Feature: Auto-Assign Controllers #706

Open
uncavo-hdmi wants to merge 31 commits from uncavo-hdmi/auto-assign-controller into master
19 changed files with 501 additions and 11 deletions

View File

@ -95,7 +95,7 @@ namespace Ryujinx.Input.SDL2
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
{
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))

View File

@ -14,6 +14,7 @@ using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
using PlayerIndex = Ryujinx.HLE.HOS.Services.Hid.PlayerIndex;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
@ -38,6 +39,8 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse;
private Switch _device;
public bool AutoAssignEnabled { get; set; } = false;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
{
_controllers = new NpadController[MaxControllers];
@ -84,12 +87,14 @@ namespace Ryujinx.Input.HLE
}
}
if (AutoAssignEnabled) return;
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
}
private void HandleOnGamepadConnected(string id)
{
if (AutoAssignEnabled) return;
// Force input reload
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
}
@ -171,7 +176,7 @@ namespace Ryujinx.Input.HLE
_device.Hid.RefreshInputConfig(validInputs);
}
}
public void UnblockInputUpdates()
{
lock (_lock)
@ -202,11 +207,13 @@ namespace Ryujinx.Input.HLE
}
}
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
AutoAssignEnabled = enableAutoAssign;
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
}

View File

@ -463,7 +463,7 @@ namespace Ryujinx.Ava
DisplaySleep.Prevent();
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse, ConfigurationState.Instance.Hid.EnableAutoAssign);
TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true;

View File

@ -147,6 +147,31 @@
"zh_TW": "滑鼠直接存取"
}
},
{
"ID": "SettingsTabInputAutoAssign",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Auto-assign controllers",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Assegnamento controller automatico",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabSystemMemoryManagerMode",
"Translations": {
@ -16222,6 +16247,31 @@
"zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後觸控螢幕功能可能無法使用。\n\n如果不確定請保持關閉狀態。"
}
},
{
"ID": "AutoAssignTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Automatic controllers assignment support.\n\nAutomatically assigns connected controllers to each player.\n\nManual configuration remains available, even when this option is activated.\n\nLeave OFF if you prefer to manually assign controllers.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "Supporto per l'assegnazione automatica dei controller.\n\nAssegna automaticamente i controller connessi a ciascun giocatore.\n\nÈ possibile configurare manualmente i controller anche quando questa opzione è attivata.\n\nLascia disattivato se preferisci assegnare i controller manualmente.",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": "。"
}
},
{
"ID": "RegionTooltip",
"Translations": {
@ -24298,4 +24348,4 @@
}
}
]
}
}

View File

@ -46,6 +46,7 @@ namespace Ryujinx.Headless
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static bool _enableAutoAssign;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -230,6 +231,7 @@ namespace Ryujinx.Headless
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
_enableAutoAssign = option.EnableAutoAssign;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@ -371,7 +373,7 @@ namespace Ryujinx.Headless
DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse, _enableAutoAssign);
_window.Execute();

View File

@ -26,6 +26,9 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(EnableMouse)))
EnableMouse = configurationState.Hid.EnableMouse;
if (NeedsOverride(nameof(EnableAutoAssign)))
EnableAutoAssign = configurationState.Hid.EnableAutoAssign;
if (NeedsOverride(nameof(HideCursorMode)))
HideCursorMode = configurationState.HideCursor;
@ -272,6 +275,9 @@ namespace Ryujinx.Headless
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("enable-auto-assign", Required = false, Default = false, HelpText = "Enable or disable auto-assigning controllers to players.")]
public bool EnableAutoAssign { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }

View File

@ -119,7 +119,7 @@ namespace Ryujinx.Headless
SDL2Driver.Instance.Initialize();
}
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse)
public void Initialize(Switch device, List<InputConfig> inputConfigs, bool enableKeyboard, bool enableMouse, bool enableAutoAssign)
{
Device = device;
@ -132,7 +132,7 @@ namespace Ryujinx.Headless
Renderer = renderer;
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse);
NpadManager.Initialize(device, inputConfigs, enableKeyboard, enableMouse, enableAutoAssign);
TouchScreenManager.Initialize(device);
}

