo - A Wild West Tale crash;nvdec nvdec ingame playable 2022-08-01 16:59:56 2021-04-19 17:44:08
1063 01002550129F0000 0100B5B00EF38000 Effie Elden: Path of the Forgotten playable 2022-10-27 14:36:39 2020-12-15 00:33:19
1070 010008E010012000 010017B0102A8000 ELEA: Paradigm Shift Emma: Lost in Memories UE4;crash nvdec nothing playable 2020-10-04 19:07:43 2021-01-28 16:19:10
1071 0100A6700AF10000 010068300E08E000 Element Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo - gpu;nvdec playable ingame 2022-07-25 17:17:16 2022-11-20 16:18:45
1072 0100128003A24000 01007A4008486000 Elliot Quest Enchanting Mahjong Match gpu playable ingame 2022-07-25 17:46:14 2020-04-17 22:01:31
1073 0100EF901E552000 ENDER MAGNOLIA: Bloom in the Mist deadlock boots 2025-01-22 17:59:00
1074 010041A00FEC6000 01004F3011F92000 Ember Endless Fables: Dark Moor nvdec gpu;nvdec playable ingame 2022-09-19 21:16:11 2021-03-07 15:31:03
1075 010071B012940000 010067B017588000 Embracelet Endless Ocean™ Luminous services-horizon;crash playable ingame 2020-12-04 23:45:00 2024-05-30 02:05:57
1076 010017B0102A8000 0100B8700BD14000 Emma: Lost in Memories Energy Cycle Edge nvdec services playable ingame 2021-01-28 16:19:10 2021-11-30 05:02:31
1124 010060200FC44000 01005C10136CA000 Family Feud® Fantasy Tavern Sextet -Vol.2 Adventurer's Days- online-broken gpu;slow;crash playable ingame 2022-10-10 11:42:21 2021-11-06 02:57:29
1125 0100034012606000 010022700E7D6000 Family Mysteries: Poisonous Promises FAR: Lone Sails audio;crash menus playable 2021-11-26 12:35:06 2022-09-06 16:33:05
1126 010017C012726000 0100C9E00FD62000 Fantasy Friends Farabel playable 2022-10-17 19:42:39 2020-08-03 17:47:28
1127 0100767008502000 0100ECD00C806000 FANTASY HERO ~unsigned legacy~ Farm Expert 2019 for Nintendo Switch playable 2022-07-26 12:28:52 2020-07-09 21:42:57
1128 0100944003820000 01000E400ED98000 Fantasy Strike Farm Mystery online nvdec playable 2021-02-27 01:59:18 2022-09-06 16:46:47
1129 01000E2012F6E000 010086B00BB50000 Fantasy Tavern Sextet -Vol.1 New World Days- Farm Together gpu;crash;Needs Update ingame playable 2022-12-05 16:48:00 2021-01-19 20:01:19
1130 01005C10136CA000 0100EB600E914000 Fantasy Tavern Sextet -Vol.2 Adventurer's Days- Farming Simulator 20 gpu;slow;crash nvdec ingame playable 2021-11-06 02:57:29 2021-06-13 10:52:44
1247 0100A8F00B3D0000 0100ECE00C0C4000 FunBox Party Fury Unleashed crash;services playable ingame 2020-05-15 12:07:02 2020-10-18 11:52:40
1248 0100E7B00BF24000 010070000ED9E000 Funghi Explosion Fury Unleashed Demo playable 2020-11-23 14:17:41 2020-10-08 20:09:21
1249 01008E10130F8000 0100E1F013674000 Funimation FUSER™ gpu nvdec;UE4 boots playable 2021-04-08 13:08:17 2022-10-17 20:58:32
1250 0100EA501033C000 0100A7A015E4C000 Funny Bunny Adventures Fushigi no Gensokyo Lotus Labyrinth Needs Update;audio;gpu;nvdec playable ingame 2020-08-05 13:46:56 2021-01-20 15:30:02
1251 01000EC00AF98000 01003C300B274000 Furi Futari de! Nyanko Daisensou playable 2022-07-27 12:21:20 2024-01-05 22:26:52
1252 0100A6B00D4EC000 010055801134E000 Furwind FUZE Player online-broken;vulkan-backend-bug playable ingame 2021-02-19 19:44:08 2022-10-18 12:23:53
1253 0100ECE00C0C4000 0100EAD007E98000 Fury Unleashed FUZE4 Nintendo Switch crash;services vulkan-backend-bug ingame playable 2020-10-18 11:52:40 2022-09-06 19:25:01
1254 010070000ED9E000 010067600F1A0000 Fury Unleashed Demo FuzzBall crash playable nothing 2020-10-08 20:09:21 2021-03-29 20:13:21
1255 0100E1F013674000 0100275011e54000 FUSER™ G-MODE Archives 06 The strongest ever Julia Miyamoto nvdec;UE4;slow;gpu ingame playable 2025-02-12 16:03:00 2020-10-15 13:06:26
1256 0100A7A015E4C000 0100EB10108EA000 Fushigi no Gensokyo Lotus Labyrinth G.I. Joe: Operation Blackout Needs Update;audio;gpu;nvdec UE4;crash ingame boots 2021-01-20 15:30:02 2020-11-21 12:37:44
1257 01003C300B274000 010048600B14E000 Futari de! Nyanko Daisensou Gal Metal playable 2024-01-05 22:26:52 2022-07-27 20:57:48
1258 010055801134E000 010024700901A000 FUZE Player Gal*Gun 2 online-broken;vulkan-backend-bug nvdec;UE4 ingame playable 2022-10-18 12:23:53 2022-07-27 12:45:37
1371 010091300FFA0000 01006F80082E4000 Grizzland GUILTY GEAR XX ACCENT CORE PLUS R gpu nvdec ingame playable 2024-07-11 16:28:34 2021-01-13 09:28:33
1372 0100EB500D92E000 01003C6008940000 GROOVE COASTER WAI WAI PARTY!!!! GUNBIRD for Nintendo Switch nvdec;ldn-broken 32-bit playable 2021-11-06 14:54:27 2021-06-04 19:16:01
1373 01007E100456C000 0100BCB00AE98000 Guacamelee! 2 GUNBIRD2 for Nintendo Switch playable 2020-05-15 14:56:59 2020-10-10 14:41:16
1374 0100BAE00B470000 01003FF010312000 Guacamelee! Super Turbo Championship Edition Gunka o haita neko gpu;nvdec playable ingame 2020-05-13 23:44:18 2020-08-25 12:37:56
1375 010089900C9FA000 010061000D318000 Guess the Character Gunman Clive HD Collection playable 2020-05-20 13:14:19 2020-10-09 12:17:35
1376 01005DC00D80C000 01006D4003BCE000 Guess the word Guns, Gore and Cannoli 2 online playable 2020-07-26 21:34:25 2021-01-06 18:43:59
1377 01006F80082E4000 01008C800E654000 GUILTY GEAR XX ACCENT CORE PLUS R Gunvolt Chronicles Luminous Avenger iX - Retail Version nvdec playable 2021-01-13 09:28:33 2020-06-16 22:47:07
1565 010075600AE96000 0100BDC00A664000 Just Dance® 2019 KAMEN RIDER CLIMAX SCRAMBLE gpu;online nvdec;ldn-untested ingame playable 2021-02-27 17:21:27 2024-07-03 08:51:11
1566 0100DDB00DB38000 0100A9801180E000 Just Dance® 2020 KAMEN RIDER memory of heroez / Premium Sound Edition playable 2022-01-24 13:31:57 2022-12-06 03:14:26
1567 0100EA6014BB8000 010085300314E000 Just Dance® 2022 KAMIKO gpu;services;crash;Needs Update ingame playable 2022-10-28 11:01:53 2020-05-13 12:48:57
1568 0100AC600CF0A000 010042C011736000 Just Die Already Kangokuto Mary Skelter Finale UE4 audio;crash playable ingame 2022-12-13 13:37:50 2021-01-09 22:39:28
1569 01002C301033E000 01007FD00DB20000 Just Glide Katakoi Contrast - collection of branch - nvdec playable 2020-08-07 17:38:10 2022-12-09 09:41:26
1570 0100830008426000 0100D7000C2C6000 Just Shapes & Beats Katamari Damacy REROLL ldn-untested;nvdec playable 2021-02-09 12:18:36 2022-08-02 21:35:05
1571 010035A0044E8000 0100F9800EDFA000 JYDGE KATANA KAMI: A Way of the Samurai Story slow playable 2022-08-02 21:20:13 2022-04-09 10:40:16
1582 010038B00F142000 0100FB400D832000 Kaze and the Wild Masks KILL la KILL -IF playable 2021-04-19 17:11:03 2020-06-09 14:47:08
1583 0100D7C01115E000 010011B00910C000 Keen: One Girl Army Kill The Bad Guy playable 2020-12-14 23:19:52 2020-05-12 22:16:10
1584 01008D400A584000 0100F2900B3E2000 Keep Talking and Nobody Explodes Killer Queen Black ldn-untested;online playable 2021-02-15 18:05:21 2021-04-08 12:46:18
1585 01004B100BDA2000 010014A00C5E0000 KEMONO FRIENDS PICROSS Kin'iro no Corda Octave playable 2023-02-08 15:54:34 2020-09-22 13:23:12
1586 0100A8200B15C000 010089000F0E8000 Kentucky Robo Chicken Kine UE4 playable 2020-05-12 20:54:17 2022-09-14 14:28:37
1587 0100327005C94000 0100E6B00FFBA000 Kentucky Route Zero: TV Edition King Lucas playable 2024-04-09 23:22:46 2022-09-21 19:43:23
1588 0100DA200A09A000 0100B1300783E000 Kero Blaster King Oddball playable 2020-05-12 20:42:52 2020-05-13 13:47:57
1613 01000C900A136000 01009EF00DDB4000 Kitten Squad Knockout City™ nvdec services;online-broken playable boots 2022-08-03 12:01:59 2022-12-09 09:48:58
1614 010079D00C8AE000 0100C57019BA2000 Klondike Solitaire Koa and the Five Pirates of Mara gpu playable ingame 2020-12-13 16:17:27 2024-07-11 16:14:44
1615 0100A6800DE70000 01001E500401C000 Knight Squad Koi DX playable 2020-08-09 16:54:51 2020-05-11 21:37:51
1616 010024B00E1D6000 010052300F612000 Knight Squad 2 Koi no Hanasaku Hyakkaen nvdec;online-broken 32-bit;gpu;nvdec playable ingame 2022-10-28 18:38:09 2020-10-03 14:17:10
1617 0100D51006AAC000 01005D200C9AA000 Knight Terrors Koloro playable 2020-05-13 13:09:22 2022-08-03 12:34:02
1618 01005F8010D98000 0100464009294000 Knightin'+ Kona playable 2020-08-31 18:18:21 2022-08-03 12:48:19
1619 010004400B22A000 010016C011AAA000 Knights of Pen & Paper 2 Deluxiest Edition Kono Subarashii Sekai ni Shukufuku o Kono Yokubo no Isho ni Choai o playable 2020-05-13 14:07:00 2023-04-26 09:51:08
1780 01003DE00C95E000 0100EC000CE24000 Mary Skelter 2 Mech Rage crash;regression ingame playable 2023-09-12 07:37:28 2020-11-18 12:30:16
1781 0100113008262000 0100C4F005EB4000 Masquerada: Songs and Shadows Mecho Tales playable 2022-09-20 15:18:54 2022-08-04 17:03:19
1782 01004800197F0000 0100E4600D31A000 Master Detective Archives: Rain Code Mechstermination Force gpu ingame playable 2024-04-19 20:11:09 2024-07-04 05:39:15
1783 0100CC7009196000 01007580124C0000 Masters of Anima Medarot Classics Plus Kabuto Ver nvdec playable 2022-08-04 16:00:09 2020-11-21 11:31:18
1784 01004B100A1C4000 0100228012682000 MathLand Medarot Classics Plus Kuwagata Ver playable 2020-09-01 15:40:06 2020-11-21 11:30:40
1785 0100A8C011F26000 0100BBC00CB9A000 Max and the book of chaos Mega Mall Story slow playable 2020-09-02 12:24:43 2022-08-04 17:10:58
1786 01001C9007614000 0100B0C0086B0000 Max: The Curse of Brotherhood Mega Man 11 nvdec playable 2022-08-04 16:33:04 2021-04-26 12:07:53
1787 0100E8B012FBC000 010038E016264000 Maze Mega Man Battle Network Legacy Collection Vol. 1 playable 2020-12-17 16:13:58 2023-04-25 03:55:57
1798 01002D4007AE0000 0100B360068B2000 Mega Man Legacy Collection Mekorama gpu ingame boots 2021-06-03 18:17:17 2021-06-17 16:37:21
1799 0100842008EC4000 01000FA010340000 Mega Man Legacy Collection 2 Melbits World nvdec;online playable menus 2021-01-06 08:47:59 2021-11-26 13:51:22
1800 01005C60086BE000 0100F68019636000 Mega Man X Legacy Collection Melon Journey audio;crash;services menus playable 2020-12-04 04:30:17 2023-04-23 21:20:01
1801 010025C00D410000 010079C012896000 Mega Man Zero/ZX Legacy Collection Memories Off -Innocent Fille- for Dearest playable 2021-06-14 16:17:32 2020-08-04 07:31:22
1802 0100FC700F942000 010062F011E7C000 Megabyte Punch Memory Lane UE4 playable 2020-10-16 14:07:18 2022-10-05 14:31:03
1803 010006F011220000 0100EBE00D5B0000 Megadimension Neptunia VII Meow Motors 32-bit;nvdec UE4;gpu playable ingame 2020-12-17 20:56:03 2020-12-18 00:24:01
1804 010082B00E8B8000 0100273008FBC000 Megaquarium Mercenaries Saga Chronicles playable 2022-09-14 16:50:00 2021-01-10 12:48:19
1874 01005FF013DC2000 010093A01305C000 MONOPOLY® Madness Monster Hunter Rise Demo online-broken;ldn-works;demo playable 2022-01-29 21:13:52 2022-10-18 23:04:17
1875 0100E2D0128E6000 0100E21011446000 Monster Blast Monster Hunter Stories 2: Wings of Ruin gpu services ingame 2023-09-02 20:02:32 2022-07-10 19:27:30
1876 01006F7001D10000 010042501329E000 Monster Boy and the Cursed Kingdom MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version nvdec demo playable 2022-08-04 20:06:32 2022-11-13 22:20:26
1877 01005FC01000E000 0100C51003B46000 Monster Bugs Eat People Monster Hunter XX Demo 32-bit;cpu playable nothing 2020-07-26 02:05:34 2020-03-22 10:12:28
1878 0100742007266000 0100C3800049C000 Monster Energy Supercross - The Official Videogame Monster Hunter XX Nintendo Switch Ver ( Double Cross ) nvdec;UE4 playable 2022-08-04 20:25:00 2024-07-21 14:08:09
1879 0100F8100B982000 010088400366E000 Monster Energy Supercross - The Official Videogame 2 Monster Jam Crush It! nvdec;UE4;ldn-untested UE4;nvdec;online playable 2022-08-04 21:21:24 2021-04-08 19:29:27
1880 010097800EA20000 010095C00F354000 Monster Energy Supercross - The Official Videogame 3 Monster Jam Steel Titans UE4;audout;nvdec;online crash;nvdec;UE4 playable menus 2021-06-14 12:37:54 2021-11-14 09:45:38
1918 0100DCA011262000 010035901046C000 Mr. DRILLER DrillLand Mushroom Quest nvdec playable 2020-07-24 13:56:48 2020-05-17 13:07:08
1919 010031F002B66000 0100700006EF6000 Mr. Shifty Mushroom Wars 2 slow nvdec playable 2020-05-08 15:28:16 2020-09-28 15:26:08
1920 01005EF00B4BC000 010046400F310000 Ms. Splosion Man Music Racer online playable 2020-05-09 20:45:43 2020-08-10 08:51:23
1921 010087C009246000 0100153006300000 Muddledash Musou Orochi 2 Ultimate services crash;nvdec ingame boots 2020-05-08 16:46:14 2021-04-09 19:39:16
1922 01009D200952E000 0100F6000EAA8000 MudRunner - American Wilds Must Dash Amigos gpu;ldn-untested;vulkan-backend-bug;opengl-backend-bug ingame playable 2022-08-16 11:40:52 2022-09-20 16:45:56
1923 010073E008E6E000 01007B6006092000 Mugsters MUSYNX playable 2021-01-28 17:57:17 2020-05-08 14:24:43
1924 0100A8400471A000 0100C3E00ACAA000 MUJO Mutant Football League: Dynasty Edition online-broken playable 2020-05-08 16:31:04 2022-08-05 17:01:51
1949 01008C600395A000 0100A6F00AC70000 My Little Riding Champion NAIRI: Tower of Shirin slow nvdec playable 2020-05-08 17:00:53 2020-08-09 19:49:12
