The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled.
680 lines
26 KiB
C#
680 lines
26 KiB
C#
using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Threading;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Audio.Backends.SoundIo;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration.System;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public partial class SettingsViewModel : BaseModel
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{
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ContentManager _contentManager;
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private TimeZoneContentManager _timeZoneContentManager;
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private readonly List<string> _validTzRegions;
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private readonly Dictionary<string, string> _networkInterfaces;
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private float _customResolutionScale;
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private int _resolutionScale;
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private int _graphicsBackendMultithreadingIndex;
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private float _volume;
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private bool _isVulkanAvailable = true;
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private bool _gameDirectoryChanged;
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private bool _autoloadDirectoryChanged;
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private readonly List<string> _gpuIds = new();
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private int _graphicsBackendIndex;
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private int _scalingFilter;
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private int _scalingFilterLevel;
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public event Action CloseWindow;
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public event Action SaveSettingsEvent;
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private int _networkInterfaceIndex;
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private int _multiplayerModeIndex;
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private string _ldnPassphrase;
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public int ResolutionScale
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{
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get => _resolutionScale;
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set
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{
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_resolutionScale = value;
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OnPropertyChanged(nameof(CustomResolutionScale));
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OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
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}
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}
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public int GraphicsBackendMultithreadingIndex
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{
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get => _graphicsBackendMultithreadingIndex;
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set
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{
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_graphicsBackendMultithreadingIndex = value;
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if (_graphicsBackendMultithreadingIndex != (int)ConfigurationState.Instance.Graphics.BackendThreading.Value)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
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"",
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"",
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LocaleManager.Instance[LocaleKeys.InputDialogOk],
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LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle])
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);
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}
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OnPropertyChanged();
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}
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}
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public float CustomResolutionScale
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{
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get => _customResolutionScale;
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set
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{
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_customResolutionScale = MathF.Round(value, 1);
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OnPropertyChanged();
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}
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}
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public bool IsVulkanAvailable
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{
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get => _isVulkanAvailable;
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set
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{
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_isVulkanAvailable = value;
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OnPropertyChanged();
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}
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}
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public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
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public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
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public bool GameDirectoryChanged
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{
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get => _gameDirectoryChanged;
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set
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{
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_gameDirectoryChanged = value;
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OnPropertyChanged();
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}
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}
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public bool AutoloadDirectoryChanged
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{
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get => _autoloadDirectoryChanged;
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set
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{
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_autoloadDirectoryChanged = value;
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OnPropertyChanged();
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}
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}
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public bool IsMacOS => OperatingSystem.IsMacOS();
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public bool EnableDiscordIntegration { get; set; }
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public bool CheckUpdatesOnStart { get; set; }
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public bool ShowConfirmExit { get; set; }
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public bool IgnoreApplet { get; set; }
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public bool RememberWindowState { get; set; }
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public bool ShowTitleBar { get; set; }
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public int HideCursor { get; set; }
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public bool EnableDockedMode { get; set; }
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public bool EnableKeyboard { get; set; }
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public bool EnableMouse { get; set; }
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public bool EnableVsync { get; set; }
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public bool EnablePptc { get; set; }
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public bool EnableLowPowerPptc { get; set; }
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public bool EnableInternetAccess { get; set; }
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public bool EnableFsIntegrityChecks { get; set; }
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public bool IgnoreMissingServices { get; set; }
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public MemoryConfiguration DramSize { get; set; }
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public bool EnableShaderCache { get; set; }
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public bool EnableTextureRecompression { get; set; }
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public bool EnableMacroHLE { get; set; }
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public bool EnableColorSpacePassthrough { get; set; }
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public bool ColorSpacePassthroughAvailable => IsMacOS;
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public bool EnableFileLog { get; set; }
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public bool EnableStub { get; set; }
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public bool EnableInfo { get; set; }
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public bool EnableWarn { get; set; }
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public bool EnableError { get; set; }
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public bool EnableTrace { get; set; }
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public bool EnableGuest { get; set; }
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public bool EnableFsAccessLog { get; set; }
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public bool EnableDebug { get; set; }
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public bool IsOpenAlEnabled { get; set; }
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public bool IsSoundIoEnabled { get; set; }
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public bool IsSDL2Enabled { get; set; }
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public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
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public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
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public bool IsVulkanSelected => GraphicsBackendIndex == 0;
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public bool UseHypervisor { get; set; }
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public bool DisableP2P { get; set; }
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public string TimeZone { get; set; }
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public string ShaderDumpPath { get; set; }
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public string LdnPassphrase
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{
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get => _ldnPassphrase;
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set
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{
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_ldnPassphrase = value;
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IsInvalidLdnPassphraseVisible = !ValidateLdnPassphrase(value);
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsInvalidLdnPassphraseVisible));
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}
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}
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public int Language { get; set; }
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public int Region { get; set; }
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public int FsGlobalAccessLogMode { get; set; }
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public int AudioBackend { get; set; }
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public int MaxAnisotropy { get; set; }
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public int AspectRatio { get; set; }
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public int AntiAliasingEffect { get; set; }
