Ryujinx-ryubing/src/Ryujinx/UI/ViewModels/SettingsViewModel.cs
2025-03-10 01:10:22 -05:00

861 lines
33 KiB
C#

using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Media.Imaging;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.Systems.Configuration.System;
using Ryujinx.Ava.Systems.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Net.NetworkInformation;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
namespace Ryujinx.Ava.UI.ViewModels
{
public partial class SettingsViewModel : BaseModel
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private TimeZoneContentManager _timeZoneContentManager;
private readonly List<string> _validTzRegions;
private readonly Dictionary<string, string> _networkInterfaces;
private float _customResolutionScale;
private int _resolutionScale;
private int _graphicsBackendMultithreadingIndex;
private float _volume;
[ObservableProperty] private bool _isVulkanAvailable = true;
[ObservableProperty] private bool _gameListNeedsRefresh;
private readonly List<string> _gpuIds = [];
private int _graphicsBackendIndex;
private int _scalingFilter;
private int _scalingFilterLevel;
private int _customVSyncInterval;
private bool _enableCustomVSyncInterval;
private int _customVSyncIntervalPercentageProxy;
private VSyncMode _vSyncMode;
private long _turboModeMultiplier;
public event Action CloseWindow;
public event Action SaveSettingsEvent;
private int _networkInterfaceIndex;
private int _multiplayerModeIndex;
private string _ldnPassphrase;
[ObservableProperty] private string _ldnServer;
public SettingsHacksViewModel DirtyHacks { get; }
private readonly bool _isGameRunning;
private Bitmap _gameIcon;
private string _gameTitle;
private string _gamePath;
private string _gameId;
public bool IsGameRunning => _isGameRunning;
public Bitmap GameIcon => _gameIcon;
public string GamePath => _gamePath;
public string GameTitle => _gameTitle;
public string GameId => _gameId;
public bool IsGameTitleNotNull => !string.IsNullOrEmpty(GameTitle);
public double PanelOpacity => IsGameTitleNotNull ? 0.5 : 1;
public int ResolutionScale
{
get => _resolutionScale;
set
{
_resolutionScale = value;
OnPropertiesChanged(nameof(CustomResolutionScale), nameof(IsCustomResolutionScaleActive));
}
}
public int GraphicsBackendMultithreadingIndex
{
get => _graphicsBackendMultithreadingIndex;
set
{
_graphicsBackendMultithreadingIndex = value;
if (_graphicsBackendMultithreadingIndex != (int)ConfigurationState.Instance.Graphics.BackendThreading.Value)
{
Dispatcher.UIThread.InvokeAsync(() =>
ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningMessage],
string.Empty,
string.Empty,
LocaleManager.Instance[LocaleKeys.InputDialogOk],
LocaleManager.Instance[LocaleKeys.DialogSettingsBackendThreadingWarningTitle])
);
}
OnPropertyChanged();
}
}
public float CustomResolutionScale
{
get => _customResolutionScale;
set
{
_customResolutionScale = MathF.Round(value, 1);
OnPropertyChanged();
}
}
public bool IsOpenGLAvailable => !OperatingSystem.IsMacOS();
public bool EnableDiscordIntegration { get; set; }
public bool ShowConfirmExit { get; set; }
public bool IgnoreApplet { get; set; }
public bool RememberWindowState { get; set; }
public bool ShowOldUI { get; set; }
public int HideCursor { get; set; }
public int UpdateCheckerType { get; set; }
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public bool DisableInputWhenOutOfFocus { get; set; }
public int FocusLostActionType { get; set; }
public VSyncMode VSyncMode
{
get => _vSyncMode;
set
{
if (value is VSyncMode.Custom or VSyncMode.Switch or VSyncMode.Unbounded)
{
_vSyncMode = value;
OnPropertyChanged();
}
}
}
public int CustomVSyncIntervalPercentageProxy
{
get => _customVSyncIntervalPercentageProxy;
set
{
int newInterval = (int)((value / 100f) * 60);
_customVSyncInterval = newInterval;
_customVSyncIntervalPercentageProxy = value;
OnPropertiesChanged(
nameof(CustomVSyncInterval),
nameof(CustomVSyncIntervalPercentageText));
}
}
public string CustomVSyncIntervalPercentageText => CustomVSyncIntervalPercentageProxy + "%";
public bool EnableCustomVSyncInterval
