43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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abstract class StateCache<T, TDescriptor, THash> : IDisposable where T : IDisposable
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{
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private readonly Dictionary<THash, T> _cache = new();
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protected abstract THash GetHash(TDescriptor descriptor);
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protected abstract T CreateValue(TDescriptor descriptor);
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public void Dispose()
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{
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foreach (T value in _cache.Values)
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{
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value.Dispose();
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}
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GC.SuppressFinalize(this);
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}
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public T GetOrCreate(TDescriptor descriptor)
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{
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THash hash = GetHash(descriptor);
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if (_cache.TryGetValue(hash, out T value))
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{
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return value;
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}
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else
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{
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T newValue = CreateValue(descriptor);
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_cache.Add(hash, newValue);
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return newValue;
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}
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}
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}
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}
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