1950 010086B00C784000 010002F001220000 My Lovely Daughter: ReBorn NAMCO MUSEUM ldn-untested playable 2022-11-24 17:25:32 2024-08-13 07:52:21
1951 0100E7700C284000 0100DAA00AEE6000 My Memory of Us NAMCO MUSEUM™ ARCADE PAC™ playable 2022-08-20 11:03:14 2021-06-07 21:44:50
1952 010028F00ABAE000 010039F010E14000 My Riding Stables - Life with Horses NAMCOT COLLECTION audio playable 2022-08-05 21:39:07 2020-06-25 13:35:22
1953 010042A00FBF0000 010072B00BDDE000 My Riding Stables 2: A New Adventure Narcos: Rise of the Cartels UE4;crash;nvdec playable boots 2021-05-16 14:14:59 2021-03-22 13:18:47
1954 0100E25008E68000 01006BB00800A000 My Time at Portia NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst nvdec playable 2021-05-28 12:42:55 2024-06-16 14:58:05
1955 0100158011A08000 010084D00CF5E000 My Universe - Cooking Star Restaurant NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO playable 2022-10-19 10:00:44 2024-06-29 13:04:22
2090 010029F00C876000 0100F9D00C186000 Odium to the Core Olympia Soiree gpu ingame playable 2021-01-08 14:03:52 2022-12-04 21:07:12
2091 01006F5013202000 0100A8B00E14A000 Off And On Again Olympic Games Tokyo 2020 – The Official Video Game™ ldn-untested;nvdec;online playable 2022-10-29 19:46:26 2021-01-06 01:20:24
2092 01003CD00E8BC000 01001D600E51A000 Offroad Racing - Buggy X ATV X Moto Omega Labyrinth Life online-broken;UE4 playable 2022-09-14 18:53:22 2021-02-23 21:03:03
2093 01003B900AE12000 01005DE00CA34000 Oh My Godheads: Party Edition Omega Vampire nvdec playable 2021-04-15 11:04:11 2020-10-17 19:15:35
2094 0100F45006A00000 0100CDC00C40A000 Oh...Sir! The Hollywood Roast Omensight: Definitive Edition UE4;crash;nvdec ingame 2020-12-06 00:42:30 2020-07-26 01:45:14
2095 010030B00B2F6000 01006DB00D970000 OK K.O.! Let’s Play Heroes OMG Zombies! nvdec 32-bit playable 2021-01-11 18:41:02 2021-04-12 18:04:45
2096 0100276009872000 010014E017B14000 OKAMI HD OMORI nvdec playable 2024-04-05 06:24:58 2023-01-07 20:21:02
2097 01006AB00BD82000 0100A5F011800000 OkunoKA Once Upon A Coma online-broken nvdec playable 2022-08-08 14:41:51 2020-08-01 12:09:39
2098 0100CE2007A86000 0100BD3006A02000 Old Man's Journey One More Dungeon nvdec playable 2021-01-28 19:16:52 2021-01-06 09:10:58
2099 0100C3D00923A000 010076600FD64000 Old School Musical One Person Story playable 2020-12-10 12:51:12 2020-07-14 11:51:02
2100 010099000BA48000 0100774009CF6000 Old School Racer 2 ONE PIECE Pirate Warriors 3 Deluxe Edition nvdec playable 2020-10-19 12:11:26 2020-05-10 06:23:52
2185 0100F95013772000 010062B01525C000 PBA Pro Bowling 2021 Persona 4 Golden online-broken;UE4 playable 2022-10-19 16:46:40 2024-08-07 17:48:07
2186 010072800CBE8000 01005CA01580E000 PC Building Simulator Persona 5 Royal gpu playable ingame 2020-06-12 00:31:58 2024-08-17 21:45:15
2187 010002100CDCC000 010087701B092000 Peaky Blinders: Mastermind Persona 5 Tactica playable 2022-10-19 16:56:35 2024-04-01 22:21:03
2188 010028A0048A6000 0100E4F010D92000 Peasant Knight Persona 5: Scramble deadlock playable boots 2020-12-22 09:30:50 2020-10-04 03:22:29
2189 0100C510049E0000 0100801011C3E000 Penny-Punching Princess Persona® 5 Strikers nvdec;mac-bug playable 2022-08-09 13:37:05 2023-09-26 09:36:01
2190 0100CA901AA9C000 010044400EEAE000 Penny’s Big Breakaway Petoons Party amd-vendor-bug nvdec playable 2024-05-27 07:58:51 2021-03-02 21:07:58
2191 0100563005B70000 010053401147C000 Perception PGA TOUR 2K21 UE4;crash;nvdec deadlock;nvdec menus ingame 2020-12-18 11:49:23 2022-10-05 21:53:50
2274 010017600B180000 0100D1C01C194000 Polygod Powerful Pro Baseball 2024-2025 slow;regression gpu ingame 2022-08-10 14:38:14 2024-08-25 06:40:48
2275 010074B00ED32000 01008E100E416000 Polyroll PowerSlave Exhumed gpu boots ingame 2021-07-01 16:16:50 2023-07-31 23:19:10
2276 010096B01179A000 010054F01266C000 Ponpu Prehistoric Dude gpu playable ingame 2020-12-16 19:09:34 2020-10-12 12:38:48
2277 01005C5011086000 0100DB200D3E4000 Pooplers Pretty Princess Magical Coordinate playable 2020-11-02 11:52:10 2020-10-15 11:43:41
2278 01007EF013CA0000 01007F00128CC000 Port Royale 4 Pretty Princess Party crash;nvdec menus playable 2022-10-30 14:34:06 2022-10-19 17:23:58
2279 01007BB017812000 010009300D278000 Portal Preventive Strike nvdec playable 2024-06-12 03:48:29 2022-10-06 10:55:51
2280 0100ABD01785C000 0100210019428000 Portal 2 Prince of Persia The Lost Crown gpu crash ingame 2023-02-20 22:44:15 2024-06-08 21:31:58
2295 01001FA01451C000 0100ACE00DAB6000 Prinny Presents NIS Classics Volume 1: Phantom Brave: The Hermuda Triangle Remastered / Soul Nomad & the World Eaters Project Nimbus: Complete Edition crash;Needs Update nvdec;UE4;vulkan-backend-bug boots playable 2023-02-02 07:23:09 2022-08-10 17:35:43
2296 01008FA01187A000 01002980140F6000 Prinny® 2: Dawn of Operation Panties, Dood! Project TRIANGLE STRATEGY™ Debut Demo 32-bit UE4;demo playable 2022-10-13 12:42:58 2022-10-24 21:40:27
2297 01007A0011878000 0100BDB01150E000 Prinny®: Can I Really Be the Hero? Project Warlock 32-bit;nvdec playable 2023-10-22 09:25:25 2020-06-16 10:50:41
2298 010007F00879E000 01009F100BC52000 PriPara: All Idol Perfect Stage Psikyo Collection Vol 1 32-bit playable 2022-11-22 16:35:52 2020-10-11 13:18:47
2299 010029200AB1C000 0100A2300DB78000 Prison Architect: Nintendo Switch™ Edition Psikyo Collection Vol. 3 playable ingame 2021-04-10 12:27:58 2021-06-07 02:46:23
2300 0100C1801B914000 01009D400C4A8000 Prison City Psikyo Collection Vol.2 gpu 32-bit ingame playable 2024-03-01 08:19:33 2021-06-07 03:22:07
2301 0100F4800F872000 01007A200F2E2000 Prison Princess Psikyo Shooting Stars Alpha 32-bit playable 2022-11-20 15:00:25 2021-04-13 12:03:43
2302 0100A9800A1B6000 0100D7400F2E4000 Professional Construction – The Simulation Psikyo Shooting Stars Bravo slow 32-bit playable 2022-08-10 15:15:45 2021-06-14 12:09:07
2303 010077B00BDD8000 0100EC100A790000 Professional Farmer: Nintendo Switch™ Edition PSYVARIAR DELTA slow nvdec playable 2020-12-16 13:38:19 2021-01-20 13:01:46
2304 010018300C83A000 0100AE700F184000 Professor Lupo and his Horrible Pets Puchitto kurasutā Need-Update;crash;services playable menus 2020-06-12 00:08:45 2020-07-04 16:44:28
2305 0100D1F0132F6000 0100D61010526000 Professor Lupo: Ocean Pulstario playable 2021-04-14 16:33:33 2022-10-06 11:02:01
2306 0100BBD00976C000 01009AE00B788000 Project Highrise: Architect's Edition Pumped BMX Pro nvdec;online-broken playable 2022-08-10 17:19:12 2022-09-20 17:40:50
2307 0100ACE00DAB6000 01006C10131F6000 Project Nimbus: Complete Edition Pumpkin Jack nvdec;UE4;vulkan-backend-bug nvdec;UE4 playable 2022-08-10 17:35:43 2022-10-13 12:52:32
2326 010079E01A1E0000 0100DCF00F13A000 Puzzle Bobble Everybubble! Queen's Quest 4: Sacred Truce audio;ldn-works nvdec playable 2023-06-10 03:53:40 2022-10-13 12:59:21
2327 010043100F0EA000 0100492012378000 Puzzle Book Quell gpu playable ingame 2020-09-28 13:26:01 2021-06-11 15:59:53
2328 0100476004A9E000 01001DE005012000 Puzzle Box Maker Quest of Dungeons nvdec;online-broken playable 2022-08-10 18:00:52 2021-06-07 10:29:22
2329 0100A4E017372000 010067D011E68000 Pyramid Quest QuietMansion2 gpu ingame playable 2023-08-16 21:14:52 2020-09-03 14:59:35
2330 0100F1100E606000 0100AF100EE76000 Q-YO Blaster Quiplash 2 InterLASHional: The Say Anything Party Game! gpu online-working ingame playable 2020-06-07 22:36:53 2022-10-19 17:43:45
2331 010023600AA34000 0100E5400BE64000 Q.U.B.E. 2 R-Type Dimensions EX UE4 playable 2021-03-03 21:38:57 2020-10-09 12:04:43
2332 0100A8D003BAE000 0100F930136B6000 Qbics Paint R-Type® Final 2 gpu;services slow;nvdec;UE4 ingame 2021-06-07 10:54:09 2022-10-30 21:46:29
2384 0100351013A06000 01007A800D520000 Red Colony Refunct UE4 playable 2021-01-25 20:44:41 2020-12-15 22:46:21
2385 01007820196A6000 0100FDF0083A6000 Red Dead Redemption Regalia: Of Men and Monarchs - Royal Edition amd-vendor-bug playable 2024-09-13 13:26:13 2022-08-11 12:24:01
2386 0100069010592000 01005FD00F15A000 Red Death Regions of Ruin playable 2020-08-30 13:07:37 2020-08-05 11:38:58
2387 010075000C608000 0100B5800C0E4000 Red Faction Guerrilla Re-Mars-tered Reine des Fleurs ldn-untested;nvdec;online cpu;crash playable boots 2021-06-07 03:02:13 2020-09-27 18:50:39
2388 01002290070E4000 0100F1900B144000 Red Game Without a Great Name REKT! High Octane Stunts online playable 2021-01-19 21:42:35 2020-09-28 12:33:56
2389 010045400D73E000 01002AD013C52000 Red Siren: Space Defense Relicta UE4 nvdec;UE4 playable 2021-04-25 21:21:29 2022-10-31 12:48:33
2390 0100D8A00E880000 010095900B436000 Red Wings: Aces of the Sky RemiLore playable 2020-06-12 01:19:53 2021-06-03 18:58:15
2483 01006EC00F2CC000 0100A5200C2E0000 RUINER Safety First! UE4 playable 2022-10-03 14:11:33 2021-01-06 09:05:23
2484 010074F00DE4A000 0100A51013530000 Run the Fan SaGa Frontier Remastered nvdec playable 2021-02-27 13:36:28 2022-11-03 13:54:56
2485 0100ADF00700E000 010003A00D0B4000 Runbow SaGa SCARLET GRACE: AMBITIONS™ online playable 2021-01-08 22:47:44 2022-10-06 13:20:31
2486 0100D37009B8A000 01008D100D43E000 Runbow Deluxe Edition Saints Row IV®: Re-Elected™ online-broken ldn-untested;LAN;deadlock playable ingame 2022-08-12 12:20:25 2025-02-02 16:57:53
2487 010081C0191D8000 0100DE600BEEE000 Rune Factory 3 Special SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE slow;LAN playable 2023-10-15 08:32:49 2023-08-24 02:40:58
2488 010051D00E3A4000 01007F000EB36000 Rune Factory 4 Special Sakai and... 32-bit;crash;nvdec nvdec ingame playable 2023-05-06 08:49:17 2022-12-15 13:53:19
2489 010014D01216E000 0100B1400E8FE000 Rune Factory 5 (JP) Sakuna: Of Rice and Ruin gpu ingame playable 2021-06-01 12:00:36 2023-07-24 13:47:13
2496 0100A5200C2E0000 01002DF00F76C000 Safety First! SAMURAI SHODOWN UE4;crash;nvdec playable menus 2021-01-06 09:05:23 2020-09-06 02:17:00
2497 0100A51013530000 0100F6800F48E000 SaGa Frontier Remastered SAMURAI SHODOWN NEOGEO COLLECTION nvdec playable 2022-11-03 13:54:56 2021-06-14 17:12:56
2498 010003A00D0B4000 0100B6501A360000 SaGa SCARLET GRACE: AMBITIONS™ Samurai Warrior playable 2022-10-06 13:20:31 2023-02-27 18:42:38
2499 01008D100D43E000 01000EA00B23C000 Saints Row IV®: Re-Elected™ Sangoku Rensenki ~Otome no Heihou!~ ldn-untested;LAN;deadlock gpu;nvdec ingame 2025-02-02 16:57:53 2020-10-17 19:13:14
2500 0100DE600BEEE000 0100A4700BC98000 SAINTS ROW®: THE THIRD™ - THE FULL PACKAGE Satsujin Tantei Jack the Ripper slow;LAN playable 2023-08-24 02:40:58 2021-06-21 16:32:54
2501 01007F000EB36000 0100F0000869C000 Sakai and... Saturday Morning RPG nvdec playable 2022-12-15 13:53:19 2022-08-12 12:41:50
2502 0100B1400E8FE000 01006EE00380C000 Sakuna: Of Rice and Ruin Sausage Sports Club gpu playable ingame 2023-07-24 13:47:13 2021-01-10 05:37:17
2533 0100C2400D68C000 010054400D2E6000 SeaBed SEGA AGES Virtua Racing online-broken playable 2020-05-17 13:25:37 2023-01-29 17:08:39
2534 010077100CA6E000 01001E700AC60000 Season Match Bundle SEGA AGES Wonder Boy: Monster Land online playable 2020-10-27 16:15:22 2021-05-05 16:28:25
2535 010028F010644000 0100B3C014BDA000 Secret Files 3 SEGA Genesis™ – Nintendo Switch Online nvdec crash;regression playable nothing 2020-10-24 15:32:39 2022-04-11 07:27:21
2536 010075D0101FA000 0100F7300B24E000 Seek Hearts SEGA Mega Drive Classics online playable 2022-11-22 15:06:26 2021-01-05 11:08:00
2537 0100394010844000 01009840046BC000 Seers Isle Semispheres playable 2020-11-17 12:28:50 2021-01-06 23:08:31
2538 0100A8900AF04000 0100D1800D902000 SEGA AGES Alex Kidd in Miracle World SENRAN KAGURA Peach Ball online playable 2021-05-05 16:35:47 2021-06-03 15:12:10
2539 01001E600AF08000 0100E0C00ADAC000 SEGA AGES Gain Ground SENRAN KAGURA Reflexions online playable 2021-05-05 16:16:27 2020-03-23 19:15:23
2586 01009EB004CB0000 0100B2E00F13E000 Shelter Generations Shipped playable 2021-06-04 16:52:39 2020-11-21 14:22:32
2587 010020F014DBE000 01000E800FCB4000 Sherlock Holmes: The Devil’s Daughter Ships gpu ingame playable 2022-07-11 00:07:26 2021-06-11 16:14:37
2588 0100B1000AC3A000 01007430122D0000 Shift Happens Shiren the Wanderer: The Tower of Fortune and the Dice of Fate nvdec playable 2021-01-05 21:24:18 2022-10-20 11:44:36
2589 01000E8009E1C000 010027300A660000 Shift Quantum Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~ UE4;crash cpu;crash ingame boots 2020-11-06 21:54:08 2020-09-27 19:01:25
2590 01000750084B2000 01000244016BAE00 Shiftlings - Enhanced Edition Shiro0 nvdec gpu playable ingame 2021-03-04 13:49:54 2024-01-13 08:54:39
2591 01003B0012DC2000 0100CCE00DDB6000 Shin Megami Tensei III Nocturne HD Remaster Shoot 1UP DX playable 2022-11-03 22:53:27 2020-12-13 12:32:47
