WIP V2: Experimental: Metal backend #441

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GreemDev merged 369 commits from new-metal into master 2024-12-24 06:55:16 +00:00
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@ -474,6 +474,9 @@ namespace Ryujinx.Graphics.Metal
private void BlitDepthStencilDraw(Texture src, bool isDepth) private void BlitDepthStencilDraw(Texture src, bool isDepth)
{ {
// TODO: Check this https://github.com/Ryujinx/Ryujinx/pull/5003/
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
string debugGroupName; string debugGroupName;
if (isDepth) if (isDepth)