{
get => _enableCustomVSyncInterval;
set
{
_enableCustomVSyncInterval = value;
if (_vSyncMode == VSyncMode.Custom && !value)
{
VSyncMode = VSyncMode.Switch;
}
else if (value)
{
VSyncMode = VSyncMode.Custom;
}
OnPropertyChanged();
}
}
public int CustomVSyncInterval
{
get => _customVSyncInterval;
set
{
_customVSyncInterval = value;
int newPercent = (int)((value / 60f) * 100);
_customVSyncIntervalPercentageProxy = newPercent;
OnPropertiesChanged(
nameof(CustomVSyncIntervalPercentageProxy),
nameof(CustomVSyncIntervalPercentageText));
OnPropertyChanged();
}
}
public bool EnablePptc { get; set; }
public bool EnableLowPowerPptc { get; set; }
public long TurboMultiplier
{
get => _turboModeMultiplier;
set
{
if (_turboModeMultiplier != value)
{
_turboModeMultiplier = value;
OnPropertyChanged();
OnPropertyChanged((nameof(TurboMultiplierPercentageText)));
}
}
}
public string TurboMultiplierPercentageText => $"{TurboMultiplier}%";
public bool EnableInternetAccess { get; set; }
public bool EnableFsIntegrityChecks { get; set; }
public bool IgnoreMissingServices { get; set; }
public MemoryConfiguration DramSize { get; set; }
public bool EnableShaderCache { get; set; }
public bool EnableTextureRecompression { get; set; }
public bool EnableMacroHLE { get; set; }
public bool EnableColorSpacePassthrough { get; set; }
public bool ColorSpacePassthroughAvailable => RunningPlatform.IsMacOS;
public bool EnableFileLog { get; set; }
public bool EnableStub { get; set; }
public bool EnableInfo { get; set; }
public bool EnableWarn { get; set; }
public bool EnableError { get; set; }
public bool EnableTrace { get; set; }
public bool EnableGuest { get; set; }
public bool EnableFsAccessLog { get; set; }
public bool EnableAvaloniaLog { get; set; }
public bool EnableDebug { get; set; }
public bool IsOpenAlEnabled { get; set; }
public bool IsSoundIoEnabled { get; set; }
public bool IsSDL2Enabled { get; set; }
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
public bool IsVulkanSelected =>
GraphicsBackendIndex == 1 || (GraphicsBackendIndex == 0 && !OperatingSystem.IsMacOS());
public bool UseHypervisor { get; set; }
public bool DisableP2P { get; set; }
public bool ShowDirtyHacks => ConfigurationState.Instance.Hacks.ShowDirtyHacks;
public string TimeZone { get; set; }
public string ShaderDumpPath { get; set; }
public string LdnPassphrase
{
get => _ldnPassphrase;
set
{
_ldnPassphrase = value;
IsInvalidLdnPassphraseVisible = !ValidateLdnPassphrase(value);
OnPropertyChanged();
OnPropertyChanged(nameof(IsInvalidLdnPassphraseVisible));
}
}
public int Language { get; set; }
public int Region { get; set; }
public int FsGlobalAccessLogMode { get; set; }
public int AudioBackend { get; set; }
public int MaxAnisotropy { get; set; }
public int AspectRatio { get; set; }
public int AntiAliasingEffect { get; set; }
public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
public int ScalingFilterLevel
{
get => _scalingFilterLevel;
set
{
_scalingFilterLevel = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ScalingFilterLevelText));
}
}
public int OpenglDebugLevel { get; set; }
public int MemoryMode { get; set; }
public int BaseStyleIndex { get; set; }
public int GraphicsBackendIndex
{
get => _graphicsBackendIndex;
set
{
_graphicsBackendIndex = value;
OnPropertyChanged();
OnPropertyChanged(nameof(IsVulkanSelected));
}
}
public int ScalingFilter
{
get => _scalingFilter;
set
{
_scalingFilter = value;
OnPropertyChanged();
OnPropertyChanged(nameof(IsScalingFilterActive));
}
}
public int PreferredGpuIndex { get; set; }
public float Volume
{
get => _volume;
set
{
_volume = value;
ConfigurationState.Instance.System.AudioVolume.Value = _volume / 100;
OnPropertyChanged();
}
}
[ObservableProperty] private bool _matchSystemTime;
public DateTimeOffset CurrentDate { get; set; }
public TimeSpan CurrentTime { get; set; }
internal AvaloniaList<TimeZone> TimeZones { get; set; }
public AvaloniaList<string> GameDirectories { get; set; }
public AvaloniaList<string> AutoloadDirectories { get; set; }
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