2592 010045800ED1E000 01001180021FA000 Shin Megami Tensei III NOCTURNE HD REMASTER Shovel Knight: Specter of Torment gpu;Needs Update ingame playable 2022-11-03 19:57:01 2020-05-30 08:34:17
2627 01006C000DC8A000 0100C52011460000 Skelly Selest Sky: Children of the Light cpu;online-broken playable nothing 2020-05-30 15:38:18 2023-02-23 10:57:10
2628 0100D67006F14000 010041C01014E000 Skies of Fury DX Skybolt Zack playable 2020-05-30 16:40:54 2021-04-12 18:28:00
2629 010046B00DE62000 0100A0A00D1AA000 Skullgirls 2nd Encore SKYHILL playable 2022-09-15 21:21:25 2021-03-05 15:19:11
2630 0100D1100BF9C000 0100CCC0002E6000 Skulls of the Shogun: Bone-A-Fide Edition Skylanders Imaginators crash;services playable boots 2020-08-31 18:58:12 2020-05-30 18:49:18
2631 0100D7B011654000 010021A00ABEE000 Skully SKYPEACE nvdec;UE4 playable 2022-10-06 13:52:59 2020-05-29 14:14:30
2632 010083100B5CA000 0100EA400BF44000 Sky Force Anniversary SkyScrappers online-broken playable 2022-08-12 20:50:07 2020-05-28 22:11:25
2633 01006FE005B6E000 0100F3C00C400000 Sky Force Reloaded SkyTime slow playable ingame 2021-01-04 20:06:57 2020-05-30 09:24:51
2682 0100E5400BF94000 01005EA01C0FC000 Songbird Symphony SONIC X SHADOW GENERATIONS crash playable ingame 2021-02-27 02:44:04 2025-01-07 04:20:45
2683 010031D00A604000 010064F00C212000 Songbringer Soul Axiom Rebooted nvdec;slow playable ingame 2020-06-22 10:42:02 2020-09-04 12:41:01
2684 0100F2100F0B2000 Sonic 1 (2013) Soul Searching crash;homebrew ingame playable 2024-04-06 18:31:20 2020-07-09 18:39:07
2685 01008F2005154000 Sonic 2 (2013) South Park™: The Fractured but Whole™ - Standard Edition crash;homebrew slow;online-broken;vulkan-backend-bug;gpu ingame 2024-04-01 16:25:30 2025-01-21 17:35:10
2686 0100B9F00C162000 Sonic A.I.R Space Blaze homebrew ingame playable 2024-04-01 16:25:32 2020-08-30 16:18:05
2687 010005500E81E000 Sonic CD Space Cows crash;homebrew UE4;crash ingame menus 2024-04-01 16:25:31 2020-06-15 11:33:20
2688 010040E0116B8000 0100707011722000 Sonic Colors: Ultimate Space Elite Force playable 2022-11-12 21:24:26 2020-11-27 15:21:05
2798 0100DD600DD48000 0100681011B56000 Stranger Things 3: The Game Struggling playable 2021-01-11 17:44:09 2020-10-15 20:37:03
2799 0100D7E011C64000 0100AF000B4AE000 Strawberry Vinegar Stunt Kite Party nvdec playable 2022-12-05 16:25:40 2021-01-25 17:16:56
2800 010075101EF84000 0100C5500E7AE000 Stray STURMWIND EX crash audio;32-bit ingame playable 2025-01-07 04:03:00 2022-09-16 12:01:39
2801 0100024008310000 01001C1009892000 Street Fighter 30th Anniversary Collection Subarashiki Kono Sekai -Final Remix- online-broken;ldn-partial services;slow playable ingame 2022-08-20 16:50:47 2020-02-10 16:21:51
2802 010012400D202000 010001400E474000 Street Outlaws: The List Subdivision Infinity DX nvdec UE4;crash playable boots 2021-06-11 12:15:32 2021-03-03 14:26:46
2803 0100888011CB2000 0100E6400BCE8000 Street Power Soccer Sublevel Zero Redux UE4;crash boots playable 2020-11-21 12:28:57 2022-09-16 12:30:03
2804 0100EC9010258000 0100EDA00D866000 Streets of Rage 4 Submerged nvdec;online nvdec;UE4;vulkan-backend-bug playable 2020-07-07 21:21:22 2022-08-16 15:17:01
2847 010036B0034E4000 0100284007D6C000 Super Mario Party™ Super One More Jump gpu;Needs Update;ldn-works ingame playable 2024-06-21 05:10:16 2022-08-17 16:47:47
2848 0100965017338000 01001F90122B2000 Super Mario Party Jamboree Super Punch Patrol mac-bug;gpu ingame playable 2025-02-17 02:09:20 2024-07-12 19:49:02
2849 0100BC0018138000 0100331005E8E000 Super Mario RPG™ Super Putty Squad gpu;audio;nvdec gpu;32-bit ingame 2024-06-19 17:43:42 2024-04-29 15:51:54
2850 01006C900CC60000 Super Mario World SUPER ROBOT WARS T homebrew online boots playable 2024-06-13 01:40:31 2021-03-25 11:00:40
2851 010049900F546000 0100CA400E300000 Super Mario™ 3D All-Stars SUPER ROBOT WARS V services-horizon;slow;vulkan;amd-vendor-bug online ingame playable 2024-05-07 02:38:16 2020-06-23 12:56:37
2852 010028600EBDA000 010026800E304000 Super Mario™ 3D World + Bowser’s Fury SUPER ROBOT WARS X ldn-works online playable 2024-07-31 10:45:37 2020-08-05 19:18:51
2853 01004F8006A78000 01004CF00A60E000 Super Meat Boy Super Saurio Fly services nvdec playable 2020-04-02 23:10:07 2020-08-06 13:12:14
2854 01009C200D60E000 010039700D200000 Super Meat Boy Forever Super Skelemania gpu boots playable 2021-04-26 14:25:39 2020-06-07 22:59:50
2855 0100BDD00EC5C000 01006A800016E000 Super Mega Space Blaster Special Turbo Super Smash Bros.™ Ultimate online gpu;crash;nvdec;ldn-works;intel-vendor-bug playable ingame 2020-08-06 12:13:25 2024-09-14 23:05:21
3015 0100D3C010DE8000 010085A00C5E8000 The Legend of Heroes: Trails of Cold Steel IV The Lord of the Rings: Adventure Card Game - Definitive Edition nvdec online-broken playable menus 2021-04-23 14:01:05 2022-09-16 15:19:32
3016 01005E5013862000 01008A000A404000 THE LEGEND OF HEROES: ZERO NO KISEKI KAI [英雄傳說 零之軌跡:改] The Lost Child crash nvdec nothing playable 2021-09-30 14:41:07 2021-02-23 15:44:20
3017 01008CF01BAAC000 0100BAB00A116000 The Legend of Zelda Echoes of Wisdom The Low Road nvdec;ASTC;intel-vendor-bug playable 2024-10-01 14:11:01 2021-02-26 13:23:22
3018 0100509005AF2000 01005F3006AFE000 The Legend of Zelda: Breath of the Wild Demo The Mahjong demo Needs Update;crash;services ingame nothing 2022-12-24 05:02:58 2021-04-01 22:06:22
3019 01007EF00011E000 0100DC300AC78000 The Legend of Zelda™: Breath of the Wild The Messenger gpu;amd-vendor-bug;mac-bug ingame playable 2024-09-23 19:35:46 2020-03-22 13:51:37
3020 01006BB00C6F0000 0100DEC00B2BC000 The Legend of Zelda™: Link’s Awakening The Midnight Sanctuary gpu;nvdec;mac-bug nvdec;UE4;vulkan-backend-bug ingame playable 2023-08-09 17:37:40 2022-10-03 17:17:32
3021 01002DA013484000 0100F1B00B456000 The Legend of Zelda™: Skyward Sword HD The MISSING: J.J. Macfield and the Island of Memories gpu ingame playable 2024-06-14 16:48:29 2022-08-22 19:36:18
3061 01001FF00BEE8000 010064E00ECBC000 The Shapeshifting Detective The Unicorn Princess nvdec playable 2021-01-10 13:10:49 2022-09-16 16:20:56
3062 010028D00BA1A000 0100BCF00E970000 The Sinking City The Vanishing of Ethan Carter nvdec;UE4 UE4 playable 2022-09-12 16:41:55 2021-06-09 17:14:47
3063 010041C00A68C000 0100D0500B0A6000 The Spectrum Retreat The VideoKid nvdec playable 2022-10-03 18:52:40 2021-01-06 09:28:24
3064 010029300E5C4000 01008CF00BA38000 The Stanley Parable: Ultra Deluxe The Voice gpu services ingame menus 2024-07-12 23:18:26 2020-07-28 20:48:49
3065 010007F00AF56000 010056E00B4F4000 The Station The Walking Dead: A New Frontier playable 2022-09-28 18:15:27 2022-09-21 13:40:48
3066 0100858010DC4000 010099100B6AC000 the StoryTale The Walking Dead: Season Two playable 2022-09-03 13:00:25 2020-08-09 12:57:06
3067 0100AA400A238000 010029200B6AA000 The Stretchers™ The Walking Dead: The Complete First Season nvdec;UE4 playable 2022-09-16 15:40:58 2021-06-04 13:10:56
3349 0100288012966000 01001C400482C000 Woodsalt Wunderling DX audio;crash playable ingame 2021-04-06 17:01:48 2022-09-10 13:20:12
3350 010083E011BC8000 01003B401148E000 Wordify Wurroom playable 2020-10-03 09:01:07 2020-10-07 22:46:21
3351 01009D500A194000 010081700EDF4000 World Conqueror X WWE 2K Battlegrounds nvdec;online-broken;UE4 playable 2020-12-22 16:10:29 2022-10-07 12:44:40
3352 010072000BD32000 010009800203E000 WORLD OF FINAL FANTASY MAXIMA WWE 2K18 nvdec;online-broken playable ingame 2020-06-07 13:57:23 2025-01-17 11:36:56
3353 010009E001D90000 0100DF100B97C000 World of Goo X-Morph: Defense gpu;32-bit;crash;regression boots playable 2024-04-12 05:52:14 2020-06-22 11:05:31
3354 010061F01DB7C800 0100D0B00FB74000 World of Goo 2 XCOM® 2 Collection gpu;crash boots ingame 2024-08-08 22:52:49 2022-10-04 09:38:30
3355 01001E300B038000 0100CC9015360000 World Soccer Pinball XEL gpu playable ingame 2021-01-06 00:37:02 2022-10-03 10:19:39
3377 010074F013262000 010022F00DA66000 Xenoblade Chronicles™ 3 Yooka-Laylee and the Impossible Lair gpu;crash;nvdec;vulkan-backend-bug;amd-vendor-bug ingame playable 2024-08-06 19:56:44 2021-03-05 17:32:21
3378 0100FF500E34A000 01006000040C2000 Xenoblade Chronicles™ Definitive Edition Yoshi’s Crafted World™ nvdec gpu;audout playable ingame 2024-05-04 20:12:41 2021-08-30 13:25:51
3379 010028600BA16000 0100AE800C9C6000 Xenon Racer Yoshi’s Crafted World™ Demo nvdec;UE4 gpu playable boots 2022-08-31 22:05:30 2020-12-16 14:57:40
3380 010064200C324000 0100BBA00B23E000 Xenon Valkyrie+ Yoshiwara Higanbana Kuon no Chigiri nvdec playable 2021-06-07 20:25:53 2020-10-17 19:14:46
3381 0100928005BD2000 01003A400C3DA800 Xenoraid YouTube playable 2022-09-03 13:01:10 2024-06-08 05:24:10
3382 01005B5009364000 00100A7700CCAA40 Xeodrifter Youtubers Life00 nvdec playable 2022-09-03 13:18:39 2022-09-03 14:56:19
3383 01006FB00DB02000 0100E390124D8000 Yaga Ys IX: Monstrum Nox nvdec playable 2022-09-16 23:17:17 2022-06-12 04:14:42
3387 0100634008266000 01002D60188DE000 YIIK: A Postmodern RPG Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale!! Let's Go! Go Rush!! crash playable ingame 2021-01-28 13:38:37 2023-03-17 01:54:01
3388 0100C0000CEEA000 010037D00DBDC000 Yo kai watch 1 for Nintendo Switch YU-NO: A girl who chants love at the bound of this world. gpu;opengl nvdec ingame playable 2024-05-28 11:11:49 2021-01-26 17:03:52
3389 010086C00AF7C000 0100B56011502000 Yo-Kai Watch 4++ Yumeutsutsu Re:After playable 2024-06-18 20:21:44 2022-11-20 16:09:06
3390 010002D00632E000 0100DE200C0DA000 Yoku's Island Express Yunohana Spring! - Mellow Times - nvdec audio;crash playable menus 2022-09-03 13:59:02 2020-09-27 19:27:40
3391 0100F47016F26000 0100307011C44000 Yomawari 3 Yuppie Psycho: Executive Edition crash playable ingame 2022-05-10 08:26:51 2020-12-11 10:37:06
3392 010012F00B6F2000 0100FC900963E000 Yomawari: The Long Night Collection Yuri playable 2022-09-03 14:36:59 2021-06-11 13:08:50
3393 0100CC600ABB2000 010092400A678000 Yonder: The Cloud Catcher Chronicles (Retail Only) Zaccaria Pinball online-broken playable 2021-01-28 14:06:25 2022-09-03 15:44:28
3398 01006000040C2000 0100AAC00E692000 Yoshi’s Crafted World™ Zenith gpu;audout ingame playable 2021-08-30 13:25:51 2022-09-17 09:57:02
3399 0100AE800C9C6000 0100A6A00894C000 Yoshi’s Crafted World™ Demo ZERO GUNNER 2- for Nintendo Switch gpu boots playable 2020-12-16 14:57:40 2021-01-04 20:17:14
3400 0100BBA00B23E000 01004B001058C000 Yoshiwara Higanbana Kuon no Chigiri Zero Strain nvdec services;UE4 playable menus 2020-10-17 19:14:46 2021-11-10 07:48:32
3401 01003A400C3DA800 010021300F69E000 YouTube Zettai kaikyu gakuen gpu;nvdec playable ingame 2024-06-08 05:24:10 2020-08-25 15:15:54
3402 00100A7700CCAA40 0100D7B013DD0000 Youtubers Life00 Ziggy the Chaser nvdec playable 2022-09-03 14:56:19 2021-02-04 20:34:27
3403 0100E390124D8000 010086700EF16000 Ys IX: Monstrum Nox ZikSquare gpu playable ingame 2022-06-12 04:14:42 2021-11-06 02:02:48
3404 0100F90010882000 010069C0123D8000 Ys Origin Zoids Wild Blast Unleashed nvdec playable 2024-04-17 05:07:33 2022-10-15 11:26:59
3410 0100DE200C0DA000 0100CD300A1BA000 Yunohana Spring! - Mellow Times - Zombillie audio;crash menus playable 2020-09-27 19:27:40 2020-07-23 17:42:23
3411 0100307011C44000 01001EE00A6B0000 Yuppie Psycho: Executive Edition Zotrix: Solar Division crash ingame playable 2020-12-11 10:37:06 2021-06-07 20:34:05
3412 0100FC900963E000 0100B9B00C6A4000 Yuri この世の果てで恋を唄う少女YU-NO audio playable ingame 2021-06-11 13:08:50 2021-01-22 07:00:16
3413 010092400A678000 0100E8600C504000 Zaccaria Pinball スーパーファミコン Nintendo Switch Online online-broken slow playable ingame 2022-09-03 15:44:28 2020-03-14 05:48:38
3414 0100E7900C4C0000 01000BB01CB8A000 Zarvot トラブル・マギア ~訳アリ少女は未来を勝ち取るために異国の魔法学校へ留学します~(Trouble Magia ~Wakeari Shoujo wa Mirai o Kachitoru Tame ni Ikoku no Mahou Gakkou e Ryuugaku Shimasu~) playable nothing 2021-01-28 13:51:36 2024-09-28 07:03:14
3415 01005F200F7C2000 010065500B218000 Zen Chess Collection メモリーズオフ - Innocent Fille playable 2020-07-01 22:28:27 2022-12-02 17:36:48
3416 01008DD0114AE000 010032400E700000 Zenge 二ノ国 白き聖灰の女王 services;32-bit playable menus 2020-10-22 13:23:57 2023-04-16 17:11:06
3422 0100D7B013DD0000 0100936018EB4000 Ziggy the Chaser 牧場物語 Welcome!ワンダフルライフ crash playable ingame 2021-02-04 20:34:27 2023-04-25 19:43:52
3423 010086700EF16000 0100F4401940A000 ZikSquare 超探偵事件簿 レインコード (Master Detective Archives: Rain Code) gpu crash ingame 2021-11-06 02:02:48 2024-02-12 20:58:31
3424 010069C0123D8000 010064801A01C000 Zoids Wild Blast Unleashed 超次元ゲイム ネプテューヌ GameMaker R:Evolution nvdec crash playable nothing 2022-10-15 11:26:59 2023-10-30 22:37:40
3425 0100C7300EEE4000 0100F3400332C000 Zombie Army Trilogy ゼノブレイド2 ldn-untested;online deadlock;amd-vendor-bug playable ingame 2020-12-16 12:02:28 2024-03-28 14:31:41

