WIP: SDL3 #533
@ -49,14 +49,6 @@ namespace Ryujinx.Audio.Backends.SDL3
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private static bool IsSupportedInternal()
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{
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var devices = SDL_GetAudioPlaybackDevices(out int count);
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var joystickIDs = new int[count];
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Marshal.Copy(devices, joystickIDs, 0, count);
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for (int i = 0; i < count; ++i)
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{
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Console.WriteLine(joystickIDs[i]);
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}
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var device = OpenStream(SampleFormat.PcmInt16, Constants.TargetSampleRate, Constants.ChannelCountMax,
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Constants.TargetSampleCount, null);
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@ -147,11 +139,9 @@ namespace Ryujinx.Audio.Backends.SDL3
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return 0;
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}
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Console.WriteLine(SDL_GetAudioDeviceName(device));
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bool isValid = false;
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if (SDL_GetAudioDeviceFormat(device, out SDL_AudioSpec got, out int i))
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{
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Console.WriteLine(got.freq);
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isValid = got.format == desired.format && got.freq == desired.freq &&
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got.channels == desired.channels;
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}
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@ -151,7 +151,6 @@ namespace Ryujinx.Audio.Backends.SDL3
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public override void QueueBuffer(AudioBuffer buffer)
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{
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Console.WriteLine(buffer);
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EnsureAudioStreamSetup(buffer);
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if (_outputStream != 0)
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4
src/Ryujinx.Input.SDL3/GamepadInfo.cs
Normal file
4
src/Ryujinx.Input.SDL3/GamepadInfo.cs
Normal file
@ -0,0 +1,4 @@
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namespace Ryujinx.Input.SDL3
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{
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public record GamepadInfo(string driverId, nint gamepadHandle);
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}
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@ -60,13 +60,13 @@ namespace Ryujinx.Input.SDL3
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private float _triggerThreshold;
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public SDL3Gamepad(nint gamepadHandle, string driverId)
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public SDL3Gamepad(GamepadInfo gamepadInfo)
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{
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_gamepadHandle = gamepadHandle;
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_gamepadHandle = gamepadInfo.gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(20);
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Name = SDL_GetGamepadName(_gamepadHandle);
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Id = driverId;
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Id = gamepadInfo.driverId;
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Features = GetFeaturesFlag();
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_triggerThreshold = 0.0f;
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@ -181,8 +181,7 @@ namespace Ryujinx.Input.SDL3
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private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
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//TODO: miss constant SDL_STANDARD_GRAVITY 9.80665f
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private static Vector3 GsToMs2(Vector3 gs) => gs / 9.80665f;
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private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
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public void SetConfiguration(InputConfig configuration)
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{
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@ -4,7 +4,6 @@ using Ryujinx.SDL3.Common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using static SDL3.SDL;
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@ -13,7 +12,7 @@ namespace Ryujinx.Input.SDl3
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{
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public class SDL3GamepadDriver : IGamepadDriver
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{
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private readonly Dictionary<uint, string> _gamepadsInstanceIdsMapping;
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private readonly Dictionary<uint, GamepadInfo> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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@ -35,7 +34,7 @@ namespace Ryujinx.Input.SDl3
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public SDL3GamepadDriver()
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{
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_gamepadsInstanceIdsMapping = new Dictionary<uint, string>();
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_gamepadsInstanceIdsMapping = new Dictionary<uint, GamepadInfo>();
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_gamepadsIds = new List<string>();
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SDL3Driver.Instance.Initialize();
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@ -43,20 +42,19 @@ namespace Ryujinx.Input.SDl3
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SDL3Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL3Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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IntPtr joystickArray = SDL_GetJoysticks(out int count);
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var joystickIDs = new int[count];
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Marshal.Copy(joystickArray, joystickIDs, 0, count);
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for (int i = 0; i < count; i++)
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{
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HandleJoyStickConnected((uint)joystickIDs[i]);