View File

@ -0,0 +1,75 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Input
{
public class AutoAssignController
{
private readonly InputManager _inputManager;
private readonly MainWindowViewModel _viewModel;
private readonly ConfigurationState _configurationState;
public event Action ConfigurationUpdated;
public AutoAssignController(InputManager inputManager, MainWindowViewModel mainWindowViewModel)
{
_inputManager = inputManager;
_viewModel = mainWindowViewModel;
_configurationState = ConfigurationState.Instance;
_inputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_inputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
RefreshControllers();
}
private void HandleOnGamepadConnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad connected: {id}");
RefreshControllers();
}
private void HandleOnGamepadDisconnected(string id)
{
Logger.Warning?.Print(LogClass.Application, $"Gamepad disconnected: {id}");
RefreshControllers();
}
public void RefreshControllers()
{
if (!_configurationState.Hid.EnableAutoAssign) return;
List<IGamepad> controllers = _inputManager.GamepadDriver.GetGamepads().ToList();
List<InputConfig> oldConfig = _configurationState.Hid.InputConfig.Value.Where(x => x != null).ToList();
List<InputConfig> newConfig = ControllerAssignmentManager.GetConfiguredControllers(
controllers, oldConfig, out bool hasNewControllersConnected);
_viewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, _configurationState.Hid.EnableKeyboard, _configurationState.Hid.EnableMouse);
if (!hasNewControllersConnected)
{
// there is no *new* controller, we must switch the order of the controllers in
// oldConfig to match the new order since probably a controller was disconnected
// or an old controller was reconnected
newConfig = ControllerAssignmentManager.ReorderControllers(newConfig, oldConfig);
}
_configurationState.Hid.InputConfig.Value = newConfig;
// we want to save the configuration only if a *new* controller was connected
if(hasNewControllersConnected)
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
ConfigurationUpdated?.Invoke();
}
}
}