View File

@ -18,13 +18,13 @@ To merge pull requests, you must have write permissions in the repository.
## Pull Request Ownership
Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
Every pull request will automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds
When submitting a PR to the `GreemDev/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
When submitting a PR to the `Ryubing/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
@ -42,7 +42,7 @@ Anyone with write access can merge a pull request manually when the following co
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of your PR.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.

View File

@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);

View File

@ -123,7 +123,7 @@ namespace ARMeilleure.CodeGen.Arm64
public void Cset(Operand rd, ArmCondition condition)
{
var zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}

View File

@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
Offset = offset;
Symbol = symbol;
LdrOffsets = new List<(Operand, int)>();
LdrOffsets = [];
}
}
@ -91,7 +91,7 @@ namespace ARMeilleure.CodeGen.Arm64
long target = _stream.Position;
if (_pendingBranches.TryGetValue(block, out var list))
if (_pendingBranches.TryGetValue(block, out List<(ArmCondition Condition, long BranchPos)> list))
{
foreach ((ArmCondition condition, long branchPos) in list)
{
@ -119,7 +119,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
if (!_pendingBranches.TryGetValue(target, out var list))
if (!_pendingBranches.TryGetValue(target, out List<(ArmCondition Condition, long BranchPos)> list))
{
list = new List<(ArmCondition, long)>();
_pendingBranches.Add(target, list);
@ -266,7 +266,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
relocInfo = new RelocInfo(Array.Empty<RelocEntry>());
relocInfo = new RelocInfo([]);
}
return (code, relocInfo);

View File

@ -322,7 +322,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@ -354,7 +354,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@ -1079,7 +1079,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new();
List<UnwindPushEntry> pushEntries = [];
Operand rsp = Register(SpRegister);

View File

@ -140,8 +140,8 @@ namespace ARMeilleure.CodeGen.Arm64
return false;
}
private static readonly string[] _sysctlNames = new string[]
{
private static readonly string[] _sysctlNames =
[
"hw.optional.floatingpoint",
"hw.optional.AdvSIMD",
"hw.optional.arm.FEAT_FP16",
@ -150,8 +150,8 @@ namespace ARMeilleure.CodeGen.Arm64
"hw.optional.arm.FEAT_LSE",
"hw.optional.armv8_crc32",
"hw.optional.arm.FEAT_SHA1",
"hw.optional.arm.FEAT_SHA256",
};
"hw.optional.arm.FEAT_SHA256"
];
[Flags]
public enum MacOsFeatureFlags

View File

@ -261,10 +261,10 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
List<Operand> sources = new()
{
operation.GetSource(0),
};
List<Operand> sources =
[
operation.GetSource(0)
];
int argsCount = operation.SourcesCount - 1;
@ -365,10 +365,10 @@ namespace ARMeilleure.CodeGen.Arm64
Operation node,
Operation operation)
{
List<Operand> sources = new()
{
operation.GetSource(0),
};
List<Operand> sources =
[
operation.GetSource(0)
];
int argsCount = operation.SourcesCount - 1;
@ -468,8 +468,8 @@ namespace ARMeilleure.CodeGen.Arm64
// Update the sources and destinations with split 64-bit halfs of the whole 128-bit values.
// We also need a additional registers that will be used to store temporary information.
operation.SetDestinations(new[] { actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64) });
operation.SetSources(new[] { address, expectedLow, expectedHigh, desiredLow, desiredHigh });
operation.SetDestinations([actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64)]);
operation.SetSources([address, expectedLow, expectedHigh, desiredLow, desiredHigh]);
// Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand.
@ -486,7 +486,7 @@ namespace ARMeilleure.CodeGen.Arm64
else
{
// We need a additional register where the store result will be written to.
node.SetDestinations(new[] { node.Destination, Local(OperandType.I32) });
node.SetDestinations([node.Destination, Local(OperandType.I32)]);
// Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand.
@ -847,7 +847,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}

View File

@ -1,7 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen

View File

@ -10,7 +10,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
/// </summary>
public static RelocInfo Empty { get; } = new RelocInfo(null);
public static RelocInfo Empty { get; } = new(null);
private readonly RelocEntry[] _entries;

View File

@ -31,7 +31,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public ParallelCopy()
{
_copies = new List<Copy>();
_copies = [];
}
public void AddCopy(Register dest, Register source, OperandType type)
@ -218,7 +218,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public Operation[] Sequence()
{
List<Operation> sequence = new();
List<Operation> sequence = [];
if (_spillQueue != null)
{

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@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
NumberLocals(cfg, regMasks.RegistersCount);
var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
AllocationContext context = new(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);
@ -799,8 +799,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void NumberLocals(ControlFlowGraph cfg, int registersCount)
{
_operationNodes = new List<(IntrusiveList<Operation>, Operation)>();
_intervals = new List<LiveInterval>();
_operationNodes = [];
_intervals = [];
for (int index = 0; index < registersCount; index++)
{
@ -839,7 +839,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
LiveInterval interval = new LiveInterval(dest);
LiveInterval interval = new(dest);
_intervals.Add(interval);
SetVisited(dest);
@ -980,7 +980,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
_blockLiveIn = blkLiveIn;
_blockEdges = new HashSet<int>();
_blockEdges = [];
// Compute lifetime intervals.
int operationPos = _operationsCount;

View File

@ -15,12 +15,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (_count + 1 > _capacity)
{
var oldSpan = Span;
Span<LiveInterval> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.References.Allocate<LiveInterval>((uint)_capacity);
var newSpan = Span;
Span<LiveInterval> newSpan = Span;
oldSpan.CopyTo(newSpan);
}

View File

@ -16,12 +16,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (Count + 1 > _capacity)
{
var oldSpan = Span;
Span<int> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.Default.Allocate<int>((uint)_capacity);
var newSpan = Span;
Span<int> newSpan = Span;
oldSpan.CopyTo(newSpan);
}

View File

@ -1,5 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.IntermediateRepresentation;
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System;
using System.Collections.Generic;
@ -74,9 +75,9 @@ namespace ARMeilleure.CodeGen.X86
{
_stream = stream;
_labels = new Dictionary<Operand, long>();
_jumps = new List<Jump>();
_jumps = [];
_relocs = relocatable ? new List<Reloc>() : null;
_relocs = relocatable ? [] : null;
}
public void MarkLabel(Operand label)
@ -1324,8 +1325,8 @@ namespace ARMeilleure.CodeGen.X86
public (byte[], RelocInfo) GetCode()
{
var jumps = CollectionsMarshal.AsSpan(_jumps);
var relocs = CollectionsMarshal.AsSpan(_relocs);
Span<Jump> jumps = CollectionsMarshal.AsSpan(_jumps);
Span<Reloc> relocs = CollectionsMarshal.AsSpan(_relocs);
// Write jump relative offsets.
bool modified;
@ -1410,15 +1411,15 @@ namespace ARMeilleure.CodeGen.X86
// Write the code, ignoring the dummy bytes after jumps, into a new stream.
_stream.Seek(0, SeekOrigin.Begin);
using var codeStream = MemoryStreamManager.Shared.GetStream();
var assembler = new Assembler(codeStream, HasRelocs);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;
int relocIndex = 0;
int relocOffset = 0;
var relocEntries = hasRelocs
RelocEntry[] relocEntries = hasRelocs
? new RelocEntry[relocs.Length]
: Array.Empty<RelocEntry>();
: [];
for (int i = 0; i < jumps.Length; i++)
{
@ -1469,8 +1470,8 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream);
var code = codeStream.ToArray();
var relocInfo = new RelocInfo(relocEntries);
byte[] code = codeStream.ToArray();
RelocInfo relocInfo = new(relocEntries);
return (code, relocInfo);
}

View File

@ -623,7 +623,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@ -661,7 +661,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@ -1748,7 +1748,7 @@ namespace ARMeilleure.CodeGen.X86
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new();
List<UnwindPushEntry> pushEntries = [];
Operand rsp = Register(X86Register.Rsp);

