WIP V2: Experimental: Metal backend #441

Merged
GreemDev merged 369 commits from new-metal into master 2024-12-24 06:55:16 +00:00
2 changed files with 2 additions and 1 deletions
Showing only changes of commit db24e0f6fe - Show all commits

View File

@ -180,6 +180,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
// TODO: check if it's needed
context.AppendLine("float4 position [[position]];");
context.AppendLine("bool front_facing [[front_facing]];");
}
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))

View File

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool),
IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
IoVariable.InstanceId => ("instance_id", AggregateType.S32),
IoVariable.InvocationId => ("INVOCATION_ID", AggregateType.S32),