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public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
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public int ScalingFilterLevel
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{
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get => _scalingFilterLevel;
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set
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{
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_scalingFilterLevel = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(ScalingFilterLevelText));
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}
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}
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public int OpenglDebugLevel { get; set; }
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public int MemoryMode { get; set; }
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public int BaseStyleIndex { get; set; }
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public int GraphicsBackendIndex
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{
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get => _graphicsBackendIndex;
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set
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{
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_graphicsBackendIndex = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsVulkanSelected));
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}
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}
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public int ScalingFilter
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{
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get => _scalingFilter;
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set
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{
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_scalingFilter = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsScalingFilterActive));
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}
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}
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public int PreferredGpuIndex { get; set; }
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public float Volume
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{
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get => _volume;
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set
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{
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_volume = value;
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ConfigurationState.Instance.System.AudioVolume.Value = _volume / 100;
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OnPropertyChanged();
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}
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}
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public DateTimeOffset CurrentDate { get; set; }
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public TimeSpan CurrentTime { get; set; }
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internal AvaloniaList<TimeZone> TimeZones { get; set; }
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public AvaloniaList<string> GameDirectories { get; set; }
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public AvaloniaList<string> AutoloadDirectories { get; set; }
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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public AvaloniaList<string> NetworkInterfaceList
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{
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get => new(_networkInterfaces.Keys);
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}
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public HotkeyConfig KeyboardHotkey { get; set; }
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public int NetworkInterfaceIndex
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{
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get => _networkInterfaceIndex;
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set
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{
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_networkInterfaceIndex = value != -1 ? value : 0;
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[_networkInterfaceIndex]];
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}
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}
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public int MultiplayerModeIndex
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{
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get => _multiplayerModeIndex;
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set
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{
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_multiplayerModeIndex = value;
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ConfigurationState.Instance.Multiplayer.Mode.Value = (MultiplayerMode)_multiplayerModeIndex;
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}
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}
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[GeneratedRegex("Ryujinx-[0-9a-f]{8}")]
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private static partial Regex LdnPassphraseRegex();
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public bool IsInvalidLdnPassphraseVisible { get; set; }
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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_contentManager = contentManager;
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if (Program.PreviewerDetached)
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{
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Task.Run(LoadTimeZones);
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}
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}
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public SettingsViewModel()
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{
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GameDirectories = [];
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AutoloadDirectories = [];
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TimeZones = [];
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AvailableGpus = [];
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_validTzRegions = [];
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_networkInterfaces = new Dictionary<string, string>();
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Task.Run(CheckSoundBackends);
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Task.Run(PopulateNetworkInterfaces);
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if (Program.PreviewerDetached)
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{
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Task.Run(LoadAvailableGpus);
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LoadCurrentConfiguration();
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}
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}
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public async Task CheckSoundBackends()
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{
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IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
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IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
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IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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OnPropertyChanged(nameof(IsOpenAlEnabled));
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OnPropertyChanged(nameof(IsSoundIoEnabled));
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OnPropertyChanged(nameof(IsSDL2Enabled));
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});
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}
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private async Task LoadAvailableGpus()
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{
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AvailableGpus.Clear();
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var devices = VulkanRenderer.GetPhysicalDevices();
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if (devices.Length == 0)
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{
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IsVulkanAvailable = false;
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GraphicsBackendIndex = 1;
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}
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else
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{
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foreach (var device in devices)
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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_gpuIds.Add(device.Id);
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AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
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});
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}
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}
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// GPU configuration needs to be loaded during the async method or it will always return 0.
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PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
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_gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
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Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
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}
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public async Task LoadTimeZones()
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{
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_timeZoneContentManager = new TimeZoneContentManager();
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_timeZoneContentManager.InitializeInstance(_virtualFileSystem, _contentManager, IntegrityCheckLevel.None);
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foreach ((int offset, string location, string abbr) in _timeZoneContentManager.ParseTzOffsets())
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{
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int hours = Math.DivRem(offset, 3600, out int seconds);
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int minutes = Math.Abs(seconds) / 60;
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string abbr2 = abbr.StartsWith('+') || abbr.StartsWith('-') ? string.Empty : abbr;
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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TimeZones.Add(new TimeZone($"UTC{hours:+0#;-0#;+00}:{minutes:D2}", location, abbr2));
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_validTzRegions.Add(location);
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});
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}
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Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(TimeZone)));
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}
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private async Task PopulateNetworkInterfaces()
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{
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_networkInterfaces.Clear();
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_networkInterfaces.Add(LocaleManager.Instance[LocaleKeys.NetworkInterfaceDefault], "0");
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foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
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{
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await Dispatcher.UIThread.InvokeAsync(() =>
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{
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_networkInterfaces.Add(networkInterface.Name, networkInterface.Id);
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});
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}
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// Network interface index needs to be loaded during the async method or it will always return 0.