public AvaloniaList<string> NetworkInterfaceList
{
get => new(_networkInterfaces.Keys);
}
public HotkeyConfig KeyboardHotkey { get; set; }
public int NetworkInterfaceIndex
{
get => _networkInterfaceIndex;
set
{
_networkInterfaceIndex = value != -1 ? value : 0;
}
}
public int MultiplayerModeIndex
{
get => _multiplayerModeIndex;
set
{
_multiplayerModeIndex = value;
}
}
public bool IsInvalidLdnPassphraseVisible { get; set; }
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(false)
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
if (Program.PreviewerDetached)
{
Task.Run(LoadTimeZones);
DirtyHacks = new SettingsHacksViewModel(this);
}
}
public SettingsViewModel(
VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
bool gameRunning,
string gamePath,
string gameName,
string gameId,
byte[] gameIconData,
bool enableToLoadCustomConfig) : this(enableToLoadCustomConfig)
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
if (gameIconData != null && gameIconData.Length > 0)
{
using (var ms = new MemoryStream(gameIconData))
{
_gameIcon = new Bitmap(ms);
}
}
_isGameRunning = gameRunning;
_gamePath = gamePath;
_gameTitle = gameName;
_gameId = gameId;
if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
{
string gameDir = Program.GetDirGameUserConfig(gameId, false, true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, gameId);
}
LoadCurrentConfiguration(); // Needed to load custom configuration
}
if (Program.PreviewerDetached)
{
Task.Run(LoadTimeZones);
}
}
public SettingsViewModel(bool noLoadGlobalConfig = false)
{
GameDirectories = [];
AutoloadDirectories = [];
TimeZones = [];
AvailableGpus = [];
_validTzRegions = [];
_networkInterfaces = new Dictionary<string, string>();
Task.Run(CheckSoundBackends);
Task.Run(PopulateNetworkInterfaces);
if (Program.PreviewerDetached)
{
Task.Run(LoadAvailableGpus);
// if (!noLoadGlobalConfig)// Default is false, but loading custom config avoids double call
LoadCurrentConfiguration();
DirtyHacks = new SettingsHacksViewModel(this);
}
}
public async Task CheckSoundBackends()
{
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
await Dispatcher.UIThread.InvokeAsync(() =>
{
OnPropertyChanged(nameof(IsOpenAlEnabled));
OnPropertyChanged(nameof(IsSoundIoEnabled));
OnPropertyChanged(nameof(IsSDL2Enabled));
});
}
private async Task LoadAvailableGpus()
{
AvailableGpus.Clear();
DeviceInfo[] devices = VulkanRenderer.GetPhysicalDevices();
if (devices.Length == 0)
{
IsVulkanAvailable = false;
GraphicsBackendIndex = 2;
}
else
{
foreach (DeviceInfo device in devices)
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
_gpuIds.Add(device.Id);
AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : string.Empty)}" });
});
}
}
// GPU configuration needs to be loaded during the async method or it will always return 0.
PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
_gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
}
public async Task LoadTimeZones()
{
_timeZoneContentManager = new TimeZoneContentManager();
_timeZoneContentManager.InitializeInstance(_virtualFileSystem, _contentManager, IntegrityCheckLevel.None);
foreach ((int offset, string location, string abbr) in _timeZoneContentManager.ParseTzOffsets())
{
int hours = Math.DivRem(offset, 3600, out int seconds);
int minutes = Math.Abs(seconds) / 60;
string abbr2 = abbr.StartsWith('+') || abbr.StartsWith('-') ? string.Empty : abbr;
await Dispatcher.UIThread.InvokeAsync(() =>
{
TimeZones.Add(new TimeZone($"UTC{hours:+0#;-0#;+00}:{minutes:D2}", location, abbr2));
_validTzRegions.Add(location);
});
}
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(TimeZone)));
}
private async Task PopulateNetworkInterfaces()
{
_networkInterfaces.Clear();
_networkInterfaces.Add(LocaleManager.Instance[LocaleKeys.NetworkInterfaceDefault], "0");
foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
{
await Dispatcher.UIThread.InvokeAsync(() =>
{
_networkInterfaces.Add(networkInterface.Name, networkInterface.Id);
});
}
// Network interface index needs to be loaded during the async method or it will always return 0.
