WIP V2: Experimental: Metal backend #441
@ -326,7 +326,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetDepthTest(DepthTestDescriptor depthTest)
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{
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var depthStencilState = _renderEncoderState.UpdateDepthState(
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depthTest.TestEnable ? MTLCompareFunction.Always : depthTest.Func.Convert(),
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depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always,
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depthTest.WriteEnable);
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if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
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