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NetworkInterfaceIndex = _networkInterfaces.Values.ToList().IndexOf(ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
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Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
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}
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private bool ValidateLdnPassphrase(string passphrase)
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{
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return string.IsNullOrEmpty(passphrase) || (passphrase.Length == 16 && LdnPassphraseRegex().IsMatch(passphrase));
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}
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public void ValidateAndSetTimeZone(string location)
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{
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if (_validTzRegions.Contains(location))
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{
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TimeZone = location;
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}
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}
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public void LoadCurrentConfiguration()
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{
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ConfigurationState config = ConfigurationState.Instance;
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// User Interface
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EnableDiscordIntegration = config.EnableDiscordIntegration;
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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IgnoreApplet = config.IgnoreApplet;
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RememberWindowState = config.RememberWindowState;
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ShowTitleBar = config.ShowTitleBar;
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HideCursor = (int)config.HideCursor.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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AutoloadDirectories.Clear();
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AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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"Auto" => 0,
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"Light" => 1,
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"Dark" => 2,
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_ => 0
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};
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// Input
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EnableDockedMode = config.System.EnableDockedMode;
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EnableKeyboard = config.Hid.EnableKeyboard;
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EnableMouse = config.Hid.EnableMouse;
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// Keyboard Hotkeys
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KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
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// System
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Region = (int)config.System.Region.Value;
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Language = (int)config.System.Language.Value;
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TimeZone = config.System.TimeZone;
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DateTime currentHostDateTime = DateTime.Now;
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TimeSpan systemDateTimeOffset = TimeSpan.FromSeconds(config.System.SystemTimeOffset);
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DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
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CurrentDate = currentDateTime.Date;
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CurrentTime = currentDateTime.TimeOfDay;
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EnableVsync = config.Graphics.EnableVsync;
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EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
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DramSize = config.System.DramSize;
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IgnoreMissingServices = config.System.IgnoreMissingServices;
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// CPU
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EnablePptc = config.System.EnablePtc;
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EnableLowPowerPptc = config.System.EnableLowPowerPtc;
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MemoryMode = (int)config.System.MemoryManagerMode.Value;
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UseHypervisor = config.System.UseHypervisor;
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// Graphics
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GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
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// Physical devices are queried asynchronously hence the preferred index config value is loaded in LoadAvailableGpus().
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EnableShaderCache = config.Graphics.EnableShaderCache;
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EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
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EnableMacroHLE = config.Graphics.EnableMacroHLE;
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EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
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ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
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CustomResolutionScale = config.Graphics.ResScaleCustom;
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MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)MathF.Log2(config.Graphics.MaxAnisotropy);
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AspectRatio = (int)config.Graphics.AspectRatio.Value;
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GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
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ShaderDumpPath = config.Graphics.ShadersDumpPath;
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AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
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ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
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ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
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// Audio
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AudioBackend = (int)config.System.AudioBackend.Value;
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Volume = config.System.AudioVolume * 100;
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// Network
