Add a virtual controller to merge Joy-Cons. #434
@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using Ryujinx.SDL2.Common;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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int numJoysticks = SDL_NumJoysticks();
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@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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return;
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lock (_lock)
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lock (_lock)
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{
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{
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_gamepadsIds.Remove(id);
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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else
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_gamepadsIds.Add(id);
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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}
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OnGamepadConnected?.Invoke(id);
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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{
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if (disposing)
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if (disposing)
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@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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public IGamepad GetGamepad(string id)
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{
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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if (joystickIndex == -1)
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@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
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}
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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if (gamepadHandle == nint.Zero)
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{
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{
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return null;
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return null;
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}
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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413
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
413
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@ -0,0 +1,413 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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private readonly JoyConType _joyConType;
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public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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{
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
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}
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
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}
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}
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switch (Name)
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{
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case LeftName:
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{
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_buttonsDriverMapping = _leftButtonsDriverMapping;
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_joyConType = JoyConType.Left;
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break;
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}
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case RightName:
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{
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_buttonsDriverMapping = _rightButtonsDriverMapping;
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_joyConType = JoyConType.Right;
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break;
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}
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}
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}
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private GamepadFeaturesFlag GetFeaturesFlag()
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{
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GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
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if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
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SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
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{
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result |= GamepadFeaturesFlag.Motion;
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}
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int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
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if (error == 0)
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{
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result |= GamepadFeaturesFlag.Rumble;
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}
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return result;
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}
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
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return;
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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if (durationMs == uint.MaxValue)
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
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0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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else if (durationMs > SDL_HAPTIC_INFINITY)
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{
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Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
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}
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else
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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SDL_SensorType sensorType = inputId switch
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{
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MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
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MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
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_ => SDL_SensorType.SDL_SENSOR_INVALID
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};
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|
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if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
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return Vector3.Zero;
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|
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const int ElementCount = 3;
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|
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|
unsafe
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{
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float* values = stackalloc float[ElementCount];
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|
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int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
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if (result != 0)
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return Vector3.Zero;
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|
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Vector3 value = _joyConType switch
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{
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JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
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JoyConType.Right => new Vector3(values[2], values[1], -values[0])
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|
};
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|
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return inputId switch
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{
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MotionInputId.Gyroscope => RadToDegree(value),
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MotionInputId.Accelerometer => GsToMs2(value),
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_ => value
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};
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}
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|
}
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|
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private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
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private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
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|
|
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|
public void SetConfiguration(InputConfig configuration)
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|
{
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|
lock (_userMappingLock)
|
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|
{
|
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|
_configuration = (StandardControllerInputConfig)configuration;
|
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|
|
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|
_buttonsUserMapping.Clear();
|
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|
|
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|
// First update sticks
|
||||||
|
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
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|
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||||
|
|
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|
|
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|
switch (_joyConType)
|
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{
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case JoyConType.Left:
|
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|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||||
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||||
|
break;
|
||||||
|
case JoyConType.Right:
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||||
|
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLed(uint packedRgb)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetStateSnapshot()