NetworkInterfaceIndex = _networkInterfaces.Values.ToList().IndexOf(ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
}
private bool ValidateLdnPassphrase(string passphrase)
{
return string.IsNullOrEmpty(passphrase) || (passphrase.Length == 16 && Patterns.LdnPassphrase.IsMatch(passphrase));
}
public void ValidateAndSetTimeZone(string location)
{
if (_validTzRegions.Contains(location))
{
TimeZone = location;
}
}
public void LoadCurrentConfiguration()
{
ConfigurationState config = ConfigurationState.Instance;
// User Interface
EnableDiscordIntegration = config.EnableDiscordIntegration;
ShowConfirmExit = config.ShowConfirmExit;
RememberWindowState = config.RememberWindowState;
ShowOldUI = config.ShowOldUI;
HideCursor = (int)config.HideCursor.Value;
UpdateCheckerType = (int)config.UpdateCheckerType.Value;
FocusLostActionType = (int)config.FocusLostActionType.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
AutoloadDirectories.Clear();
AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
BaseStyleIndex = config.UI.BaseStyle.Value switch
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
// Input
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
DisableInputWhenOutOfFocus = config.Hid.DisableInputWhenOutOfFocus;
// Keyboard Hotkeys
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
// System
Region = (int)config.System.Region.Value;
Language = (int)config.System.Language.Value;
TimeZone = config.System.TimeZone;
DateTime currentHostDateTime = DateTime.Now;
TimeSpan systemDateTimeOffset = TimeSpan.FromSeconds(config.System.SystemTimeOffset);
DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay;
MatchSystemTime = config.System.MatchSystemTime;
EnableCustomVSyncInterval = config.Graphics.EnableCustomVSyncInterval;
CustomVSyncInterval = config.Graphics.CustomVSyncInterval;
VSyncMode = config.Graphics.VSyncMode;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
DramSize = config.System.DramSize;
IgnoreMissingServices = config.System.IgnoreMissingServices;
IgnoreApplet = config.System.IgnoreControllerApplet;
// CPU
EnablePptc = config.System.EnablePtc;
EnableLowPowerPptc = config.System.EnableLowPowerPtc;
MemoryMode = (int)config.System.MemoryManagerMode.Value;
UseHypervisor = config.System.UseHypervisor;
TurboMultiplier = config.System.TickScalar;
// Graphics
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
// Physical devices are queried asynchronously hence the preferred index config value is loaded in LoadAvailableGpus().
EnableShaderCache = config.Graphics.EnableShaderCache;
EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
EnableMacroHLE = config.Graphics.EnableMacroHLE;
EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
CustomResolutionScale = config.Graphics.ResScaleCustom;
MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)MathF.Log2(config.Graphics.MaxAnisotropy);
AspectRatio = (int)config.Graphics.AspectRatio.Value;
GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
ShaderDumpPath = config.Graphics.ShadersDumpPath;
AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
// Audio
AudioBackend = (int)config.System.AudioBackend.Value;
Volume = config.System.AudioVolume * 100;
// Network
EnableInternetAccess = config.System.EnableInternetAccess;
// LAN interface index is loaded asynchronously in PopulateNetworkInterfaces()
// Logging
EnableFileLog = config.Logger.EnableFileLog;
EnableStub = config.Logger.EnableStub;
EnableInfo = config.Logger.EnableInfo;
EnableWarn = config.Logger.EnableWarn;
EnableError = config.Logger.EnableError;
EnableTrace = config.Logger.EnableTrace;
EnableGuest = config.Logger.EnableGuest;
EnableDebug = config.Logger.EnableDebug;
EnableFsAccessLog = config.Logger.EnableFsAccessLog;
EnableAvaloniaLog = config.Logger.EnableAvaloniaLog;
FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
DisableP2P = config.Multiplayer.DisableP2p;
LdnPassphrase = config.Multiplayer.LdnPassphrase;
LdnServer = config.Multiplayer.LdnServer;
}
public void SaveSettings()
{
ConfigurationState config = ConfigurationState.Instance;
// User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.ShowOldUI.Value = ShowOldUI;
config.HideCursor.Value = (HideCursorMode)HideCursor;
config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
config.FocusLostActionType.Value = (FocusLostType)FocusLostActionType;
config.UI.GameDirs.Value = [.. GameDirectories];
config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
// Input
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
config.Hid.DisableInputWhenOutOfFocus.Value = DisableInputWhenOutOfFocus;
// Keyboard Hotkeys
