Initial Implementation of SSBU PlayReport usage! #638
@ -112,8 +112,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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if (values.Matched.ContainsKey("adv_slot"))
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{
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return
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$"Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
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return "Playing Adventure Mode"; // Doing this as it can be a placeholder until we can grab the character.
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}
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// Check if we have a match_mode at this point, if not, go to default.
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@ -266,10 +265,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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if (player.Key.StartsWith("player_") && player.Key.EndsWith("_fighter") &&
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player.Value.BoxedValue is not null)
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{
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int playerNumber = int.Parse(player.Key.Split('_')[1]);
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if (!int.TryParse(player.Key.Split('_')[1], out int playerNumber))
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continue;
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string character = SuperSmashBrosUltimate_Character(player.Value);
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int? rank = values.Matched.TryGetValue($"player_{playerNumber}_rank", out Value rankValue)
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? (int)rankValue.BoxedValue
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? rankValue.IntValue
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: null;
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players.Add((character, playerNumber, rank));
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@ -278,6 +279,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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players = players.OrderBy(p => p.Rank ?? int.MaxValue).ToList();
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return players.Count > 4
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? $"{players.Count} Players - " + string.Join(", ",
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players.Take(3).Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"))
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: string.Join(", ", players.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"));
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string RankMedal(int? rank) => rank switch
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{
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0 => "🥇",
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@ -285,11 +291,6 @@ namespace Ryujinx.Ava.Utilities.PlayReport
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2 => "🥉",
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_ => ""
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};
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return players.Count > 4
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? $"{players.Count} Players - " + string.Join(", ",
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players.Take(3).Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"))
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: string.Join(", ", players.Select(p => $"{p.Character}({p.PlayerNumber}){RankMedal(p.Rank)}"));
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}
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}
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}
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