|
||||||
|
{
|
||||||
|
return IGamepad.GetStateSnapshot(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
|
{
|
||||||
|
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||||
|
GamepadStateSnapshot result = default;
|
||||||
|
|
||||||
|
lock (_userMappingLock)
|
||||||
|
{
|
||||||
|
if (_buttonsUserMapping.Count == 0)
|
||||||
|
return rawState;
|
||||||
|
|
||||||
|
|
||||||
|
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||||
|
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||||
|
{
|
||||||
|
if (!entry.IsValid)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Do not touch state of button already pressed
|
||||||
|
if (!result.IsPressed(entry.To))
|
||||||
|
{
|
||||||
|
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||||
|
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||||
|
|
||||||
|
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||||
|
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static float ConvertRawStickValue(short value)
|
||||||
|
{
|
||||||
|
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||||
|
|
||||||
|
return value * ConvertRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||||
|
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||||
|
{
|
||||||
|
switch (inputId)
|
||||||
|
{
|
||||||
|
case StickInputId.Left:
|
||||||
|
if (_configuration.RightJoyconStick.Joystick ==
|
||||||
|
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||||
|
return _configuration.RightJoyconStick;
|
||||||
|
else
|
||||||
|
return _configuration.LeftJoyconStick;
|
||||||
|
case StickInputId.Right:
|
||||||
|
if (_configuration.LeftJoyconStick.Joystick ==
|
||||||
|
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||||
|
return _configuration.LeftJoyconStick;
|
||||||
|
else
|
||||||
|
return _configuration.RightJoyconStick;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public (float, float) GetStick(StickInputId inputId)
|
||||||
|
{
|
||||||
|
if (inputId == StickInputId.Unbound)
|
||||||
|
return (0.0f, 0.0f);
|
||||||
|
|
||||||
|
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||||
|
{
|
||||||
|
return (0.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
(short stickX, short stickY) = GetStickXY();
|
||||||
|
|
||||||
|
float resultX = ConvertRawStickValue(stickX);
|
||||||
|
float resultY = -ConvertRawStickValue(stickY);
|
||||||
|
|
||||||
|
if (HasConfiguration)
|
||||||
|
{
|
||||||
|
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||||
|
|
||||||
|
if (joyconStickConfig != null)
|
||||||
|
{
|
||||||
|
if (joyconStickConfig.InvertStickX)
|
||||||
|
resultX = -resultX;
|
||||||
|
|
||||||
|
if (joyconStickConfig.InvertStickY)
|
||||||
|
resultY = -resultY;
|
||||||
|
|
||||||
|
if (joyconStickConfig.Rotate90CW)
|
||||||
|
{
|
||||||
|
float temp = resultX;
|
||||||
|
resultX = resultY;
|
||||||
|
resultY = -temp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||||
|
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||||
|
_ => (0.0f, 0.0f)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private (short, short) GetStickXY()
|
||||||
|
{
|
||||||
|
return (
|
||||||
|
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||||
|
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(GamepadButtonInputId inputId)
|
||||||
|
{
|
||||||
|
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
146
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
146
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
using Ryujinx.Common.Configuration.Hid;
|
||||||
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Numerics;
|
||||||
|
using static SDL2.SDL;
|
||||||
|
|
||||||
|
namespace Ryujinx.Input.SDL2
|
||||||
|
{
|
||||||
|
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||||
|
{
|
||||||
|
private StandardControllerInputConfig _configuration;
|
||||||
|
|
||||||
|
private readonly StickInputId[] _stickUserMapping =
|
||||||
|
[
|
||||||
|
StickInputId.Unbound,
|
||||||
|
StickInputId.Left,
|
||||||
|
StickInputId.Right
|
||||||
|
];
|
||||||
|
|
||||||
|
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||||
|
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||||
|
|
||||||
|
public const string Id = "JoyConPair";
|
||||||
|
string IGamepad.Id => Id;
|
||||||
|
|
||||||
|
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||||
|
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
left?.Dispose();
|
||||||
|
right?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||||
|
{
|
||||||
|
return GetStateSnapshot();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetMotionData(MotionInputId inputId)
|
||||||
|
{
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
MotionInputId.Accelerometer or
|
||||||
|
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||||
|
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||||
|
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||||
|
_ => Vector3.Zero
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public GamepadStateSnapshot GetStateSnapshot()
|
||||||
|
{
|
||||||
|
return IGamepad.GetStateSnapshot(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public (float, float) GetStick(StickInputId inputId)
|
||||||
|
{
|
||||||
|
return inputId switch
|
||||||
|
{
|
||||||
|
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||||
|
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||||
|
_ => (0, 0)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsPressed(GamepadButtonInputId inputId)
|
||||||
|
{
|
||||||
|
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||||
|
{
|
||||||
|
if (lowFrequency != 0)
|
||||||
|
{
|
||||||
|
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (highFrequency != 0)
|
||||||
|
{
|
||||||
|
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lowFrequency == 0 && highFrequency == 0)
|
||||||
|
{
|
||||||
|
left.Rumble(0, 0, durationMs);
|
||||||
|
right.Rumble(0, 0, durationMs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetConfiguration(InputConfig configuration)
|
||||||
|
{
|
||||||
|
left.SetConfiguration(configuration);
|
||||||
|
right.SetConfiguration(configuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetLed(uint packedRgb)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTriggerThreshold(float triggerThreshold)
|
||||||
|
{
|
||||||
|
left.SetTriggerThreshold(triggerThreshold);
|
||||||
|
right.SetTriggerThreshold(triggerThreshold);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsCombinable(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||||
|
return leftIndex >= 0 && rightIndex >= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||||
|
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||||
|
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||||
|
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||||
|
|
||||||
|
return (leftIndex, rightIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||||
|
{
|
||||||
|
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||||
|
if (leftIndex == -1 || rightIndex == -1)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||||
|
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||||
|
|
||||||
|
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||||
|
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -269,6 +269,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||||
{
|
{
|
||||||
_leftMotionInput = new MotionInput();
|
_leftMotionInput = new MotionInput();
|
||||||
|
_rightMotionInput = new MotionInput();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -301,7 +302,20 @@ namespace Ryujinx.Input.HLE
|
|||||||
|
|
||||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||||
{
|
{
|
||||||
_rightMotionInput = _leftMotionInput;
|
if (gamepad.Id== "JoyConPair")
|
||||||
|
{
|
||||||
|
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||||
|
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||||
|
|
||||||
|
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||||
|
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||||
|
|
||||||
|
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_rightMotionInput = _leftMotionInput;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -336,6 +350,7 @@ namespace Ryujinx.Input.HLE
|
|||||||
// Reset states
|
// Reset states
|
||||||
State = default;
|
State = default;
|
||||||
_leftMotionInput = null;
|
_leftMotionInput = null;
|
||||||
|
_rightMotionInput = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>Values are in degrees</remarks>
|
/// <remarks>Values are in degrees</remarks>
|
||||||
Gyroscope,
|
Gyroscope,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Second accelerometer.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Values are in m/s^2</remarks>
|
||||||
|
SecondAccelerometer,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Second gyroscope.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Values are in degrees</remarks>
|
||||||
|
SecondGyroscope
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||||
|
|
||||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||||
|
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||||
|
|
||||||
private bool _isRunning;
|
private bool _isRunning;
|
||||||
private uint _refereceCount;
|
private uint _refereceCount;
|
||||||
private Thread _worker;
|
private Thread _worker;
|
||||||
|
|
||||||
|
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||||
public event Action<int, int> OnJoyStickConnected;
|
public event Action<int, int> OnJoyStickConnected;
|
||||||
public event Action<int> OnJoystickDisconnected;
|
public event Action<int> OnJoystickDisconnected;
|
||||||
|
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||||
|
|
||||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||||
|
|
||||||
@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
|||||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
Logger.Error?.PrintMsg(LogClass.Application,
|
||||||
|
"Couldn't change the state of game controller events.");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||||
{
|
{
|
||||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
Logger.Error?.PrintMsg(LogClass.Application,
|
||||||
|
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||||
@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
|||||||
|
|
||||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||||
}
|
}
|
||||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||||
|
{
|
||||||
|
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||||
|
}
|
||||||
|
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||||
|
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||||
{
|
{
|
||||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user