Implement VP9 loop filtering #550
@ -110,6 +110,11 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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cm.SetMvs(mvsIn);
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if (cm.Lf.FilterLevel != 0 && cm.SkipLoopFilter == 0)
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{
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LoopFilter.LoopFilterFrameInit(ref cm, cm.Lf.FilterLevel);
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}
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fixed (byte* dataPtr = bitstream)
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{
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try
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