View File

@ -0,0 +1,274 @@
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Input;
using System.Collections.Generic;
using System.Linq;
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
namespace Ryujinx.Ava.Input
{
public static class ControllerAssignmentManager
{
private static readonly uint[] _playerColors =
[
0xFF0000FF, // Player 1 - Blue
0xFFFF0000, // Player 2 - Red
0xFF00FF00, // Player 3 - Green
0xFFFFFF00, // Player 4 - Yellow
0xFFFF00FF, // Player 5 - Magenta
0xFFFFA500, // Player 6 - Orange
0xFF00FFFF, // Player 7 - Cyan
0xFF800080 // Player 8 - Purple
];
private const int MaxControllers = 9;
public static List<InputConfig> ReorderControllers(List<InputConfig> newConfig, List<InputConfig> oldConfig)
{
if(newConfig == null || oldConfig == null || newConfig.Count == 0 || oldConfig.Count == 0) return [];
List<InputConfig> reorderedConfig = oldConfig.Select(config => new GamepadInputConfig(config).GetConfig()).ToList();
foreach (var config in newConfig)
{
InputConfig substitute = reorderedConfig.FirstOrDefault(x => x.Id == config.Id);
InputConfig toBeReplaced = reorderedConfig.FirstOrDefault(x => x.PlayerIndex == config.PlayerIndex);
if (substitute == null || toBeReplaced == null || substitute.PlayerIndex == toBeReplaced.PlayerIndex) continue;
(substitute.PlayerIndex, toBeReplaced.PlayerIndex) = (toBeReplaced.PlayerIndex, substitute.PlayerIndex);
}
return reorderedConfig;
}
public static List<InputConfig> GetConfiguredControllers(
List<IGamepad> controllers,
List<InputConfig> oldConfig,
out bool hasNewControllersConnected)
{
if(controllers == null || controllers.Count == 0)
{
hasNewControllersConnected = false;
return [];
}
Dictionary<string, InputConfig> oldConfigMap = oldConfig
.Where(c => c?.Id != null)
.ToDictionary(x => x.Id);
Dictionary<int, InputConfig> playerIndexMap = new();
HashSet<int> usedIndices = [];
int recognizedControllersCount = 0;
List<IGamepad> remainingControllers = controllers.Where(c => c?.Id != null).ToList();
// Add controllers with existing configurations
AddExistingControllers(remainingControllers, oldConfigMap, playerIndexMap, usedIndices, ref recognizedControllersCount);
// Add new controllers
AddNewControllers(remainingControllers, playerIndexMap, usedIndices);
List<InputConfig> orderedConfigs = playerIndexMap
.OrderBy(x => x.Key)
.Select(x => x.Value)
.ToList();
// Update player indices and LED colors
UpdatePlayerIndicesAndLEDs(orderedConfigs);
hasNewControllersConnected = controllers.Count > recognizedControllersCount;
return orderedConfigs;
}
private static void AddExistingControllers(
List<IGamepad> controllers,
Dictionary<string, InputConfig> oldConfigMap,
Dictionary<int, InputConfig> playerIndexMap,
HashSet<int> usedIndices,
ref int recognizedControllersCount)
{
foreach (var controller in controllers.ToList())
{
if (!oldConfigMap.TryGetValue(controller.Id, out InputConfig existingConfig))
{
continue;
}
int desiredIndex = (int)existingConfig.PlayerIndex;
// Ensure the index is valid and available
if (desiredIndex < 0 || desiredIndex >= MaxControllers || usedIndices.Contains(desiredIndex))
{
desiredIndex = GetFirstAvailableIndex(usedIndices);
}
if(desiredIndex == -1) continue;
InputConfig config = new GamepadInputConfig(existingConfig).GetConfig();
config.PlayerIndex = (PlayerIndex)desiredIndex;
usedIndices.Add(desiredIndex);
playerIndexMap[desiredIndex] = config;
recognizedControllersCount++;
controllers.Remove(controller);
}
}
private static void AddNewControllers(
List<IGamepad> controllers,
Dictionary<int, InputConfig> playerIndexMap,
HashSet<int> usedIndices)
{
foreach (var controller in controllers)
{
InputConfig config = CreateConfigFromController(controller);
int freeIndex = GetFirstAvailableIndex(usedIndices);
config.PlayerIndex = (PlayerIndex)freeIndex;
usedIndices.Add(freeIndex);
playerIndexMap[freeIndex] = config;
}
}
private static int GetFirstAvailableIndex(HashSet<int> usedIndices)
{
for (int i = 0; i < MaxControllers; i++)
{
if (!usedIndices.Contains(i)) return i;
}
return -1; // Should not happen unless MaxControllers is exceeded
}
private static void UpdatePlayerIndicesAndLEDs(List<InputConfig> orderedConfigs)
{
for (int index = 0; index < orderedConfigs.Count; index++)
{
orderedConfigs[index].PlayerIndex = (PlayerIndex)index;
if (orderedConfigs[index] is not StandardControllerInputConfig standardConfig ||
standardConfig.Led.UseRainbow)
{
continue;
}
Logger.Warning?.Print(LogClass.Application, $"Setting color for Player{index + 1}");
standardConfig.Led = new LedConfigController
{
EnableLed = true,
LedColor = _playerColors[index]
};
}
}
private static InputConfig CreateConfigFromController(IGamepad controller)
{
if (controller == null) return null;
Logger.Warning?.Print(LogClass.Application, $"Creating config for controller: {controller.Id}");
string id = controller.Id.Split(" ")[0];
bool isNintendoStyle = controller.Name.Contains("Nintendo");
ControllerType controllerType;
if (isNintendoStyle && !controller.Name.Contains("(L/R)"))
{
if (controller.Name.Contains("(L)"))
{
controllerType = ControllerType.JoyconLeft;
}
else if (controller.Name.Contains("(R)"))
{
controllerType = ControllerType.JoyconRight;
}
else
{
controllerType = ControllerType.ProController;
}
}
else
{
// if it's not a nintendo controller, we assume it's a pro controller or a joy-con pair
controllerType = ControllerType.ProController;
}
InputConfig config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = id,
ControllerType = controllerType,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
RangeLeft = 1.0f,
RangeRight = 1.0f,
TriggerThreshold = 0.5f,
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
{
DpadUp = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.Y : GamepadInputId.DpadUp,
DpadDown = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.A : GamepadInputId.DpadDown,
DpadLeft = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.B : GamepadInputId.DpadLeft,
DpadRight = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.X : GamepadInputId.DpadRight,
ButtonMinus = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.Plus : GamepadInputId.Minus,
ButtonL = GamepadInputId.LeftShoulder,
ButtonZl = GamepadInputId.LeftTrigger,
ButtonSl = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.LeftShoulder : GamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconLeft) ? GamepadInputId.RightShoulder : GamepadInputId.Unbound,
},
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
{
Joystick = StickInputId.Left,
StickButton = GamepadInputId.LeftStick,
InvertStickX = false,
InvertStickY = false,
Rotate90CW = (controllerType == ControllerType.JoyconLeft),
},
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
{
ButtonA = GamepadInputId.B,
ButtonB = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.Y : GamepadInputId.A,
ButtonX = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.A : GamepadInputId.Y,
ButtonY = GamepadInputId.X,
ButtonPlus = GamepadInputId.Plus,
ButtonR = GamepadInputId.RightShoulder,
ButtonZr = GamepadInputId.RightTrigger,
ButtonSl = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.LeftShoulder : GamepadInputId.Unbound,
ButtonSr = (controllerType == ControllerType.JoyconRight) ? GamepadInputId.RightShoulder : GamepadInputId.Unbound,
},
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
{
Joystick = (controllerType == ControllerType.JoyconRight) ? StickInputId.Left : StickInputId.Right,
StickButton = GamepadInputId.RightStick,
InvertStickX = (controllerType == ControllerType.JoyconRight),
InvertStickY = (controllerType == ControllerType.JoyconRight),
Rotate90CW = (controllerType == ControllerType.JoyconRight),
},
Motion = new StandardMotionConfigController
{
MotionBackend = MotionInputBackendType.GamepadDriver,
EnableMotion = true,
Sensitivity = 100,
GyroDeadzone = 1,
},
Rumble = new RumbleConfigController
{
StrongRumble = 1f,
WeakRumble = 1f,
EnableRumble = false,
},
Led = new LedConfigController
{
EnableLed = true,
TurnOffLed = false,
UseRainbow = false,
LedColor = 0,
},
};
return config;
}
}
}

