WIP V2: Experimental: Metal backend #441
@ -378,7 +378,7 @@ namespace Ryujinx.Graphics.Metal
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if (type == GAL.IndexType.UByte)
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{
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_currentState.IndexType = MTLIndexType.UInt16;
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_currentState.IndexBufferOffset = (ulong)buffer.Offset;
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_currentState.IndexBufferOffset = 0;
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_currentState.IndexBuffer = _bufferManager.GetBufferI8ToI16(_pipeline.Cbs, buffer.Handle, buffer.Offset, buffer.Size);
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}
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else
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