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}
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// IntPtr joystickArray = SDL_GetJoysticks(out int count);
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//
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// var joystickIDs = new int[count];
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// Marshal.Copy(joystickArray, joystickIDs, 0, count);
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//
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// for (int i = 0; i < count; i++)
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// {
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// HandleJoyStickConnected((uint)joystickIDs[i]);
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// }
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}
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private string GenerateGamepadId(uint joystickIndex)
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{
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int bufferSize = 33;
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Span<byte> pszGUID = stackalloc byte[bufferSize];
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SDL_GUIDToString(SDL_GetJoystickGUIDForID(joystickIndex), pszGUID, bufferSize);
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@ -82,23 +80,24 @@ namespace Ryujinx.Input.SDl3
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return id;
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}
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private uint GetJoystickIndexByGamepadId(string id)
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private GamepadInfo GetJoystickIndexByGamepadId(string id)
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{
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lock (_lock)
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{
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return _gamepadsInstanceIdsMapping.FirstOrDefault(x=>x.Value == id).Key;
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return _gamepadsInstanceIdsMapping.FirstOrDefault(x => x.Value.driverId == id).Value;
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}
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}
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private void HandleJoyStickDisconnected(uint joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out GamepadInfo gamepadInfo))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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_gamepadsIds.Remove(gamepadInfo.driverId);
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SDL_CloseGamepad(gamepadInfo.gamepadHandle);
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if (!SDL3JoyConPair.IsCombinable(_gamepadsInstanceIdsMapping))
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{
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_gamepadsIds.Remove(SDL3JoyConPair.Id);
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@ -106,38 +105,35 @@ namespace Ryujinx.Input.SDl3
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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OnGamepadDisconnected?.Invoke(gamepadInfo.driverId);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL3JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(uint joystickInstanceId)
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private void HandleJoyStickConnected(uint gamepadInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGamepad(joystickInstanceId))
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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if (_gamepadsInstanceIdsMapping.ContainsKey(gamepadInstanceId))
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{
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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return;
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}
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string id = GenerateGamepadId(joystickInstanceId);
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string id = GenerateGamepadId(gamepadInstanceId);
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if (id == null)
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{
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return;
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}
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if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
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if (_gamepadsInstanceIdsMapping.TryAdd(gamepadInstanceId, new GamepadInfo(id, SDL_OpenGamepad(gamepadInstanceId))))
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{
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lock (_lock)
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{
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if (joystickInstanceId <= _gamepadsIds.FindLastIndex(_ => true))
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if (gamepadInstanceId <= _gamepadsIds.FindLastIndex(_ => true))
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{
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// _gamepadsIds.Insert(joystickDeviceId, id);
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}
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@ -159,7 +155,6 @@ namespace Ryujinx.Input.SDl3
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(uint joystickDeviceId, SDL_JoyBatteryEvent joyBatteryEvent)
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{
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@ -205,27 +200,18 @@ namespace Ryujinx.Input.SDl3
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}
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}
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var instanceId = GetJoystickIndexByGamepadId(id);
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if (instanceId == nint.Zero)
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var gamepadInfo = GetJoystickIndexByGamepadId(id);
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if (gamepadInfo == null)
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{
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return null;
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}
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nint gamepadHandle = SDL_OpenGamepad(instanceId);
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if (gamepadHandle == nint.Zero)
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if (SDL3JoyCon.IsJoyCon(gamepadInfo.gamepadHandle))
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{
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return null;
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return new SDL3JoyCon(gamepadInfo);
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}
