Fix LED turning on in input settings, despite TurnOffLed being set to true #583
@ -252,7 +252,8 @@ namespace Ryujinx.Ava.UI.Views.Input
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if (!args.NewColor.HasValue) return;
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if (!args.NewColor.HasValue) return;
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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if (!cVm.Config.EnableLedChanging) return;
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if (cVm.Config.TurnOffLed) return;
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cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
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cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
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}
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}
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@ -260,7 +261,8 @@ namespace Ryujinx.Ava.UI.Views.Input
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{
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{
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (DataContext is not ControllerInputViewModel cVm) return;
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if (!cVm.Config.EnableLedChanging) return;
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if (!cVm.Config.EnableLedChanging) return;
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if (cVm.Config.TurnOffLed) return;
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cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
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cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
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}
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}
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}
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}
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