diff --git a/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs
index 814a48e53..c04cfac77 100644
--- a/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs
+++ b/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs
@@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
///
/// The current version of the file format
///
- public const int CurrentVersion = 67;
+ public const int CurrentVersion = 68;
///
/// Version of the configuration file format
diff --git a/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs b/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs
index e735c287b..c810b9275 100644
--- a/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs
+++ b/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs
@@ -438,7 +438,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
(64, static cff => cff.LoggingEnableAvalonia = false),
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
- (67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
+ (67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing),
+ (68, static cff => cff.CustomVSyncInterval = 60)
);
}
}
diff --git a/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs b/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs
index 02a91e51d..d7c132966 100644
--- a/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs
+++ b/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs
@@ -187,7 +187,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
EnableHardwareAcceleration.Value = true;
HideCursor.Value = HideCursorMode.OnIdle;
Graphics.VSyncMode.Value = VSyncMode.Switch;
- Graphics.CustomVSyncInterval.Value = 120;
+ Graphics.CustomVSyncInterval.Value = 60;
Graphics.EnableCustomVSyncInterval.Value = false;
Graphics.EnableShaderCache.Value = true;
Graphics.EnableTextureRecompression.Value = false;