View File

@ -134,7 +134,7 @@ namespace Ryujinx.Ava
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
ReloadConfig();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Logging system information.

View File

@ -252,6 +252,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
_mainWindow.AutoAssignController.ConfigurationUpdated += OnConfigurationUpdated;
_mainWindow.ViewModel.AppHost?.NpadManager.BlockInputUpdates();
_isLoaded = false;
@ -365,14 +367,47 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private void HandleOnGamepadDisconnected(string id)
{
if(ConfigurationState.Instance.Hid.EnableAutoAssign) return;
Dispatcher.UIThread.Post(LoadDevices);
}
private void HandleOnGamepadConnected(string id)
{
if(ConfigurationState.Instance.Hid.EnableAutoAssign) return;
Dispatcher.UIThread.Post(LoadDevices);
}
private void OnConfigurationUpdated()
{
Dispatcher.UIThread.Post(() => {
LoadDevices();
_isLoaded = false;
LoadConfiguration();
LoadDevice();
_isLoaded = true;
UpdateGamepadLed();
});
}
private void UpdateGamepadLed()
{
if (ConfigViewModel is not ControllerInputViewModel controllerInputViewModel) return;
GamepadInputConfig inputConfig = controllerInputViewModel.Config;
if (inputConfig is not { EnableLedChanging: true }) return;
if (inputConfig.TurnOffLed)
{
SelectedGamepad.ClearLed();
}
if (!inputConfig.TurnOffLed && !inputConfig.UseRainbowLed)
{
SelectedGamepad.SetLed(inputConfig.LedColor.ToUInt32());
}
}
private string GetCurrentGamepadId()
{
if (_device < 0)
@ -859,6 +894,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
if (_mainWindow.ViewModel.AppHost != null)
{
_mainWindow.ViewModel.AppHost.NpadManager.AutoAssignEnabled =
ConfigurationState.Instance.Hid.EnableAutoAssign;
}
_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
// Atomically replace and signal input change.
@ -890,6 +931,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
_mainWindow.InputManager.GamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_mainWindow.InputManager.GamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
_mainWindow.AutoAssignController.ConfigurationUpdated -= OnConfigurationUpdated;
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();

