namespace Ryujinx.Common { public class BitTricks { // Never actually written bit packing logic before, so I looked it up. // This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195 public static ulong PackBitFields(uint[] values, byte[] bitFields) { ulong retVal = values[0]; //we set the first value right away for (int f = 1; f < values.Length; f++) { retVal <<= bitFields[f]; // we shift the previous value retVal += values[f];// and add our current value } return retVal; } public static uint[] UnpackBitFields(ulong packed, byte[] bitFields) { int fields = bitFields.Length - 1; // number of fields to unpack uint[] retArr = new uint[fields + 1]; // init return array int curPos = 0; // current field bit position (start) int lastEnd; // position where last field ended for (int f = fields; f >= 0; f--) // loop from last { lastEnd = curPos; // we store where the last value ended curPos += bitFields[f]; // we get where the current value starts int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic } return retArr; } } }