diff --git a/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs b/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs index 814a48e53..c04cfac77 100644 --- a/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs +++ b/src/Ryujinx/Utilities/Configuration/ConfigurationFileFormat.cs @@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Utilities.Configuration /// /// The current version of the file format /// - public const int CurrentVersion = 67; + public const int CurrentVersion = 68; /// /// Version of the configuration file format diff --git a/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs b/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs index e735c287b..c810b9275 100644 --- a/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs +++ b/src/Ryujinx/Utilities/Configuration/ConfigurationState.Migration.cs @@ -438,7 +438,8 @@ namespace Ryujinx.Ava.Utilities.Configuration (64, static cff => cff.LoggingEnableAvalonia = false), (65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off), (66, static cff => cff.DisableInputWhenOutOfFocus = false), - (67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing) + (67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing), + (68, static cff => cff.CustomVSyncInterval = 60) ); } } diff --git a/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs b/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs index 02a91e51d..d7c132966 100644 --- a/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs +++ b/src/Ryujinx/Utilities/Configuration/ConfigurationState.cs @@ -187,7 +187,7 @@ namespace Ryujinx.Ava.Utilities.Configuration EnableHardwareAcceleration.Value = true; HideCursor.Value = HideCursorMode.OnIdle; Graphics.VSyncMode.Value = VSyncMode.Switch; - Graphics.CustomVSyncInterval.Value = 120; + Graphics.CustomVSyncInterval.Value = 60; Graphics.EnableCustomVSyncInterval.Value = false; Graphics.EnableShaderCache.Value = true; Graphics.EnableTextureRecompression.Value = false;