View File

@ -40,12 +40,12 @@ namespace ARMeilleure.CodeGen.X86
return 0;
}
ReadOnlySpan<byte> asmGetXcr0 = new byte[]
{
ReadOnlySpan<byte> asmGetXcr0 =
[
0x31, 0xc9, // xor ecx, ecx
0xf, 0x01, 0xd0, // xgetbv
0xc3, // ret
};
0xc3 // ret
];
using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length);
@ -53,7 +53,7 @@ namespace ARMeilleure.CodeGen.X86
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
GetXcr0 fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
return fGetXcr0();
}

View File

@ -124,13 +124,13 @@ namespace ARMeilleure.CodeGen.X86
{
int stackOffset = stackAlloc.Allocate(OperandType.I32);
node.SetSources(new Operand[] { Const(stackOffset), node.GetSource(0) });
node.SetSources([Const(stackOffset), node.GetSource(0)]);
}
else if (node.Intrinsic == Intrinsic.X86Stmxcsr)
{
int stackOffset = stackAlloc.Allocate(OperandType.I32);
node.SetSources(new Operand[] { Const(stackOffset) });
node.SetSources([Const(stackOffset)]);
}
break;
}
@ -253,8 +253,8 @@ namespace ARMeilleure.CodeGen.X86
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, rax));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, rdx, Const(1)));
operation.SetDestinations(new Operand[] { rdx, rax });
operation.SetSources(new Operand[] { operation.GetSource(0), rdx, rax, rcx, rbx });
operation.SetDestinations([rdx, rax]);
operation.SetSources([operation.GetSource(0), rdx, rax, rcx, rbx]);
}
else
{
@ -274,7 +274,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddBefore(node, Operation(Instruction.Copy, temp, newValue));
node.SetSources(new Operand[] { node.GetSource(0), rax, temp });
node.SetSources([node.GetSource(0), rax, temp]);
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
@ -303,7 +303,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.SetSources(new Operand[] { rdx, rax, node.GetSource(1) });
node.SetSources([rdx, rax, node.GetSource(1)]);
node.Destination = rax;
}
@ -348,7 +348,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rdx));
node.SetDestinations(new Operand[] { rdx, rax });
node.SetDestinations([rdx, rax]);
break;
}
@ -759,7 +759,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}

View File

@ -14,10 +14,10 @@ namespace ARMeilleure.CodeGen.X86
{
Operand dest = node.Destination;
List<Operand> sources = new()
{
node.GetSource(0),
};
List<Operand> sources =
[
node.GetSource(0)
];
int argsCount = node.SourcesCount - 1;
@ -117,10 +117,10 @@ namespace ARMeilleure.CodeGen.X86
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
{
List<Operand> sources = new()
{
node.GetSource(0),
};
List<Operand> sources =
[
node.GetSource(0)
];
int argsCount = node.SourcesCount - 1;

View File

@ -321,7 +321,7 @@ namespace ARMeilleure.CodeGen.X86
nodes.AddBefore(node, retCopyOp);
}
node.SetSources(Array.Empty<Operand>());
node.SetSources([]);
}
}
}

View File

@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);

View File

@ -3,52 +3,46 @@ namespace ARMeilleure.Common
public static class AddressTablePresets
{
private static readonly AddressTableLevel[] _levels64Bit =
new AddressTableLevel[]
{
new(31, 17),
[
new(31, 17),
new(23, 8),
new(15, 8),
new( 7, 8),
new( 2, 5),
};
new( 2, 5)
];
private static readonly AddressTableLevel[] _levels32Bit =
new AddressTableLevel[]
{
new(31, 17),
[
new(31, 17),
new(23, 8),
new(15, 8),
new( 7, 8),
new( 1, 6),
};
new( 1, 6)
];
private static readonly AddressTableLevel[] _levels64BitSparseTiny =
new AddressTableLevel[]
{
new( 11, 28),
new( 2, 9),
};
[
new( 11, 28),
new( 2, 9)
];
private static readonly AddressTableLevel[] _levels32BitSparseTiny =
new AddressTableLevel[]
{
new( 10, 22),
new( 1, 9),
};
[
new( 10, 22),
new( 1, 9)
];
private static readonly AddressTableLevel[] _levels64BitSparseGiant =
new AddressTableLevel[]
{
new( 38, 1),
new( 2, 36),
};
[
new( 38, 1),
new( 2, 36)
];
private static readonly AddressTableLevel[] _levels32BitSparseGiant =
new AddressTableLevel[]
{
new( 31, 1),
new( 1, 30),
};
[
new( 31, 1),
new( 1, 30)
];
//high power will run worse on DDR3 systems and some DDR4 systems due to the higher ram utilization
//low power will never run worse than non-sparse, but for most systems it won't be necessary

View File

@ -129,13 +129,13 @@ namespace ARMeilleure.Common
if (count > _count)
{
var oldMask = _masks;
var oldSpan = new Span<long>(_masks, _count);
long* oldMask = _masks;
Span<long> oldSpan = new(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
var newSpan = new Span<long>(_masks, _count);
Span<long> newSpan = new(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();

View File

@ -5,7 +5,7 @@ namespace ARMeilleure.Common
{
static class BitUtils
{
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
private static ReadOnlySpan<sbyte> HbsNibbleLut => [-1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3];
public static long FillWithOnes(int bits)
{

View File

@ -63,7 +63,7 @@ namespace ARMeilleure.Common
}
int index = _freeHint++;
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
_allocated.Set(index);
@ -111,7 +111,7 @@ namespace ARMeilleure.Common
throw new ArgumentException("Entry at the specified index was not allocated", nameof(index));
}
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
return ref GetValue(page, index);
}
@ -136,7 +136,7 @@ namespace ARMeilleure.Common
/// <returns>Page for the specified <see cref="index"/></returns>
private unsafe Span<TEntry> GetPage(int index)
{
var pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
int pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
if (!_pages.TryGetValue(pageIndex, out nint page))
{
@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{
_allocated.Dispose();
foreach (var page in _pages.Values)
foreach (IntPtr page in _pages.Values)
{
NativeAllocator.Instance.Free((void*)page);
}

View File

@ -17,7 +17,7 @@ namespace ARMeilleure.Decoders
public Block()
{
OpCodes = new List<OpCode>();
OpCodes = [];
}
public Block(ulong address) : this()

View File

@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
{
List<Block> blocks = new();
List<Block> blocks = [];
Queue<Block> workQueue = new();

View File

@ -9,7 +9,7 @@ namespace ARMeilleure.Decoders
public OpCode32SimdDupElem(InstDescriptor inst, ulong address, int opCode, bool isThumb) : base(inst, address, opCode, isThumb)
{
var opc = (opCode >> 16) & 0xf;
int opc = (opCode >> 16) & 0xf;
if ((opc & 0b1) == 1)
{

View File

@ -5,12 +5,12 @@ namespace ARMeilleure.Decoders
class OpCode32SimdMemPair : OpCode32, IOpCode32Simd
{
private static readonly int[] _regsMap =
{
[
1, 1, 4, 2,
1, 1, 3, 1,
1, 1, 2, 1,
1, 1, 1, 1,
};
1, 1, 1, 1
];
public int Vd { get; }
public int Rn { get; }

View File

@ -21,7 +21,7 @@ namespace ARMeilleure.Decoders
Op = (opCode >> 20) & 0x1;
U = ((opCode >> 23) & 1) != 0;
var opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
int opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
if ((opc & 0b01000) == 0b01000)
{

View File

@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
}
else if (DataOp == DataOp.Logical)
{
var bm = DecoderHelper.DecodeBitMask(opCode, true);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, true);
if (bm.IsUndefined)
{

View File

@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
var bm = DecoderHelper.DecodeBitMask(opCode, false);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, false);
if (bm.IsUndefined)
{

View File

@ -12,7 +12,7 @@ namespace ARMeilleure.Decoders
public OpCodeT16IfThen(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
List<Condition> conds = new();
List<Condition> conds = [];
int cond = (opCode >> 4) & 0xf;
int mask = opCode & 0xf;

View File

@ -29,9 +29,9 @@ namespace ARMeilleure.Decoders
}
}
private static readonly List<InstInfo> _allInstA32 = new();
private static readonly List<InstInfo> _allInstT32 = new();
private static readonly List<InstInfo> _allInstA64 = new();
private static readonly List<InstInfo> _allInstA32 = [];
private static readonly List<InstInfo> _allInstT32 = [];
private static readonly List<InstInfo> _allInstA64 = [];
private static readonly InstInfo[][] _instA32FastLookup = new InstInfo[FastLookupSize][];
private static readonly InstInfo[][] _instT32FastLookup = new InstInfo[FastLookupSize][];
@ -1330,7 +1330,7 @@ namespace ARMeilleure.Decoders
for (int index = 0; index < temp.Length; index++)
{
temp[index] = new List<InstInfo>();
temp[index] = [];
}
foreach (InstInfo inst in allInsts)

View File

@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
}
}
var newBlocks = new List<Block>(blocks.Count);
List<Block> newBlocks = new(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++)

View File

@ -141,7 +141,7 @@ namespace ARMeilleure.Diagnostics
break;
case OperandKind.Memory:
var memOp = operand.GetMemory();
MemoryOperand memOp = operand.GetMemory();
_builder.Append('[');
@ -285,7 +285,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg)
{
var dumper = new IRDumper(1);
IRDumper dumper = new(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@ -29,7 +29,7 @@ namespace ARMeilleure.Diagnostics
static Symbols()
{
_symbols = new ConcurrentDictionary<ulong, string>();
_rangedSymbols = new List<RangedSymbol>();
_rangedSymbols = [];
}
public static string Get(ulong address)

