using System.Numerics; namespace Ryujinx.Common { public static class BitUtils { public static T AlignUp(T value, T size) where T : IBinaryInteger => (value + (size - T.One)) & -size; public static T AlignDown(T value, T size) where T : IBinaryInteger => value & -size; public static T DivRoundUp(T value, T dividend) where T : IBinaryInteger => (value + (dividend - T.One)) / dividend; public static int Pow2RoundDown(int value) => BitOperations.IsPow2(value) ? value : Pow2RoundUp(value) >> 1; public static long ReverseBits64(long value) => (long)ReverseBits64((ulong)value); public static int Pow2RoundUp(int value) { value--; value |= (value >> 1); value |= (value >> 2); value |= (value >> 4); value |= (value >> 8); value |= (value >> 16); return ++value; } private static ulong ReverseBits64(ulong value) { value = ((value & 0xaaaaaaaaaaaaaaaa) >> 1) | ((value & 0x5555555555555555) << 1); value = ((value & 0xcccccccccccccccc) >> 2) | ((value & 0x3333333333333333) << 2); value = ((value & 0xf0f0f0f0f0f0f0f0) >> 4) | ((value & 0x0f0f0f0f0f0f0f0f) << 4); value = ((value & 0xff00ff00ff00ff00) >> 8) | ((value & 0x00ff00ff00ff00ff) << 8); value = ((value & 0xffff0000ffff0000) >> 16) | ((value & 0x0000ffff0000ffff) << 16); return (value >> 32) | (value << 32); } // Never actually written bit packing logic before, so I looked it up. // This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195 public static ulong PackBitFields(this uint[] values, byte[] bitFields) { ulong retVal = values[0]; //we set the first value right away for (int f = 1; f < values.Length; f++) { retVal <<= bitFields[f]; // we shift the previous value retVal += values[f];// and add our current value } return retVal; } public static uint[] UnpackBitFields(this ulong packed, byte[] bitFields) { int fields = bitFields.Length - 1; // number of fields to unpack uint[] retArr = new uint[fields + 1]; // init return array int curPos = 0; // current field bit position (start) int lastEnd; // position where last field ended for (int f = fields; f >= 0; f--) // loop from last { lastEnd = curPos; // we store where the last value ended curPos += bitFields[f]; // we get where the current value starts int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic } return retArr; } } }