WIP V2: Experimental: Metal backend #441
@ -474,6 +474,9 @@ namespace Ryujinx.Graphics.Metal
|
|||||||
|
|
||||||
private void BlitDepthStencilDraw(Texture src, bool isDepth)
|
private void BlitDepthStencilDraw(Texture src, bool isDepth)
|
||||||
{
|
{
|
||||||
|
// TODO: Check this https://github.com/Ryujinx/Ryujinx/pull/5003/
|
||||||
|
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
|
||||||
|
|
||||||
string debugGroupName;
|
string debugGroupName;
|
||||||
|
|
||||||
if (isDepth)
|
if (isDepth)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user