View File

@ -9,8 +9,8 @@ namespace ARMeilleure.Instructions
{
#region "LookUp Tables"
#pragma warning disable IDE1006 // Naming rule violation
private static ReadOnlySpan<byte> _sBox => new byte[]
{
private static ReadOnlySpan<byte> _sBox =>
[
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5, 0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0, 0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0,
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc, 0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15,
@ -26,11 +26,11 @@ namespace ARMeilleure.Instructions
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6, 0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a,
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e, 0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e,
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94, 0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf,
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16,
};
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68, 0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16
];
private static ReadOnlySpan<byte> _invSBox => new byte[]
{
private static ReadOnlySpan<byte> _invSBox =>
[
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38, 0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87, 0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb,
0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d, 0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e,
@ -46,11 +46,11 @@ namespace ARMeilleure.Instructions
0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31, 0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f,
0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d, 0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef,
0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0, 0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61,
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d,
};
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26, 0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d
];
private static ReadOnlySpan<byte> _gfMul02 => new byte[]
{
private static ReadOnlySpan<byte> _gfMul02 =>
[
0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1a, 0x1c, 0x1e,
0x20, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2c, 0x2e, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3a, 0x3c, 0x3e,
0x40, 0x42, 0x44, 0x46, 0x48, 0x4a, 0x4c, 0x4e, 0x50, 0x52, 0x54, 0x56, 0x58, 0x5a, 0x5c, 0x5e,
@ -66,11 +66,11 @@ namespace ARMeilleure.Instructions
0x9b, 0x99, 0x9f, 0x9d, 0x93, 0x91, 0x97, 0x95, 0x8b, 0x89, 0x8f, 0x8d, 0x83, 0x81, 0x87, 0x85,
0xbb, 0xb9, 0xbf, 0xbd, 0xb3, 0xb1, 0xb7, 0xb5, 0xab, 0xa9, 0xaf, 0xad, 0xa3, 0xa1, 0xa7, 0xa5,
0xdb, 0xd9, 0xdf, 0xdd, 0xd3, 0xd1, 0xd7, 0xd5, 0xcb, 0xc9, 0xcf, 0xcd, 0xc3, 0xc1, 0xc7, 0xc5,
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5,
};
0xfb, 0xf9, 0xff, 0xfd, 0xf3, 0xf1, 0xf7, 0xf5, 0xeb, 0xe9, 0xef, 0xed, 0xe3, 0xe1, 0xe7, 0xe5
];
private static ReadOnlySpan<byte> _gfMul03 => new byte[]
{
private static ReadOnlySpan<byte> _gfMul03 =>
[
0x00, 0x03, 0x06, 0x05, 0x0c, 0x0f, 0x0a, 0x09, 0x18, 0x1b, 0x1e, 0x1d, 0x14, 0x17, 0x12, 0x11,
0x30, 0x33, 0x36, 0x35, 0x3c, 0x3f, 0x3a, 0x39, 0x28, 0x2b, 0x2e, 0x2d, 0x24, 0x27, 0x22, 0x21,
0x60, 0x63, 0x66, 0x65, 0x6c, 0x6f, 0x6a, 0x69, 0x78, 0x7b, 0x7e, 0x7d, 0x74, 0x77, 0x72, 0x71,
@ -86,11 +86,11 @@ namespace ARMeilleure.Instructions
0x5b, 0x58, 0x5d, 0x5e, 0x57, 0x54, 0x51, 0x52, 0x43, 0x40, 0x45, 0x46, 0x4f, 0x4c, 0x49, 0x4a,
0x6b, 0x68, 0x6d, 0x6e, 0x67, 0x64, 0x61, 0x62, 0x73, 0x70, 0x75, 0x76, 0x7f, 0x7c, 0x79, 0x7a,
0x3b, 0x38, 0x3d, 0x3e, 0x37, 0x34, 0x31, 0x32, 0x23, 0x20, 0x25, 0x26, 0x2f, 0x2c, 0x29, 0x2a,
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a,
};
0x0b, 0x08, 0x0d, 0x0e, 0x07, 0x04, 0x01, 0x02, 0x13, 0x10, 0x15, 0x16, 0x1f, 0x1c, 0x19, 0x1a
];
private static ReadOnlySpan<byte> _gfMul09 => new byte[]
{
private static ReadOnlySpan<byte> _gfMul09 =>
[
0x00, 0x09, 0x12, 0x1b, 0x24, 0x2d, 0x36, 0x3f, 0x48, 0x41, 0x5a, 0x53, 0x6c, 0x65, 0x7e, 0x77,
0x90, 0x99, 0x82, 0x8b, 0xb4, 0xbd, 0xa6, 0xaf, 0xd8, 0xd1, 0xca, 0xc3, 0xfc, 0xf5, 0xee, 0xe7,
0x3b, 0x32, 0x29, 0x20, 0x1f, 0x16, 0x0d, 0x04, 0x73, 0x7a, 0x61, 0x68, 0x57, 0x5e, 0x45, 0x4c,
@ -106,11 +106,11 @@ namespace ARMeilleure.Instructions
0x9a, 0x93, 0x88, 0x81, 0xbe, 0xb7, 0xac, 0xa5, 0xd2, 0xdb, 0xc0, 0xc9, 0xf6, 0xff, 0xe4, 0xed,
0x0a, 0x03, 0x18, 0x11, 0x2e, 0x27, 0x3c, 0x35, 0x42, 0x4b, 0x50, 0x59, 0x66, 0x6f, 0x74, 0x7d,
0xa1, 0xa8, 0xb3, 0xba, 0x85, 0x8c, 0x97, 0x9e, 0xe9, 0xe0, 0xfb, 0xf2, 0xcd, 0xc4, 0xdf, 0xd6,
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46,
};
0x31, 0x38, 0x23, 0x2a, 0x15, 0x1c, 0x07, 0x0e, 0x79, 0x70, 0x6b, 0x62, 0x5d, 0x54, 0x4f, 0x46
];
private static ReadOnlySpan<byte> _gfMul0B => new byte[]
{
private static ReadOnlySpan<byte> _gfMul0B =>
[
0x00, 0x0b, 0x16, 0x1d, 0x2c, 0x27, 0x3a, 0x31, 0x58, 0x53, 0x4e, 0x45, 0x74, 0x7f, 0x62, 0x69,
0xb0, 0xbb, 0xa6, 0xad, 0x9c, 0x97, 0x8a, 0x81, 0xe8, 0xe3, 0xfe, 0xf5, 0xc4, 0xcf, 0xd2, 0xd9,
0x7b, 0x70, 0x6d, 0x66, 0x57, 0x5c, 0x41, 0x4a, 0x23, 0x28, 0x35, 0x3e, 0x0f, 0x04, 0x19, 0x12,
@ -126,11 +126,11 @@ namespace ARMeilleure.Instructions
0x01, 0x0a, 0x17, 0x1c, 0x2d, 0x26, 0x3b, 0x30, 0x59, 0x52, 0x4f, 0x44, 0x75, 0x7e, 0x63, 0x68,
0xb1, 0xba, 0xa7, 0xac, 0x9d, 0x96, 0x8b, 0x80, 0xe9, 0xe2, 0xff, 0xf4, 0xc5, 0xce, 0xd3, 0xd8,
0x7a, 0x71, 0x6c, 0x67, 0x56, 0x5d, 0x40, 0x4b, 0x22, 0x29, 0x34, 0x3f, 0x0e, 0x05, 0x18, 0x13,
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3,
};
0xca, 0xc1, 0xdc, 0xd7, 0xe6, 0xed, 0xf0, 0xfb, 0x92, 0x99, 0x84, 0x8f, 0xbe, 0xb5, 0xa8, 0xa3
];
private static ReadOnlySpan<byte> _gfMul0D => new byte[]
{
private static ReadOnlySpan<byte> _gfMul0D =>
[
0x00, 0x0d, 0x1a, 0x17, 0x34, 0x39, 0x2e, 0x23, 0x68, 0x65, 0x72, 0x7f, 0x5c, 0x51, 0x46, 0x4b,
0xd0, 0xdd, 0xca, 0xc7, 0xe4, 0xe9, 0xfe, 0xf3, 0xb8, 0xb5, 0xa2, 0xaf, 0x8c, 0x81, 0x96, 0x9b,
0xbb, 0xb6, 0xa1, 0xac, 0x8f, 0x82, 0x95, 0x98, 0xd3, 0xde, 0xc9, 0xc4, 0xe7, 0xea, 0xfd, 0xf0,
@ -146,11 +146,11 @@ namespace ARMeilleure.Instructions
0xb7, 0xba, 0xad, 0xa0, 0x83, 0x8e, 0x99, 0x94, 0xdf, 0xd2, 0xc5, 0xc8, 0xeb, 0xe6, 0xf1, 0xfc,
0x67, 0x6a, 0x7d, 0x70, 0x53, 0x5e, 0x49, 0x44, 0x0f, 0x02, 0x15, 0x18, 0x3b, 0x36, 0x21, 0x2c,
0x0c, 0x01, 0x16, 0x1b, 0x38, 0x35, 0x22, 0x2f, 0x64, 0x69, 0x7e, 0x73, 0x50, 0x5d, 0x4a, 0x47,
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97,
};
0xdc, 0xd1, 0xc6, 0xcb, 0xe8, 0xe5, 0xf2, 0xff, 0xb4, 0xb9, 0xae, 0xa3, 0x80, 0x8d, 0x9a, 0x97
];
private static ReadOnlySpan<byte> _gfMul0E => new byte[]
{
private static ReadOnlySpan<byte> _gfMul0E =>
[
0x00, 0x0e, 0x1c, 0x12, 0x38, 0x36, 0x24, 0x2a, 0x70, 0x7e, 0x6c, 0x62, 0x48, 0x46, 0x54, 0x5a,
0xe0, 0xee, 0xfc, 0xf2, 0xd8, 0xd6, 0xc4, 0xca, 0x90, 0x9e, 0x8c, 0x82, 0xa8, 0xa6, 0xb4, 0xba,
0xdb, 0xd5, 0xc7, 0xc9, 0xe3, 0xed, 0xff, 0xf1, 0xab, 0xa5, 0xb7, 0xb9, 0x93, 0x9d, 0x8f, 0x81,
@ -166,18 +166,18 @@ namespace ARMeilleure.Instructions
0xec, 0xe2, 0xf0, 0xfe, 0xd4, 0xda, 0xc8, 0xc6, 0x9c, 0x92, 0x80, 0x8e, 0xa4, 0xaa, 0xb8, 0xb6,
0x0c, 0x02, 0x10, 0x1e, 0x34, 0x3a, 0x28, 0x26, 0x7c, 0x72, 0x60, 0x6e, 0x44, 0x4a, 0x58, 0x56,
0x37, 0x39, 0x2b, 0x25, 0x0f, 0x01, 0x13, 0x1d, 0x47, 0x49, 0x5b, 0x55, 0x7f, 0x71, 0x63, 0x6d,
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d,
};
0xd7, 0xd9, 0xcb, 0xc5, 0xef, 0xe1, 0xf3, 0xfd, 0xa7, 0xa9, 0xbb, 0xb5, 0x9f, 0x91, 0x83, 0x8d
];
private static ReadOnlySpan<byte> _srPerm => new byte[]
{
0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3,
};
private static ReadOnlySpan<byte> _srPerm =>
[
0, 13, 10, 7, 4, 1, 14, 11, 8, 5, 2, 15, 12, 9, 6, 3
];
private static ReadOnlySpan<byte> _isrPerm => new byte[]
{
0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11,
};
private static ReadOnlySpan<byte> _isrPerm =>
[
0, 5, 10, 15, 4, 9, 14, 3, 8, 13, 2, 7, 12, 1, 6, 11
];
#pragma warning restore IDE1006
#endregion

View File

@ -415,7 +415,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightSI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));
@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightUI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));

View File

@ -1,4 +1,5 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.Common;
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
@ -193,7 +194,7 @@ namespace ARMeilleure.Instructions
Operand hostAddress;
var table = context.FunctionTable;
IAddressTable<ulong> table = context.FunctionTable;
// If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback
// onto the dispatch stub.
@ -218,7 +219,7 @@ namespace ARMeilleure.Instructions
for (int i = 0; i < table.Levels.Length; i++)
{
var level = table.Levels[i];
AddressTableLevel level = table.Levels[i];
int clearBits = 64 - (level.Index + level.Length);
Operand index = context.ShiftLeft(

View File

@ -143,8 +143,8 @@ namespace ARMeilleure.Instructions
Operand address = context.Copy(GetIntA32(context, op.Rn));
var exclusive = (accType & AccessType.Exclusive) != 0;
var ordered = (accType & AccessType.Ordered) != 0;
bool exclusive = (accType & AccessType.Exclusive) != 0;
bool ordered = (accType & AccessType.Ordered) != 0;
if ((accType & AccessType.Load) != 0)
{

View File

@ -229,7 +229,7 @@ namespace ARMeilleure.Instructions
private static Operand ZerosOrOnes(ArmEmitterContext context, Operand fromBool, OperandType baseType)
{
var ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
Operand ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
return context.ConditionalSelect(fromBool, ones, Const(baseType, 0L));
}

View File

@ -118,15 +118,15 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp;
var toFixed = op.Opc == 1;
bool toFixed = op.Opc == 1;
int fracBits = op.Fbits;
var unsigned = op.U;
bool unsigned = op.U;
if (toFixed) // F32 to S32 or U32 (fixed)
{
EmitVectorUnaryOpF32(context, (op1) =>
{
var scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
Operand scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32));
return context.Call(info, scaledValue);
@ -136,7 +136,7 @@ namespace ARMeilleure.Instructions
{
EmitVectorUnaryOpI32(context, (op1) =>
{
var floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
Operand floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
return context.Multiply(floatValue, ConstF(1f / MathF.Pow(2f, fracBits)));
}, !unsigned);
@ -245,8 +245,8 @@ namespace ARMeilleure.Instructions
string name = nameof(Math.Round);
MethodInfo info = (op.Size & 1) == 0
? typeof(MathF).GetMethod(name, new Type[] { typeof(float), typeof(MidpointRounding) })
: typeof(Math).GetMethod(name, new Type[] { typeof(double), typeof(MidpointRounding) });
? typeof(MathF).GetMethod(name, [typeof(float), typeof(MidpointRounding)])
: typeof(Math).GetMethod(name, [typeof(double), typeof(MidpointRounding)]);
return context.Call(info, n, Const((int)roundMode));
}

View File

@ -18,19 +18,19 @@ namespace ARMeilleure.Instructions
static class InstEmitSimdHelper
{
#region "Masks"
public static readonly long[] EvenMasks = new long[]
{
public static readonly long[] EvenMasks =
[
14L << 56 | 12L << 48 | 10L << 40 | 08L << 32 | 06L << 24 | 04L << 16 | 02L << 8 | 00L << 0, // B
13L << 56 | 12L << 48 | 09L << 40 | 08L << 32 | 05L << 24 | 04L << 16 | 01L << 8 | 00L << 0, // H
11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 03L << 24 | 02L << 16 | 01L << 8 | 00L << 0, // S
};
11L << 56 | 10L << 48 | 09L << 40 | 08L << 32 | 03L << 24 | 02L << 16 | 01L << 8 | 00L << 0 // S
];
public static readonly long[] OddMasks = new long[]
{
public static readonly long[] OddMasks =
[
15L << 56 | 13L << 48 | 11L << 40 | 09L << 32 | 07L << 24 | 05L << 16 | 03L << 8 | 01L << 0, // B
15L << 56 | 14L << 48 | 11L << 40 | 10L << 32 | 07L << 24 | 06L << 16 | 03L << 8 | 02L << 0, // H
15L << 56 | 14L << 48 | 13L << 40 | 12L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0, // S
};
15L << 56 | 14L << 48 | 13L << 40 | 12L << 32 | 07L << 24 | 06L << 16 | 05L << 8 | 04L << 0 // S
];
public const long ZeroMask = 128L << 56 | 128L << 48 | 128L << 40 | 128L << 32 | 128L << 24 | 128L << 16 | 128L << 8 | 128L << 0;
@ -44,118 +44,118 @@ namespace ARMeilleure.Instructions
#endregion
#region "X86 SSE Intrinsics"
public static readonly Intrinsic[] X86PaddInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PaddInstruction =
[
Intrinsic.X86Paddb,
Intrinsic.X86Paddw,
Intrinsic.X86Paddd,
Intrinsic.X86Paddq,
};
Intrinsic.X86Paddq
];
public static readonly Intrinsic[] X86PcmpeqInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PcmpeqInstruction =
[
Intrinsic.X86Pcmpeqb,
Intrinsic.X86Pcmpeqw,
Intrinsic.X86Pcmpeqd,
Intrinsic.X86Pcmpeqq,
};
Intrinsic.X86Pcmpeqq
];
public static readonly Intrinsic[] X86PcmpgtInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PcmpgtInstruction =
[
Intrinsic.X86Pcmpgtb,
Intrinsic.X86Pcmpgtw,
Intrinsic.X86Pcmpgtd,
Intrinsic.X86Pcmpgtq,
};
Intrinsic.X86Pcmpgtq
];
public static readonly Intrinsic[] X86PmaxsInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmaxsInstruction =
[
Intrinsic.X86Pmaxsb,
Intrinsic.X86Pmaxsw,
Intrinsic.X86Pmaxsd,
};
Intrinsic.X86Pmaxsd
];
public static readonly Intrinsic[] X86PmaxuInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmaxuInstruction =
[
Intrinsic.X86Pmaxub,
Intrinsic.X86Pmaxuw,
Intrinsic.X86Pmaxud,
};
Intrinsic.X86Pmaxud
];
public static readonly Intrinsic[] X86PminsInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PminsInstruction =
[
Intrinsic.X86Pminsb,
Intrinsic.X86Pminsw,
Intrinsic.X86Pminsd,
};
Intrinsic.X86Pminsd
];
public static readonly Intrinsic[] X86PminuInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PminuInstruction =
[
Intrinsic.X86Pminub,
Intrinsic.X86Pminuw,
Intrinsic.X86Pminud,
};
Intrinsic.X86Pminud
];
public static readonly Intrinsic[] X86PmovsxInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmovsxInstruction =
[
Intrinsic.X86Pmovsxbw,
Intrinsic.X86Pmovsxwd,
Intrinsic.X86Pmovsxdq,
};
Intrinsic.X86Pmovsxdq
];
public static readonly Intrinsic[] X86PmovzxInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PmovzxInstruction =
[
Intrinsic.X86Pmovzxbw,
Intrinsic.X86Pmovzxwd,
Intrinsic.X86Pmovzxdq,
};
Intrinsic.X86Pmovzxdq
];
public static readonly Intrinsic[] X86PsllInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsllInstruction =
[
0,
Intrinsic.X86Psllw,
Intrinsic.X86Pslld,
Intrinsic.X86Psllq,
};
Intrinsic.X86Psllq
];
public static readonly Intrinsic[] X86PsraInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsraInstruction =
[
0,
Intrinsic.X86Psraw,
Intrinsic.X86Psrad,
};
Intrinsic.X86Psrad
];
public static readonly Intrinsic[] X86PsrlInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsrlInstruction =
[
0,
Intrinsic.X86Psrlw,
Intrinsic.X86Psrld,
Intrinsic.X86Psrlq,
};
Intrinsic.X86Psrlq
];
public static readonly Intrinsic[] X86PsubInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PsubInstruction =
[
Intrinsic.X86Psubb,
Intrinsic.X86Psubw,
Intrinsic.X86Psubd,
Intrinsic.X86Psubq,
};
Intrinsic.X86Psubq
];
public static readonly Intrinsic[] X86PunpckhInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PunpckhInstruction =
[
Intrinsic.X86Punpckhbw,
Intrinsic.X86Punpckhwd,
Intrinsic.X86Punpckhdq,
Intrinsic.X86Punpckhqdq,
};
Intrinsic.X86Punpckhqdq
];
public static readonly Intrinsic[] X86PunpcklInstruction = new Intrinsic[]
{
public static readonly Intrinsic[] X86PunpcklInstruction =
[
Intrinsic.X86Punpcklbw,
Intrinsic.X86Punpcklwd,
Intrinsic.X86Punpckldq,
Intrinsic.X86Punpcklqdq,
};
Intrinsic.X86Punpcklqdq
];
#endregion
public static void EnterArmFpMode(EmitterContext context, Func<FPState, Operand> getFpFlag)
@ -460,8 +460,8 @@ namespace ARMeilleure.Instructions
IOpCodeSimd op = (IOpCodeSimd)context.CurrOp;
MethodInfo info = (op.Size & 1) == 0
? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float) })
: typeof(MathHelper).GetMethod(name, new Type[] { typeof(double) });
? typeof(MathHelperF).GetMethod(name, [typeof(float)])
: typeof(MathHelper).GetMethod(name, [typeof(double)]);
return context.Call(info, n);
}
@ -473,8 +473,8 @@ namespace ARMeilleure.Instructions
string name = nameof(MathHelper.Round);
MethodInfo info = (op.Size & 1) == 0
? typeof(MathHelperF).GetMethod(name, new Type[] { typeof(float), typeof(int) })
: typeof(MathHelper).GetMethod(name, new Type[] { typeof(double), typeof(int) });
? typeof(MathHelperF).GetMethod(name, [typeof(float), typeof(int)])
: typeof(MathHelper).GetMethod(name, [typeof(double), typeof(int)]);
return context.Call(info, n, Const((int)roundMode));
}

