73 lines
3.2 KiB
C#
73 lines
3.2 KiB
C#
using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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namespace Ryujinx.HLE.UI
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{
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public interface IHostUIHandler
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{
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/// <summary>
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/// Displays an Input Dialog box to the user and blocks until text is entered.
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/// </summary>
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/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
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/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
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bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText);
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/// <summary>
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/// Displays a Message Dialog box to the user and blocks until it is closed.
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/// </summary>
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/// <returns>True when OK is pressed, False otherwise.</returns>
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bool DisplayMessageDialog(string title, string message);
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/// <summary>
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/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
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/// </summary>
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/// <returns>True when OK is pressed, False otherwise.</returns>
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bool DisplayMessageDialog(ControllerAppletUIArgs args);
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/// <summary>
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/// Displays an Input Dialog box to the user so they can enter the Amiibo's new name
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/// </summary>
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/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
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/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
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bool DisplayCabinetDialog(out string userText);
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/// <summary>
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/// Displays a Message Dialog box to the user to notify them to scan the Amiibo.
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/// </summary>
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void DisplayCabinetMessageDialog();
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/// <summary>
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/// Tell the UI that we need to transition to another program.
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/// </summary>
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/// <param name="device">The device instance.</param>
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/// <param name="kind">The program kind.</param>
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/// <param name="value">The value associated to the <paramref name="kind"/>.</param>
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void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value);
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/// <summary>
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/// Displays a Message Dialog box specific to Error Applet and blocks until it is closed.
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/// </summary>
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/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
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// ReSharper disable once UnusedParameter.Global
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bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText, (uint Module, uint Description)? errorCode = null);
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/// <summary>
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/// Creates a handler to process keyboard inputs into text strings.
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/// </summary>
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/// <returns>An instance of the text handler.</returns>
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IDynamicTextInputHandler CreateDynamicTextInputHandler();
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/// <summary>
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/// Gets fonts and colors used by the host.
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/// </summary>
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IHostUITheme HostUITheme { get; }
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/// <summary>
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/// Displays the player select dialog and returns the selected profile.
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/// </summary>
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UserProfile ShowPlayerSelectDialog();
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}
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}
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