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EnableInternetAccess = config.System.EnableInternetAccess;
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// LAN interface index is loaded asynchronously in PopulateNetworkInterfaces()
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// Logging
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EnableFileLog = config.Logger.EnableFileLog;
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EnableStub = config.Logger.EnableStub;
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EnableInfo = config.Logger.EnableInfo;
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EnableWarn = config.Logger.EnableWarn;
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EnableError = config.Logger.EnableError;
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EnableTrace = config.Logger.EnableTrace;
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EnableGuest = config.Logger.EnableGuest;
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EnableDebug = config.Logger.EnableDebug;
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EnableFsAccessLog = config.Logger.EnableFsAccessLog;
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FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
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OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
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MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
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DisableP2P = config.Multiplayer.DisableP2p.Value;
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LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
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}
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public void SaveSettings()
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{
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ConfigurationState config = ConfigurationState.Instance;
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// User Interface
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config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
|
|
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
|
|
config.ShowConfirmExit.Value = ShowConfirmExit;
|
|
config.IgnoreApplet.Value = IgnoreApplet;
|
|
config.RememberWindowState.Value = RememberWindowState;
|
|
config.ShowTitleBar.Value = ShowTitleBar;
|
|
config.HideCursor.Value = (HideCursorMode)HideCursor;
|
|
|
|
if (_gameDirectoryChanged)
|
|
{
|
|
List<string> gameDirs = new(GameDirectories);
|
|
config.UI.GameDirs.Value = gameDirs;
|
|
}
|
|
|
|
if (_autoloadDirectoryChanged)
|
|
{
|
|
List<string> autoloadDirs = new(AutoloadDirectories);
|
|
config.UI.AutoloadDirs.Value = autoloadDirs;
|
|
}
|
|
|
|
config.UI.BaseStyle.Value = BaseStyleIndex switch
|
|
{
|
|
0 => "Auto",
|
|
1 => "Light",
|
|
2 => "Dark",
|
|
_ => "Auto"
|
|
};
|
|
|
|
// Input
|
|
config.System.EnableDockedMode.Value = EnableDockedMode;
|
|
config.Hid.EnableKeyboard.Value = EnableKeyboard;
|
|
config.Hid.EnableMouse.Value = EnableMouse;
|
|
|
|
// Keyboard Hotkeys
|
|
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();
|
|
|
|
// System
|
|
config.System.Region.Value = (Region)Region;
|
|
config.System.Language.Value = (Language)Language;
|
|
|
|
if (_validTzRegions.Contains(TimeZone))
|
|
{
|
|
config.System.TimeZone.Value = TimeZone;
|
|
}
|
|
|
|
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
|
|
config.Graphics.EnableVsync.Value = EnableVsync;
|
|
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
|
|
config.System.DramSize.Value = DramSize;
|
|
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
|
|
|
|
// CPU
|
|
config.System.EnablePtc.Value = EnablePptc;
|
|
config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
|
|
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
|
|
config.System.UseHypervisor.Value = UseHypervisor;
|
|
|
|
// Graphics
|
|
config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
|
|
config.Graphics.PreferredGpu.Value = _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
|
|
config.Graphics.EnableShaderCache.Value = EnableShaderCache;
|
|
config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
|
|
config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
|
|
config.Graphics.EnableColorSpacePassthrough.Value = EnableColorSpacePassthrough;
|
|
config.Graphics.ResScale.Value = ResolutionScale == 4 ? -1 : ResolutionScale + 1;
|
|
config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
|
|
config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
|
|
config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
|
|
config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
|
|
config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
|
|
config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
|
|
|
|
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
|
|
{
|
|
DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
|
|
}
|
|
|
|
config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
|
|
config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
|
|
|
|
// Audio
|
|
AudioBackend audioBackend = (AudioBackend)AudioBackend;
|
|
if (audioBackend != config.System.AudioBackend.Value)
|
|
{
|
|
config.System.AudioBackend.Value = audioBackend;
|
|
|
|
Logger.Info?.Print(LogClass.Application, $"AudioBackend toggled to: {audioBackend}");
|
|
}
|
|
|
|
config.System.AudioVolume.Value = Volume / 100;
|
|
|
|
// Network
|
|
config.System.EnableInternetAccess.Value = EnableInternetAccess;
|
|
|
|
// Logging
|
|
config.Logger.EnableFileLog.Value = EnableFileLog;
|
|
config.Logger.EnableStub.Value = EnableStub;
|
|
config.Logger.EnableInfo.Value = EnableInfo;
|
|
config.Logger.EnableWarn.Value = EnableWarn;
|
|
config.Logger.EnableError.Value = EnableError;
|
|
config.Logger.EnableTrace.Value = EnableTrace;
|
|
config.Logger.EnableGuest.Value = EnableGuest;
|
|
config.Logger.EnableDebug.Value = EnableDebug;
|
|
config.Logger.EnableFsAccessLog.Value = EnableFsAccessLog;
|
|
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
|
|
config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
|
|
|
|
config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
|
|
config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
|
|
config.Multiplayer.DisableP2p.Value = DisableP2P;
|
|
config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
|
|
|
|
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
|
|
|
MainWindow.UpdateGraphicsConfig();
|
|
|
|
SaveSettingsEvent?.Invoke();
|
|
|
|
_gameDirectoryChanged = false;
|
|
_autoloadDirectoryChanged = false;
|
|
}
|
|
|
|
private static void RevertIfNotSaved()
|
|
{
|
|
Program.ReloadConfig();
|
|
}
|
|
|
|
public void ApplyButton()
|
|
{
|
|
SaveSettings();
|
|
}
|
|
|
|
public void OkButton()
|
|
{
|
|
SaveSettings();
|
|
CloseWindow?.Invoke();
|
|
}
|
|
|
|
public void CancelButton()
|
|
{
|
|
RevertIfNotSaved();
|
|
CloseWindow?.Invoke();
|
|
}
|
|
}
|
|
}
|