View File

@ -87,7 +87,7 @@ namespace ARMeilleure.Instructions
{
if (op.Replicate)
{
var regs = (count > 1) ? 1 : op.Increment;
int regs = (count > 1) ? 1 : op.Increment;
for (int reg = 0; reg < regs; reg++)
{
int dreg = reg + d;

View File

@ -12,17 +12,17 @@ namespace ARMeilleure.Instructions
static partial class InstEmit
{
#region "Masks"
private static readonly long[] _masksE0_Uzp = new long[]
{
private static readonly long[] _masksE0_Uzp =
[
13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0,
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0,
};
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0
];
private static readonly long[] _masksE1_Uzp = new long[]
{
private static readonly long[] _masksE1_Uzp =
[
15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0,
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0,
};
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0
];
#endregion
public static void Dup_Gp(ArmEmitterContext context)
@ -601,7 +601,7 @@ namespace ARMeilleure.Instructions
{
Operand d = GetVec(op.Rd);
List<Operand> args = new();
List<Operand> args = [];
if (!isTbl)
{

View File

@ -13,17 +13,17 @@ namespace ARMeilleure.Instructions
{
#region "Masks"
// Same as InstEmitSimdMove, as the instructions do the same thing.
private static readonly long[] _masksE0_Uzp = new long[]
{
private static readonly long[] _masksE0_Uzp =
[
13L << 56 | 09L << 48 | 05L << 40 | 01L << 32 | 12L << 24 | 08L << 16 | 04L << 8 | 00L << 0,
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0,
};
11L << 56 | 10L << 48 | 03L << 40 | 02L << 32 | 09L << 24 | 08L << 16 | 01L << 8 | 00L << 0
];
private static readonly long[] _masksE1_Uzp = new long[]
{
private static readonly long[] _masksE1_Uzp =
[
15L << 56 | 11L << 48 | 07L << 40 | 03L << 32 | 14L << 24 | 10L << 16 | 06L << 8 | 02L << 0,
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0,
};
15L << 56 | 14L << 48 | 07L << 40 | 06L << 32 | 13L << 24 | 12L << 16 | 05L << 8 | 04L << 0
];
#endregion
public static void Vmov_I(ArmEmitterContext context)

View File

@ -17,10 +17,10 @@ namespace ARMeilleure.Instructions
static partial class InstEmit
{
#region "Masks"
private static readonly long[] _masks_SliSri = new long[] // Replication masks.
{
0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L,
};
private static readonly long[] _masks_SliSri =
[
0x0101010101010101L, 0x0001000100010001L, 0x0000000100000001L, 0x0000000000000001L
];
#endregion
public static void Rshrn_V(ArmEmitterContext context)

View File

@ -211,7 +211,7 @@ namespace ARMeilleure.Instructions
return (ulong)(size - 1);
}
private static ReadOnlySpan<byte> ClzNibbleTbl => new byte[] { 4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
private static ReadOnlySpan<byte> ClzNibbleTbl => [4, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0];
[UnmanagedCallersOnly]
public static ulong CountLeadingZeros(ulong value, int size) // size is 8, 16, 32 or 64 (SIMD&FP or Base Inst.).

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@ -1538,7 +1538,7 @@ namespace ARMeilleure.Instructions
}
else if (MathF.Abs(value) < MathF.Pow(2f, -128))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,
@ -3073,7 +3073,7 @@ namespace ARMeilleure.Instructions
}
else if (Math.Abs(value) < Math.Pow(2d, -1024))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,

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@ -27,7 +27,7 @@ namespace ARMeilleure.IntermediateRepresentation
{
get
{
_domFrontiers ??= new HashSet<BasicBlock>();
_domFrontiers ??= [];
return _domFrontiers;
}
@ -38,7 +38,7 @@ namespace ARMeilleure.IntermediateRepresentation
public BasicBlock(int index)
{
Operations = new IntrusiveList<Operation>();
Predecessors = new List<BasicBlock>();
Predecessors = [];
Index = index;
}

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@ -1,4 +1,3 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;

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@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
var oldSpan = new Span<T>(data, count);
Span<T> oldSpan = new(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException();
}
var oldSpan = new Span<T>(data, (int)count);
Span<T> oldSpan = new(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
var span = new Span<T>(data, count);
Span<T> span = new(data, count);
for (int i = 0; i < span.Length; i++)
{
@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
var span = new Span<T>(data, (int)count);
Span<T> span = new(data, (int)count);
for (int i = 0; i < span.Length; i++)
{

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@ -1,4 +1,3 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;

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@ -198,7 +198,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
OperandType[] argTypes = [OperandType.I32, OperandType.I64, OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
}
@ -252,7 +252,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
}

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@ -1,6 +1,5 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -22,7 +21,7 @@ namespace ARMeilleure.Signal
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
Operand result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
@ -30,7 +29,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>();
}
@ -39,7 +38,7 @@ namespace ARMeilleure.Signal
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
Operand result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
@ -47,7 +46,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>();
}
@ -76,7 +75,7 @@ namespace ARMeilleure.Signal
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>();
}

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@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

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@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using System;
namespace ARMeilleure.State
{

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@ -6,7 +6,6 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -55,7 +54,7 @@ namespace ARMeilleure.Translation
public Aarch32Mode Mode { get; }
private int _ifThenBlockStateIndex = 0;
private Condition[] _ifThenBlockState = Array.Empty<Condition>();
private Condition[] _ifThenBlockState = [];
public bool IsInIfThenBlock => _ifThenBlockStateIndex < _ifThenBlockState.Length;
public Condition CurrentIfThenBlockCond => _ifThenBlockState[_ifThenBlockStateIndex];

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@ -23,7 +23,7 @@ namespace ARMeilleure.Translation.Cache
}
}
private readonly List<MemoryBlock> _blocks = new();
private readonly List<MemoryBlock> _blocks = [];
public CacheMemoryAllocator(int capacity)
{

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@ -25,7 +25,7 @@ namespace ARMeilleure.Translation.Cache
private static CacheMemoryAllocator _cacheAllocator;
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly List<CacheEntry> _cacheEntries = [];
private static readonly Lock _lock = new();
private static bool _initialized;

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@ -1,13 +1,12 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache
{
class JitCacheInvalidation
{
private static readonly int[] _invalidationCode = new int[]
{
private static readonly int[] _invalidationCode =
[
unchecked((int)0xd53b0022), // mrs x2, ctr_el0
unchecked((int)0xd3504c44), // ubfx x4, x2, #16, #4
unchecked((int)0x52800083), // mov w3, #0x4
@ -35,8 +34,8 @@ namespace ARMeilleure.Translation.Cache
unchecked((int)0x54ffffa8), // b.hi 54 <ic_clear_loop>
unchecked((int)0xd5033b9f), // dsb ish
unchecked((int)0xd5033fdf), // isb
unchecked((int)0xd65f03c0), // ret
};
unchecked((int)0xd65f03c0) // ret
];
private delegate void InvalidateCache(ulong start, ulong end);

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@ -100,13 +100,13 @@ namespace ARMeilleure.Translation.Cache
return null; // Not found.
}
var unwindInfo = funcEntry.UnwindInfo;
CodeGen.Unwinding.UnwindInfo unwindInfo = funcEntry.UnwindInfo;
int codeIndex = 0;
for (int index = unwindInfo.PushEntries.Length - 1; index >= 0; index--)
{
var entry = unwindInfo.PushEntries[index];
UnwindPushEntry entry = unwindInfo.PushEntries[index];
switch (entry.PseudoOp)
{

View File

@ -47,8 +47,8 @@ namespace ARMeilleure.Translation
{
RemoveUnreachableBlocks(Blocks);
var visited = new HashSet<BasicBlock>();
var blockStack = new Stack<BasicBlock>();
HashSet<BasicBlock> visited = [];
Stack<BasicBlock> blockStack = new();
Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count);
@ -88,8 +88,8 @@ namespace ARMeilleure.Translation
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{
var visited = new HashSet<BasicBlock>();
var workQueue = new Queue<BasicBlock>();
HashSet<BasicBlock> visited = [];
Queue<BasicBlock> workQueue = new();
visited.Add(Entry);
workQueue.Enqueue(Entry);

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@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
class DelegateInfo

View File

@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate void DispatcherFunction(nint nativeContext, ulong startAddress);

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@ -1,5 +1,3 @@
using System;
namespace ARMeilleure.Translation
{
delegate ulong GuestFunction(nint nativeContextPtr);

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@ -108,7 +108,7 @@ namespace ARMeilleure.Translation
/// <returns>A list of all values sorted by Key Order</returns>
public List<TV> AsList()
{
List<TV> list = new();
List<TV> list = [];
AddToList(_root, list);

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@ -3,12 +3,15 @@ using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Common;
using ARMeilleure.Memory;
using ARMeilleure.State;
using Humanizer;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using System;
using System.Buffers.Binary;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@ -29,8 +32,8 @@ namespace ARMeilleure.Translation.PTC
{
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6998; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 7007; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@ -153,7 +156,7 @@ namespace ARMeilleure.Translation.PTC
private void InitializeCarriers()
{
_infosStream = MemoryStreamManager.Shared.GetStream();
_codesList = new List<byte[]>();
_codesList = [];
_relocsStream = MemoryStreamManager.Shared.GetStream();
_unwindInfosStream = MemoryStreamManager.Shared.GetStream();
}
@ -183,6 +186,36 @@ namespace ARMeilleure.Translation.PTC
InitializeCarriers();
}
private bool ContainsBlacklistedFunctions()
{
List<ulong> blacklist = Profiler.GetBlacklistedFunctions();
bool containsBlacklistedFunctions = false;
_infosStream.Seek(0L, SeekOrigin.Begin);
bool foundBadFunction = false;
for (int index = 0; index < GetEntriesCount(); index++)
{
InfoEntry infoEntry = DeserializeStructure<InfoEntry>(_infosStream);
foreach (ulong address in blacklist)
{
if (infoEntry.Address == address)
{
containsBlacklistedFunctions = true;
Logger.Warning?.Print(LogClass.Ptc, "PPTC cache invalidated: Found blacklisted functions in PPTC cache");
foundBadFunction = true;
break;
}
}
if (foundBadFunction)
{
break;
}
}
return containsBlacklistedFunctions;
}
private void PreLoad()
{
string fileNameActual = $"{CachePathActual}.cache";
@ -531,7 +564,7 @@ namespace ARMeilleure.Translation.PTC
public void LoadTranslations(Translator translator)
{
if (AreCarriersEmpty())
if (AreCarriersEmpty() || ContainsBlacklistedFunctions())
{
return;
}
@ -562,7 +595,7 @@ namespace ARMeilleure.Translation.PTC
bool isEntryChanged = infoEntry.Hash != ComputeHash(translator.Memory, infoEntry.Address, infoEntry.GuestSize);
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out var value) && value.HighCq))
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out PtcProfiler.FuncProfile value) && value.HighCq))
{
infoEntry.Stubbed = true;
infoEntry.CodeLength = 0;
@ -749,8 +782,8 @@ namespace ARMeilleure.Translation.PTC
UnwindInfo unwindInfo,
bool highCq)
{
var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
var gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
CompiledFunction cFunc = new(code, unwindInfo, RelocInfo.Empty);
GuestFunction gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
}
@ -764,7 +797,7 @@ namespace ARMeilleure.Translation.PTC
private void StubCode(int index)
{
_codesList[index] = Array.Empty<byte>();
_codesList[index] = [];
}
private void StubReloc(int relocEntriesCount)
@ -787,7 +820,7 @@ namespace ARMeilleure.Translation.PTC
public void MakeAndSaveTranslations(Translator translator)
{
var profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
ConcurrentQueue<(ulong address, PtcProfiler.FuncProfile funcProfile)> profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
_translateCount = 0;
_translateTotalCount = profiledFuncsToTranslate.Count;
@ -831,13 +864,21 @@ namespace ARMeilleure.Translation.PTC
void TranslateFuncs()
{
while (profiledFuncsToTranslate.TryDequeue(out var item))
while (profiledFuncsToTranslate.TryDequeue(out (ulong address, PtcProfiler.FuncProfile funcProfile) item))
{
ulong address = item.address;
ExecutionMode executionMode = item.funcProfile.Mode;
bool highCq = item.funcProfile.HighCq;
Debug.Assert(Profiler.IsAddressInStaticCodeRange(address));
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
TranslatedFunction func = translator.Translate(address, executionMode, highCq);
if (func == null)
{
Profiler.UpdateEntry(address, executionMode, true, true);
continue;
}
bool isAddressUnique = translator.Functions.TryAdd(address, func.GuestSize, func);
@ -866,11 +907,11 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew();
foreach (var thread in threads)
foreach (Thread thread in threads)
{
thread.Start();
}
foreach (var thread in threads)
foreach (Thread thread in threads)
{
thread.Join();
}
@ -883,8 +924,11 @@ namespace ARMeilleure.Translation.PTC
sw.Stop();
PtcStateChanged?.Invoke(PtcLoadingState.Loaded, _translateCount, _translateTotalCount);
Logger.Info?.Print(LogClass.Ptc, $"{_translateCount} of {_translateTotalCount} functions translated | Thread count: {degreeOfParallelism} in {sw.Elapsed.TotalSeconds} s");
Logger.Info?.Print(LogClass.Ptc,
$"{_translateCount} of {_translateTotalCount} functions translated in {sw.Elapsed.TotalSeconds} seconds " +
$"| {"function".ToQuantity(_translateTotalCount - _translateCount)} blacklisted " +
$"| Thread count: {degreeOfParallelism}");
Thread preSaveThread = new(PreSave)
{
@ -944,7 +988,7 @@ namespace ARMeilleure.Translation.PTC
WriteCode(code.AsSpan());
// WriteReloc.
using var relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter relocInfoWriter = new(_relocsStream, EncodingCache.UTF8NoBOM, true);
foreach (RelocEntry entry in relocInfo.Entries)
{
@ -954,7 +998,7 @@ namespace ARMeilleure.Translation.PTC
}
// WriteUnwindInfo.
using var unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter unwindInfoWriter = new(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
unwindInfoWriter.Write(unwindInfo.PushEntries.Length);