View File

@ -140,6 +140,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public bool EnableAutoAssign { get; set; }
public bool DisableInputWhenOutOfFocus { get; set; }
public int FocusLostActionType { get; set; }
@ -563,6 +564,7 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
EnableAutoAssign = config.Hid.EnableAutoAssign;
DisableInputWhenOutOfFocus = config.Hid.DisableInputWhenOutOfFocus;
// Keyboard Hotkeys
@ -668,6 +670,8 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
bool activatingAutoAssign = EnableAutoAssign && !config.Hid.EnableAutoAssign;
config.Hid.EnableAutoAssign.Value = EnableAutoAssign;
config.Hid.DisableInputWhenOutOfFocus.Value = DisableInputWhenOutOfFocus;
// Keyboard Hotkeys
@ -690,7 +694,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.DramSize.Value = DramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
config.System.IgnoreControllerApplet.Value = IgnoreApplet;
config.System.IgnoreControllerApplet.Value = (EnableAutoAssign) || IgnoreApplet;
// CPU
config.System.EnablePtc.Value = EnablePptc;
@ -766,7 +770,14 @@ namespace Ryujinx.Ava.UI.ViewModels
MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
SaveSettingsEvent?.Invoke();
if(activatingAutoAssign)
{
RyujinxApp.MainWindow.AutoAssignController.RefreshControllers();
}
else
{
SaveSettingsEvent?.Invoke();
}
GameListNeedsRefresh = false;
}

View File

@ -58,6 +58,12 @@
<TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
<CheckBox
ToolTip.Tip="{ext:Locale AutoAssignTooltip}"
IsChecked="{Binding EnableAutoAssign}">
<TextBlock
Text="{ext:Locale SettingsTabInputAutoAssign}" />
</CheckBox>
</StackPanel>
</StackPanel>
</Grid>

View File

@ -319,6 +319,7 @@
<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreMissingServices}" />
</CheckBox>
<CheckBox
IsEnabled="{Binding !EnableAutoAssign}"
IsChecked="{Binding IgnoreApplet}"
ToolTip.Tip="{ext:Locale IgnoreControllerAppletTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemIgnoreControllerApplet}" />

View File

@ -64,6 +64,7 @@ namespace Ryujinx.Ava.UI.Windows
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
public InputManager InputManager { get; private set; }
public AutoAssignController AutoAssignController { get; private set; }
public SettingsWindow SettingsWindow { get; set; }
@ -110,6 +111,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
AutoAssignController = new AutoAssignController(InputManager, ViewModel);
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;

View File

@ -389,6 +389,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Enable or disable automatic controller assignment for players
/// </summary>
public bool EnableAutoAssign { get; set; }
/// <summary>
/// Enable/disable the ability to control Ryujinx when it's not the currently focused window.
/// </summary>

View File

@ -144,6 +144,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.EnableAutoAssign.Value = cff.EnableAutoAssign;
Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only
Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? [];

View File

@ -449,6 +449,11 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Enable or disable auto-assigning controllers to players
/// </summary>
public ReactiveObject<bool> EnableAutoAssign { get; private set; }
/// <summary>
/// Enable/disable the ability to control Ryujinx when it's not the currently focused window.
/// </summary>
@ -475,6 +480,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
EnableAutoAssign = new ReactiveObject<bool>();
DisableInputWhenOutOfFocus = new ReactiveObject<bool>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();

View File

@ -133,6 +133,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
EnableAutoAssign = Hid.EnableAutoAssign,
DisableInputWhenOutOfFocus = Hid.DisableInputWhenOutOfFocus,
Hotkeys = Hid.Hotkeys,
InputConfig = Hid.InputConfig,
@ -249,6 +250,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.EnableAutoAssign.Value = false;
Hid.DisableInputWhenOutOfFocus.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys
{