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Console.WriteLine(SDL_GetGamepadName(gamepadHandle));
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if (SDL_GetGamepadName(gamepadHandle).StartsWith(SDL3JoyCon.Prefix))
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{
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return new SDL3JoyCon(gamepadHandle, id);
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}
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return new SDL3Gamepad(gamepadHandle, id);
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return new SDL3Gamepad(gamepadInfo);
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}
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}
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}
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@ -67,20 +67,20 @@ namespace Ryujinx.Input.SDL3
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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private readonly JoyConType _joyConType;
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public SDL3JoyCon(nint gamepadHandle, string driverId)
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public SDL3JoyCon(GamepadInfo gamepadInfo)
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{
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_gamepadHandle = gamepadHandle;
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_gamepadHandle = gamepadInfo.gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GetGamepadName(_gamepadHandle);
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Id = driverId;
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Id = gamepadInfo.driverId;
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Features = GetFeaturesFlag();
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Console.WriteLine(Name+": "+Features);
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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@ -118,7 +118,6 @@ namespace Ryujinx.Input.SDL3
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private GamepadFeaturesFlag GetFeaturesFlag()
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{
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GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
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if (SDL_GamepadHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) &&
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SDL_GamepadHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO))
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{
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@ -141,8 +140,7 @@ namespace Ryujinx.Input.SDL3
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_CloseGamepad(_gamepadHandle);
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// SDL_CloseGamepad(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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}
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}
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@ -210,9 +208,7 @@ namespace Ryujinx.Input.SDL3
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}
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private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
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//TODO: miss constant SDL_STANDARD_GRAVITY 9.80665f
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private static Vector3 GsToMs2(Vector3 gs) => gs / 9.80665f;
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private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
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public void SetConfiguration(InputConfig configuration)
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{
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@ -416,5 +412,11 @@ namespace Ryujinx.Input.SDL3
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// }
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return SDL_GetGamepadButton(_gamepadHandle, button);
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}
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public static bool IsJoyCon(IntPtr gamepadHandle)
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{
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var gamepadName = SDL_GetGamepadName(gamepadHandle);
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return gamepadName is LeftName or RightName;
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}
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}
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}
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@ -101,41 +101,32 @@ namespace Ryujinx.Input.SDL3
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right.SetTriggerThreshold(triggerThreshold);
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}
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public static bool IsCombinable(Dictionary<uint, string> gamepadsInstanceIdsMapping)
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public static bool IsCombinable(Dictionary<uint, GamepadInfo> gamepadsInstanceIdsMapping)
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{
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(uint leftIndex, uint rightIndex) = DetectJoyConPair(gamepadsInstanceIdsMapping);
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return leftIndex != 0 && rightIndex != 0;
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(GamepadInfo leftGamepadInfo, GamepadInfo rightGamepadInfo) = DetectJoyConPair(gamepadsInstanceIdsMapping);
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return leftGamepadInfo != null && rightGamepadInfo != null;
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}
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private static (uint leftInstance, uint rightInstance) DetectJoyConPair(
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Dictionary<uint, string> gamepadsInstanceIdsMapping)
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private static (GamepadInfo leftGamepadInfo, GamepadInfo rightGamepadInfo) DetectJoyConPair(
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Dictionary<uint, GamepadInfo> gamepadsInstanceIdsMapping)
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{
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var leftInstance = gamepadsInstanceIdsMapping
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.FirstOrDefault(item => SDL_GetGamepadNameForID(item.Key) == SDL3JoyCon.LeftName).Key;
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var rightInstance = gamepadsInstanceIdsMapping
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.FirstOrDefault(item => SDL_GetGamepadNameForID(item.Key) == SDL3JoyCon.RightName).Key;
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var leftGamepadInfo = gamepadsInstanceIdsMapping