View File

@ -50,7 +50,7 @@ namespace ARMeilleure.Translation.PTC
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static List<T> DeserializeList<T>(Stream stream) where T : struct
{
List<T> list = new();
List<T> list = [];
int count = DeserializeStructure<int>(stream);

View File

@ -24,11 +24,13 @@ namespace ARMeilleure.Translation.PTC
{
private const string OuterHeaderMagicString = "Pohd\0\0\0\0";
private const uint InternalVersion = 5518; //! Not to be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 7007; //! Not to be incremented manually for each change to the ARMeilleure project.
private static readonly uint[] _migrateInternalVersions = {
private static readonly uint[] _migrateInternalVersions =
[
1866,
};
5518,
];
private const int SaveInterval = 30; // Seconds.
@ -76,20 +78,30 @@ namespace ARMeilleure.Translation.PTC
private void TimerElapsed(object _, ElapsedEventArgs __)
=> new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start();
public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
public void AddEntry(ulong address, ExecutionMode mode, bool highCq, bool blacklist = false)
{
if (IsAddressInStaticCodeRange(address))
{
Debug.Assert(!highCq);
lock (_lock)
if (blacklist)
{
ProfiledFuncs.TryAdd(address, new FuncProfile(mode, highCq: false));
lock (_lock)
{
ProfiledFuncs[address] = new FuncProfile(mode, highCq: false, true);
}
}
else
{
lock (_lock)
{
ProfiledFuncs.TryAdd(address, new FuncProfile(mode, highCq: false, false));
}
}
}
}
public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq)
public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq, bool? blacklist = null)
{
if (IsAddressInStaticCodeRange(address))
{
@ -99,7 +111,7 @@ namespace ARMeilleure.Translation.PTC
{
Debug.Assert(ProfiledFuncs.ContainsKey(address));
ProfiledFuncs[address] = new FuncProfile(mode, highCq: true);
ProfiledFuncs[address] = new FuncProfile(mode, highCq: true, blacklist ?? ProfiledFuncs[address].Blacklist);
}
}
}
@ -111,11 +123,11 @@ namespace ARMeilleure.Translation.PTC
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{
var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new();
foreach (var profiledFunc in ProfiledFuncs)
foreach (KeyValuePair<ulong, FuncProfile> profiledFunc in ProfiledFuncs)
{
if (!funcs.ContainsKey(profiledFunc.Key))
if (!funcs.ContainsKey(profiledFunc.Key) && !profiledFunc.Value.Blacklist)
{
profiledFuncsToTranslate.Enqueue((profiledFunc.Key, profiledFunc.Value));
}
@ -130,6 +142,24 @@ namespace ARMeilleure.Translation.PTC
ProfiledFuncs.TrimExcess();
}
public List<ulong> GetBlacklistedFunctions()
{
List<ulong> funcs = new List<ulong>();
foreach (var profiledFunc in ProfiledFuncs)
{
if (profiledFunc.Value.Blacklist)
{
if (!funcs.Contains(profiledFunc.Key))
{
funcs.Add(profiledFunc.Key);
}
}
}
return funcs;
}
public void PreLoad()
{
_lastHash = default;
@ -220,13 +250,18 @@ namespace ARMeilleure.Translation.PTC
return false;
}
Func<ulong, FuncProfile, (ulong, FuncProfile)> migrateEntryFunc = null;
switch (outerHeader.InfoFileVersion)
{
case InternalVersion:
ProfiledFuncs = Deserialize(stream);
break;
case 1866:
ProfiledFuncs = Deserialize(stream, (address, profile) => (address + 0x500000UL, profile));
migrateEntryFunc = (address, profile) => (address + 0x500000UL, profile);
goto case 5518;
case 5518:
ProfiledFuncs = DeserializeAddBlacklist(stream, migrateEntryFunc);
break;
default:
Logger.Error?.Print(LogClass.Ptc, $"No migration path for {nameof(outerHeader.InfoFileVersion)} '{outerHeader.InfoFileVersion}'. Discarding cache.");
@ -256,6 +291,16 @@ namespace ARMeilleure.Translation.PTC
return DeserializeDictionary<ulong, FuncProfile>(stream, DeserializeStructure<FuncProfile>);
}
private static Dictionary<ulong, FuncProfile> DeserializeAddBlacklist(Stream stream, Func<ulong, FuncProfile, (ulong, FuncProfile)> migrateEntryFunc = null)
{
if (migrateEntryFunc != null)
{
return DeserializeAndUpdateDictionary(stream, (Stream stream) => { return new FuncProfile(DeserializeStructure<FuncProfilePreBlacklist>(stream)); }, migrateEntryFunc);
}
return DeserializeDictionary<ulong, FuncProfile>(stream, (Stream stream) => { return new FuncProfile(DeserializeStructure<FuncProfilePreBlacklist>(stream)); });
}
private static ReadOnlySpan<byte> GetReadOnlySpan(MemoryStream memoryStream)
{
return new(memoryStream.GetBuffer(), (int)memoryStream.Position, (int)memoryStream.Length - (int)memoryStream.Position);
@ -387,13 +432,35 @@ namespace ARMeilleure.Translation.PTC
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 6*/)]
public struct FuncProfile
{
public ExecutionMode Mode;
public bool HighCq;
public bool Blacklist;
public FuncProfile(ExecutionMode mode, bool highCq)
public FuncProfile(ExecutionMode mode, bool highCq, bool blacklist)
{
Mode = mode;
HighCq = highCq;
Blacklist = blacklist;
}
public FuncProfile(FuncProfilePreBlacklist fp)
{
Mode = fp.Mode;
HighCq = fp.HighCq;
Blacklist = false;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
public struct FuncProfilePreBlacklist
{
public ExecutionMode Mode;
public bool HighCq;
public FuncProfilePreBlacklist(ExecutionMode mode, bool highCq)
{
Mode = mode;
HighCq = highCq;

View File

@ -95,7 +95,7 @@ namespace ARMeilleure.Translation
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
BasicBlock newEntry = new(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}

View File

@ -44,10 +44,10 @@ namespace ARMeilleure.Translation
public static void Construct(ControlFlowGraph cfg)
{
var globalDefs = new DefMap[cfg.Blocks.Count];
var localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count];
Operand[] localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
var dfPhiBlocks = new Queue<BasicBlock>();
Queue<BasicBlock> dfPhiBlocks = new();
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@ -1,5 +1,4 @@
using ARMeilleure.Common;
using System;
namespace ARMeilleure.Translation
{

View File

@ -5,7 +5,6 @@ using ARMeilleure.Diagnostics;
using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Signal;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using ARMeilleure.Translation.PTC;
@ -222,7 +221,7 @@ namespace ARMeilleure.Translation
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
{
var context = new ArmEmitterContext(
ArmEmitterContext context = new(
Memory,
CountTable,
FunctionTable,
@ -249,6 +248,11 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = EmitAndGetCFG(context, blocks, out Range funcRange, out Counter<uint> counter);
if (cfg == null)
{
return null;
}
ulong funcSize = funcRange.End - funcRange.Start;
Logger.EndPass(PassName.Translation, cfg);
@ -259,10 +263,10 @@ namespace ARMeilleure.Translation
Logger.EndPass(PassName.RegisterUsage);
var retType = OperandType.I64;
var argTypes = new OperandType[] { OperandType.I64 };
OperandType retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64];
var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
CompilerOptions options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
if (context.HasPtc && !singleStep)
{
@ -407,6 +411,11 @@ namespace ARMeilleure.Translation
if (opCode.Instruction.Emitter != null)
{
opCode.Instruction.Emitter(context);
if (opCode.Instruction.Name == InstName.Und && blkIndex == 0)
{
range = new Range(rangeStart, rangeEnd);
return null;
}
}
else
{
@ -478,7 +487,7 @@ namespace ARMeilleure.Translation
public void InvalidateJitCacheRegion(ulong address, ulong size)
{
ulong[] overlapAddresses = Array.Empty<ulong>();
ulong[] overlapAddresses = [];
int overlapsCount = Functions.GetOverlaps(address, size, ref overlapAddresses);
@ -521,7 +530,7 @@ namespace ARMeilleure.Translation
List<TranslatedFunction> functions = Functions.AsList();
foreach (var func in functions)
foreach (TranslatedFunction func in functions)
{
JitCache.Unmap(func.FuncPointer);
@ -530,7 +539,7 @@ namespace ARMeilleure.Translation
Functions.Clear();
while (_oldFuncs.TryDequeue(out var kv))
while (_oldFuncs.TryDequeue(out KeyValuePair<ulong, TranslatedFunction> kv))
{
JitCache.Unmap(kv.Value.FuncPointer);
@ -551,7 +560,7 @@ namespace ARMeilleure.Translation
{
while (Queue.Count > 0 && Queue.TryDequeue(out RejitRequest request))
{
if (Functions.TryGetValue(request.Address, out var func) && func.CallCounter != null)
if (Functions.TryGetValue(request.Address, out TranslatedFunction func) && func.CallCounter != null)
{
Volatile.Write(ref func.CallCounter.Value, 0);
}

View File

@ -36,7 +36,7 @@ namespace ARMeilleure.Translation
Sync = new object();
_requests = new Stack<RejitRequest>();
_requestAddresses = new HashSet<ulong>();
_requestAddresses = [];
}
/// <summary>

View File

@ -4,7 +4,6 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -142,7 +141,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="DispatchStub"/></returns>
private nint GenerateDispatchStub()
{
var context = new EmitterContext();
EmitterContext context = new();
Operand lblFallback = Label();
Operand lblEnd = Label();
@ -161,7 +160,7 @@ namespace ARMeilleure.Translation
for (int i = 0; i < _functionTable.Levels.Length; i++)
{
ref var level = ref _functionTable.Levels[i];
ref AddressTableLevel level = ref _functionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation.
@ -185,11 +184,11 @@ namespace ARMeilleure.Translation
hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64];
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@ -200,7 +199,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private nint GenerateSlowDispatchStub()
{
var context = new EmitterContext();
EmitterContext context = new();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
@ -210,11 +209,11 @@ namespace ARMeilleure.Translation
Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64];
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@ -251,7 +250,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop()
{
var context = new EmitterContext();
EmitterContext context = new();
Operand beginLbl = Label();
Operand endLbl = Label();
@ -279,9 +278,9 @@ namespace ARMeilleure.Translation
context.Return();
var cfg = context.GetControlFlowGraph();
var retType = OperandType.None;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.None;
OperandType[] argTypes = [OperandType.I64, OperandType.I64];
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
}
@ -292,7 +291,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper()
{
var context = new EmitterContext();
EmitterContext context = new();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1);
@ -303,9 +302,9 @@ namespace ARMeilleure.Translation
context.Return(returnValue);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = [OperandType.I64, OperandType.I64];
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>();
}

View File

@ -139,7 +139,7 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
OperandType[] argTypes = [OperandType.I64];
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<FpFlagsPInvokeTest>();
}

View File

@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(nint.Zero, out var spec, 0);
int res = SDL_GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0);
if (res != 0)
{

View File

@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Threading;

View File

@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

View File

@ -1,4 +1,3 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;

View File

@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
get => Marshal.PtrToStringAnsi(GetOutContext().Name);
set
{
var context = GetOutContext();
SoundIoOutStream context = GetOutContext();
if (_nameStored != nint.Zero && context.Name == _nameStored)
{
@ -129,8 +129,8 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe
{
var frameCountPtr = &nativeFrameCount;
var arenasPtr = &arenas;
int* frameCountPtr = &nativeFrameCount;
IntPtr* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr;

View File

@ -4,7 +4,6 @@ using Ryujinx.Audio.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common

View File

@ -31,19 +31,19 @@ namespace Ryujinx.Audio.Backends.CompatLayer
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static readonly long[] _defaultSurroundToStereoCoefficients = new long[4]
{
private static readonly long[] _defaultSurroundToStereoCoefficients =
[
RawQ15One,
Minus3dBInQ15,
Minus12dBInQ15,
Minus3dBInQ15,
};
Minus3dBInQ15
];
private static readonly long[] _defaultStereoToMonoCoefficients = new long[2]
{
private static readonly long[] _defaultStereoToMonoCoefficients =
[
Minus6dBInQ15,
Minus6dBInQ15,
};
Minus6dBInQ15
];
private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2;

View File

@ -164,12 +164,12 @@ namespace Ryujinx.Audio
/// <summary>
/// The default coefficients used for standard 5.1 surround to stereo downmixing.
/// </summary>
public static readonly float[] DefaultSurroundToStereoCoefficients = new float[4]
{
public static readonly float[] DefaultSurroundToStereoCoefficients =
[
1.0f,
0.707f,
0.251f,
0.707f,
};
0.707f
];
}
}

View File

@ -173,7 +173,7 @@ namespace Ryujinx.Audio.Input
// TODO: Detect if the driver supports audio input
}
return new[] { Constants.DefaultDeviceInputName };
return [Constants.DefaultDeviceInputName];
}
/// <summary>

View File

@ -167,7 +167,7 @@ namespace Ryujinx.Audio.Output
/// <returns>The list of all audio outputs name</returns>
public string[] ListAudioOuts()
{
return new[] { Constants.DefaultDeviceOutputName };
return [Constants.DefaultDeviceOutputName];
}
/// <summary>

View File

@ -10,14 +10,14 @@ namespace Ryujinx.Audio.Renderer.Device
/// <summary>
/// All the defined virtual devices.
/// </summary>
public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
{
public static readonly VirtualDevice[] Devices =
[
new("AudioStereoJackOutput", 2, true),
new("AudioBuiltInSpeakerOutput", 2, false),
new("AudioTvOutput", 6, false),
new("AudioUsbDeviceOutput", 2, true),
new("AudioExternalOutput", 6, true),
};
new("AudioExternalOutput", 6, true)
];
/// <summary>
/// The name of the <see cref="VirtualDevice"/>.

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