* So much boilerplate * Slow and steady * Restructure + Ack suggestions * Restructure + Ack suggestions * Restructure * Clean * Propogate those fields i forgot about * It builds * Progress * Almost there * Fix stupid mistake * Fix more stupid mistakes * Actually fix fuck ups * Start localising * r/therestofthefuckingowl * Localise ButtonKeyAssigner * Are you feeling it now mr krabs * We’re done at last * Crimes against code * Try me in the Hague * Please be quiet * Crimes are here to stay * Dispose stuff * Cleanup a couple things * Visual fixes and improvements One weird bug * Fix rebase errors * Fixes * Ack Suggestions Remaining ack suggestions Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Formatting and error More Ava 11-ness Whoops * Code style fixes * Style fixes * Analyzer fix * Remove all ReflectionBindings * Remove ambigious object * Remove redundant property * Old man yells at formatter * r e a d o n l y * Fix profiles * Use new Sliders --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
namespace Ryujinx.Input.Assigner
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{
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/// <summary>
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/// An interface that allows to gather the driver input info to assign to a button on the UI.
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/// </summary>
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public interface IButtonAssigner
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{
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/// <summary>
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/// Initialize the button assigner.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Read input.
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/// </summary>
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void ReadInput();
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/// <summary>
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/// Check if a button was pressed.
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/// </summary>
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/// <returns>True if a button was pressed</returns>
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bool HasAnyButtonPressed();
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/// <summary>
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/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
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/// </summary>
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/// <returns>True if the user of this API should cancel operations</returns>
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bool ShouldCancel();
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/// <summary>
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/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
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/// </summary>
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/// <returns>The pressed button that was read</returns>
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ButtonValue? GetPressedButton();
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}
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}
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