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();
// System
config.System.Region.Value = (Region)Region;
if (config.System.Language.Value != (Language)Language)
GameListNeedsRefresh = true;
config.System.Language.Value = (Language)Language;
if (_validTzRegions.Contains(TimeZone))
{
config.System.TimeZone.Value = TimeZone;
}
config.System.MatchSystemTime.Value = MatchSystemTime;
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
config.System.DramSize.Value = DramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
config.System.IgnoreControllerApplet.Value = IgnoreApplet;
// CPU
config.System.EnablePtc.Value = EnablePptc;
config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
config.System.UseHypervisor.Value = UseHypervisor;
config.System.TickScalar.Value = TurboMultiplier;
// Graphics
config.Graphics.VSyncMode.Value = VSyncMode;
config.Graphics.EnableCustomVSyncInterval.Value = EnableCustomVSyncInterval;
config.Graphics.CustomVSyncInterval.Value = CustomVSyncInterval;
config.Graphics.GraphicsBackend.Value = (GraphicsBackend)GraphicsBackendIndex;
config.Graphics.PreferredGpu.Value = _gpuIds.ElementAtOrDefault(PreferredGpuIndex);
config.Graphics.EnableShaderCache.Value = EnableShaderCache;
config.Graphics.EnableTextureRecompression.Value = EnableTextureRecompression;
config.Graphics.EnableMacroHLE.Value = EnableMacroHLE;
config.Graphics.EnableColorSpacePassthrough.Value = EnableColorSpacePassthrough;
config.Graphics.ResScale.Value = ResolutionScale == 4 ? -1 : ResolutionScale + 1;
config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
{
DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
}
config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
// Audio
AudioBackend audioBackend = (AudioBackend)AudioBackend;
if (audioBackend != config.System.AudioBackend.Value)
{
config.System.AudioBackend.Value = audioBackend;
Logger.Info?.Print(LogClass.Application, $"AudioBackend toggled to: {audioBackend}");
}
config.System.AudioVolume.Value = Volume / 100;
// Network
config.System.EnableInternetAccess.Value = EnableInternetAccess;
// Logging
config.Logger.EnableFileLog.Value = EnableFileLog;
config.Logger.EnableStub.Value = EnableStub;
config.Logger.EnableInfo.Value = EnableInfo;
config.Logger.EnableWarn.Value = EnableWarn;
config.Logger.EnableError.Value = EnableError;
config.Logger.EnableTrace.Value = EnableTrace;
config.Logger.EnableGuest.Value = EnableGuest;
config.Logger.EnableDebug.Value = EnableDebug;
config.Logger.EnableFsAccessLog.Value = EnableFsAccessLog;
config.Logger.EnableAvaloniaLog.Value = EnableAvaloniaLog;
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
config.Logger.GraphicsDebugLevel.Value = (GraphicsDebugLevel)OpenglDebugLevel;
config.Multiplayer.LanInterfaceId.Value = _networkInterfaces[NetworkInterfaceList[NetworkInterfaceIndex]];
config.Multiplayer.Mode.Value = (MultiplayerMode)MultiplayerModeIndex;
config.Multiplayer.DisableP2p.Value = DisableP2P;
config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
config.Multiplayer.LdnServer.Value = LdnServer;
// Dirty Hacks
config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFix;
config.Hacks.DisableNifmIsAnyInternetRequestAccepted.Value =
DirtyHacks.NifmDisableIsAnyInternetRequestAccepted;
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
SaveSettingsEvent?.Invoke();
GameListNeedsRefresh = false;
}
private static void RevertIfNotSaved()
{
// maybe this is an unnecessary check(all options need to be tested)
if (string.IsNullOrEmpty(Program.GlobalConfigurationPath))
{
Program.ReloadConfig();
}
}
public void ApplyButton()
{
SaveSettings();
}
public void DeleteConfigGame()
{
string gameDir = Program.GetDirGameUserConfig(GameId,false,false);
if (File.Exists(gameDir))
{
File.Delete(gameDir);
}
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public void SaveUserConfig()
{
SaveSettings();
RevertIfNotSaved(); // Revert global configuration after saving user configuration
CloseWindow?.Invoke();
}
public void OkButton()
{
SaveSettings();
CloseWindow?.Invoke();
}
[ObservableProperty] private bool _wantsToReset;
public AsyncRelayCommand ResetButton => Commands.Create(async () =>
{
if (!WantsToReset) return;
CloseWindow?.Invoke();
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
RyujinxApp.MainWindow.LoadApplications();
await ContentDialogHelper.CreateInfoDialog(
$"Your {RyujinxApp.FullAppName} configuration has been reset.",
"",
string.Empty,
LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
"Configuration Reset");
});
public void CancelButton()
{
RevertIfNotSaved();
CloseWindow?.Invoke();
}
}
}