119 lines
3.8 KiB
Bash
Executable File
119 lines
3.8 KiB
Bash
Executable File
#!/bin/bash
|
|
|
|
set -e
|
|
|
|
pushd "$(dirname "$0")"
|
|
|
|
# Check if environment variables are defined
|
|
if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then
|
|
echo "One or more required environment variables are not defined."
|
|
exit 1
|
|
fi
|
|
|
|
SUDO=$(which sudo || exit 0)
|
|
|
|
export DEBIAN_FRONTEND=noninteractive
|
|
|
|
if [[ $RUNNER_OS == 'Linux' ]]; then
|
|
# Setup Linux dependencies
|
|
if [[ $TARGET_APT_ARCH == :i386 ]]; then
|
|
$SUDO dpkg --add-architecture i386
|
|
fi
|
|
|
|
$SUDO apt-get update -y -qq
|
|
|
|
if [[ $TARGET_APT_ARCH == :i386 ]]; then
|
|
# Workaround GitHub's ubuntu-20.04 image issue <https://github.com/actions/virtual-environments/issues/4589>
|
|
$SUDO apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7
|
|
fi
|
|
|
|
if [[ $NAME != 'linux-x86' && $NAME != 'linux-x64' ]]; then
|
|
GCC="gcc"
|
|
GPP="g++"
|
|
else
|
|
GCC="gcc-multilib"
|
|
GPP="g++-multilib"
|
|
fi
|
|
|
|
$SUDO apt-get install -y \
|
|
$GCC \
|
|
$GPP \
|
|
git \
|
|
cmake \
|
|
ninja-build \
|
|
wayland-scanner++ \
|
|
wayland-protocols \
|
|
meson \
|
|
pkg-config$TARGET_APT_ARCH \
|
|
libasound2-dev$TARGET_APT_ARCH \
|
|
libdbus-1-dev$TARGET_APT_ARCH \
|
|
libegl1-mesa-dev$TARGET_APT_ARCH \
|
|
libgl1-mesa-dev$TARGET_APT_ARCH \
|
|
libgles2-mesa-dev$TARGET_APT_ARCH \
|
|
libglu1-mesa-dev$TARGET_APT_ARCH \
|
|
libgtk-3-dev$TARGET_APT_ARCH \
|
|
libibus-1.0-dev$TARGET_APT_ARCH \
|
|
libpango1.0-dev$TARGET_APT_ARCH \
|
|
libpulse-dev$TARGET_APT_ARCH \
|
|
libsndio-dev$TARGET_APT_ARCH \
|
|
libudev-dev$TARGET_APT_ARCH \
|
|
libwayland-dev$TARGET_APT_ARCH \
|
|
libx11-dev$TARGET_APT_ARCH \
|
|
libxcursor-dev$TARGET_APT_ARCH \
|
|
libxext-dev$TARGET_APT_ARCH \
|
|
libxi-dev$TARGET_APT_ARCH \
|
|
libxinerama-dev$TARGET_APT_ARCH \
|
|
libxkbcommon-dev$TARGET_APT_ARCH \
|
|
libxrandr-dev$TARGET_APT_ARCH \
|
|
libxss-dev$TARGET_APT_ARCH \
|
|
libxt-dev$TARGET_APT_ARCH \
|
|
libxv-dev$TARGET_APT_ARCH \
|
|
libxxf86vm-dev$TARGET_APT_ARCH \
|
|
libdrm-dev$TARGET_APT_ARCH \
|
|
libgbm-dev$TARGET_APT_ARCH \
|
|
libpulse-dev$TARGET_APT_ARCH
|
|
|
|
if [[ $TARGET_APT_ARCH != :i386 ]]; then
|
|
# Build libdecor.
|
|
# This is required so that window decorations can work on wayland.
|
|
# The support will only be enabled in SDL, but we're not shipping the libdecor binaries
|
|
# because making them work from a c# app as everything else does (via runtimes) is too difficult.
|
|
# Also skip i386 because attempting to support this for i386 is a pain.
|
|
# Special shoutouts to gnome for refusing to support server-side decorations.
|
|
git clone https://gitlab.freedesktop.org/libdecor/libdecor.git
|
|
cd libdecor
|
|
git checkout 0.2.2
|
|
meson build --buildtype release
|
|
$SUDO meson install -C build
|
|
cd ..
|
|
fi
|
|
fi
|
|
|
|
# Build SDL
|
|
pushd SDL
|
|
git reset --hard HEAD || echo "Failed to clean up the repository"
|
|
|
|
if [[ $RUNNER_OS == 'Windows' ]]; then
|
|
echo "Patching SDL to not include gameinput.h"
|
|
sed -i 's/#include <gameinput.h>/#_include <gameinput.h>/g' CMakeLists.txt
|
|
fi
|
|
|
|
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
|
|
cmake --build build/ --config Release
|
|
$SUDO cmake --install build/ --prefix install_output --config Release
|
|
popd
|
|
|
|
# Ensure the directory exists
|
|
mkdir -p ../runtimes/$NAME/native
|
|
|
|
# Move build lib into correct folders
|
|
if [[ $RUNNER_OS == 'Windows' ]]; then
|
|
cp SDL/install_output/bin/SDL3.dll ../runtimes/$NAME/native/libSDL3.dll
|
|
elif [[ $RUNNER_OS == 'Linux' ]]; then
|
|
cp SDL/install_output/lib/libSDL3.so ../runtimes/$NAME/native/libSDL3.so
|
|
elif [[ $RUNNER_OS == 'macOS' ]]; then
|
|
cp SDL/install_output/lib/libSDL3.dylib ../runtimes/$NAME/native/libSDL3.dylib
|
|
fi
|
|
|
|
popd
|