WIP V2: Experimental: Metal backend #441
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Metal
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levels.length = (ulong)Info.Levels;
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NSRange slices;
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slices.location = (ulong)firstLayer;
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slices.length = (ulong)Info.Depth;
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slices.length = (ulong)info.GetDepthOrLayers();
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var swizzle = GetSwizzle(info, pixelFormat);
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