WIP V2: Experimental: Metal backend #441
@ -186,6 +186,10 @@ namespace Ryujinx.Graphics.Metal
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descriptor.ColorAttachments.SetObject(colorAttachment, 0);
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var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
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_renderEncoderState = new RenderEncoderState(
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_helperShaders.BlitShader.VertexFunction,
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_helperShaders.BlitShader.FragmentFunction,
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_device);
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_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
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var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
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