WIP V2: Experimental: Metal backend #441

Merged
GreemDev merged 369 commits from new-metal into master 2024-12-24 06:55:16 +00:00
2 changed files with 2 additions and 7 deletions
Showing only changes of commit d5437f3dbf - Show all commits

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@ -416,11 +416,6 @@ namespace Ryujinx.Graphics.Metal
{
int maxScissors = Math.Min(regions.Length, _currentState.Viewports.Length);
if (maxScissors == 0)
{
return;
}
_currentState.Scissors = new MTLScissorRect[maxScissors];
for (int i = 0; i < maxScissors; i++)

View File

@ -74,8 +74,8 @@ namespace Ryujinx.Graphics.Metal
_pipeline.SetProgram(_programColorBlit);
// Viewport and scissor needs to be set before render pass begin so as not to bind the old ones
//_pipeline.SetViewports([]);
//_pipeline.SetScissors([]);
_pipeline.SetViewports([]);
_pipeline.SetScissors([]);
_pipeline.SetRenderTargets([destination], null);
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, source, new Sampler(sampler));
_pipeline.SetPrimitiveTopology(PrimitiveTopology.Triangles);