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.FirstOrDefault(item => SDL_GetGamepadNameForID(item.Key) == SDL3JoyCon.LeftName).Value;
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var rightGamepadInfo = gamepadsInstanceIdsMapping
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.FirstOrDefault(item => SDL_GetGamepadNameForID(item.Key) == SDL3JoyCon.RightName).Value;
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return (leftInstance, rightInstance);
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return (leftGamepadInfo, rightGamepadInfo);
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}
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public static IGamepad GetGamepad(Dictionary<uint, string> gamepadsInstanceIdsMapping)
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public static IGamepad GetGamepad(Dictionary<uint, GamepadInfo> gamepadsInstanceIdsMapping)
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{
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(uint leftInstance, uint rightInstance) = DetectJoyConPair(gamepadsInstanceIdsMapping);
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if (leftInstance == 0 || rightInstance == 0)
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(GamepadInfo leftGamepadInfo, GamepadInfo rightGamepadInfo) = DetectJoyConPair(gamepadsInstanceIdsMapping);
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if (leftGamepadInfo == null || rightGamepadInfo == null)
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{
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return null;
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}
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nint leftGamepadHandle = SDL_OpenGamepad(leftInstance);
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nint rightGamepadHandle = SDL_OpenGamepad(rightInstance);
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if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
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{
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return null;
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}
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return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadHandle, gamepadsInstanceIdsMapping[leftInstance]),
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new SDL3JoyCon(rightGamepadHandle, gamepadsInstanceIdsMapping[rightInstance]));
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return new SDL3JoyConPair(new SDL3JoyCon(leftGamepadInfo), new SDL3JoyCon(rightGamepadInfo));
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}
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}
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}
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|
@ -8049,5 +8049,5 @@ public static unsafe partial class SDL
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public static partial int SDL_EnterAppMainCallbacks(int argc, IntPtr argv, SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit);
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public const uint SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK = 0xFFFFFFFFu;
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public const float SDL_STANDARD_GRAVITY = 9.80665f;
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}
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|
@ -25,7 +25,8 @@ namespace Ryujinx.SDL3.Common
|
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|
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public static Action<Action> MainThreadDispatcher { get; set; }
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|
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private const SDL_InitFlags SdlInitFlags = SDL_InitFlags.SDL_INIT_GAMEPAD | SDL_InitFlags.SDL_INIT_AUDIO;
|
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private const SDL_InitFlags SdlInitFlags = SDL_InitFlags.SDL_INIT_GAMEPAD | SDL_InitFlags.SDL_INIT_AUDIO |
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SDL_InitFlags.SDL_INIT_VIDEO;
|
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|
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private bool _isRunning;
|
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private uint _refereceCount;
|
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@ -123,16 +124,15 @@ namespace Ryujinx.SDL3.Common
|
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private void HandleSDLEvent(ref SDL_Event evnt)
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{
|
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var type = (SDL_EventType)evnt.type;
|
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if (type == SDL_EventType.SDL_EVENT_JOYSTICK_ADDED)
|
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if (type == SDL_EventType.SDL_EVENT_GAMEPAD_ADDED)
|
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{
|
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|
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uint instanceId = evnt.jdevice.which;
|
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|
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Logger.Debug?.Print(LogClass.Application, $"Added joystick instance id {instanceId}");
|
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|
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OnJoyStickConnected?.Invoke(instanceId);
|
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}
|
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else if (type == SDL_EventType.SDL_EVENT_JOYSTICK_REMOVED)
|
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else if (type == SDL_EventType.SDL_EVENT_GAMEPAD_REMOVED)
|
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{
|
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uint instanceId = evnt.jdevice.which;
|
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|
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@ -144,7 +144,8 @@ namespace Ryujinx.SDL3.Common
|
||||
{
|
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OnJoyBatteryUpdated?.Invoke(evnt.jbattery.which, evnt.jbattery);
|
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}
|
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else if (type is >= SDL_EventType.SDL_EVENT_WINDOW_FIRST and <= SDL_EventType.SDL_EVENT_WINDOW_LAST or SDL_EventType.SDL_EVENT_MOUSE_BUTTON_DOWN
|
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else if (type is >= SDL_EventType.SDL_EVENT_WINDOW_FIRST and <= SDL_EventType.SDL_EVENT_WINDOW_LAST
|
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or SDL_EventType.SDL_EVENT_MOUSE_BUTTON_DOWN
|
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or SDL_EventType.SDL_EVENT_MOUSE_BUTTON_UP)
|
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{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
|
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Block a user