236 lines
8.4 KiB
C#

using Ryujinx.Common;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Vi.Types;
using Ryujinx.Memory;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services
{
class ViServer : ServerBase
{
private const int TotalFramebuffers = 16;
private SurfaceFlinger.SurfaceFlinger _surfaceFlinger;
private readonly uint _fbWidth;
private readonly uint _fbHeight;
private readonly PixelFormat _fbFormat;
private readonly int _fbUsage;
private readonly uint _fbCount;
private uint _fbSlotsRequested;
private ulong _pid;
private ulong _fbsBaseAddress;
private int _bufferNvMapId;
private SharedBufferMap _bufferMap;
private long _sharedLayerId;
public ViServer(KernelContext context, string name) : base(context, name)
{
_fbWidth = 1280;
_fbHeight = 720;
_fbFormat = PixelFormat.Rgba8888;
_fbUsage = 0x100 | 0x200 | 0x800;
_fbCount = 4;
}
protected override ulong CalculateRequiredHeapSize()
{
return GetSharedBufferSize();
}
protected override void CustomInit(KernelContext context, ulong pid, ulong heapAddress)
{
_pid = pid;
_fbsBaseAddress = heapAddress;
context.Device.Gpu.RegisterProcess(pid, KernelStatic.GetCurrentProcess().CpuMemory);
ulong bufferSize = CalculateFramebufferSize();
ulong totalSize = bufferSize * TotalFramebuffers;
KernelStatic.GetCurrentProcess().CpuMemory.Fill(heapAddress, totalSize, 0xff);
int mapId = NvMapDeviceFile.CreateMap(pid, heapAddress, (uint)totalSize);
_bufferNvMapId = mapId;
_bufferMap.Count = TotalFramebuffers;
ulong offset = 0;
for (int i = 0; i < TotalFramebuffers; i++)
{
_bufferMap.SharedBuffers[i].Offset = offset;
_bufferMap.SharedBuffers[i].Size = bufferSize;
_bufferMap.SharedBuffers[i].Width = _fbWidth;
_bufferMap.SharedBuffers[i].Height = _fbHeight;
offset += bufferSize;
}
_surfaceFlinger = context.Device.System.SurfaceFlinger;
_surfaceFlinger.CreateLayer(out _sharedLayerId, pid);
}
public void OpenSharedLayer(long layerId)
{
_surfaceFlinger.OpenLayer(_pid, layerId, out _);
}
public void CloseSharedLayer(long layerId)
{
_surfaceFlinger.CloseLayer(layerId);
}
public void ConnectSharedLayer(long layerId)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
producer.Connect(null, NativeWindowApi.NVN, false, out IGraphicBufferProducer.QueueBufferOutput output);
GraphicBuffer graphicBuffer = new GraphicBuffer();
int gobHeightLog2 = 4;
int blockHeight = 8 * (1 << gobHeightLog2);
uint widthAlignedBytes = BitUtils.AlignUp(_fbWidth * 4, 64u);
uint widthAligned = widthAlignedBytes / 4;
uint heightAligned = BitUtils.AlignUp(_fbHeight, (uint)blockHeight);
uint totalSize = widthAlignedBytes * heightAligned;
graphicBuffer.Header.Magic = 0x47424652;
graphicBuffer.Header.Width = (int)_fbWidth;
graphicBuffer.Header.Height = (int)_fbHeight;
graphicBuffer.Header.Stride = (int)widthAligned;
graphicBuffer.Header.Format = _fbFormat;
graphicBuffer.Header.Usage = _fbUsage;
graphicBuffer.Header.IntsCount = (Unsafe.SizeOf<GraphicBuffer>() - Unsafe.SizeOf<GraphicBufferHeader>()) / sizeof(int);
graphicBuffer.Buffer.NvMapId = _bufferNvMapId;
graphicBuffer.Buffer.Magic = unchecked((int)0xDAFFCAFF);
graphicBuffer.Buffer.Pid = 42;
graphicBuffer.Buffer.Usage = _fbUsage;
graphicBuffer.Buffer.PixelFormat = (int)_fbFormat;
graphicBuffer.Buffer.ExternalPixelFormat = (int)_fbFormat;
graphicBuffer.Buffer.Stride = (int)widthAligned;
graphicBuffer.Buffer.FrameBufferSize = (int)totalSize;
graphicBuffer.Buffer.PlanesCount = 1;
graphicBuffer.Buffer.Surfaces[0].Width = _fbWidth;
graphicBuffer.Buffer.Surfaces[0].Height = _fbHeight;
graphicBuffer.Buffer.Surfaces[0].ColorFormat = ColorFormat.A8B8G8R8;
graphicBuffer.Buffer.Surfaces[0].Layout = 3; // Block linear
graphicBuffer.Buffer.Surfaces[0].Pitch = (int)widthAlignedBytes;
graphicBuffer.Buffer.Surfaces[0].Kind = 0xfe; // Generic 16Bx2
graphicBuffer.Buffer.Surfaces[0].BlockHeightLog2 = gobHeightLog2;
graphicBuffer.Buffer.Surfaces[0].Size = (int)totalSize;
for (int slot = 0; slot < _fbCount; slot++)
{
graphicBuffer.Buffer.Surfaces[0].Offset = slot * (int)totalSize;
producer.SetPreallocatedBuffer(slot, new AndroidStrongPointer<GraphicBuffer>(graphicBuffer));
}
_fbSlotsRequested = 0;
}
public void DisconnectSharedLayer(long layerId)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
producer.Disconnect(NativeWindowApi.NVN);
}
public int DequeueFrameBuffer(long layerId, out AndroidFence fence)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
Status status = producer.DequeueBuffer(out int slot, out fence, false, _fbWidth, _fbHeight, _fbFormat, (uint)_fbUsage);
if (status == Status.Success)
{
if ((_fbSlotsRequested & (1u << slot)) == 0)
{
status = producer.RequestBuffer(slot, out _);
if (status != Status.Success)
{
producer.CancelBuffer(slot, ref fence);
}
_fbSlotsRequested |= 1u << slot;
}
}
return slot;
}
public void QueueFrameBuffer(long layerId, int slot, Rect crop, NativeWindowTransform transform, int swapInterval, AndroidFence fence)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
IGraphicBufferProducer.QueueBufferInput input = new();
input.Crop = crop;
input.Transform = transform;
input.SwapInterval = swapInterval;
input.Fence = fence;
Status status = producer.QueueBuffer(slot, ref input, out _);
}
public void CancelFrameBuffer(long layerId, int slot)
{
IGraphicBufferProducer producer = _surfaceFlinger.GetProducerByLayerId(layerId);
AndroidFence fence = default;
producer.CancelBuffer(slot, ref fence);
}
public int GetFrameBufferMapIndex(int index)
{
return (uint)index < _fbCount ? index : 0;
}
public int GetSharedBufferNvMapId()
{
return _bufferNvMapId;
}
public ulong GetSharedBufferSize()
{
return CalculateFramebufferSize() * TotalFramebuffers;
}
public long GetSharedLayerId()
{
return _sharedLayerId;
}
private ulong CalculateFramebufferSize()
{
// Each GOB dimension is 512 bytes x 8 lines.
// Assume 16 GOBs, for a total of 16 x 8 = 128 lines.
return BitUtils.AlignUp(_fbWidth * 4, 512u) * BitUtils.AlignUp(_fbHeight, 128u);
}
public SharedBufferMap GetSharedBufferMap()
{
return _bufferMap;
}
public int GetApplicationLastPresentedFrameHandle(GpuContext gpuContext)
{
TextureData texture = gpuContext.Window.GetLastPresentedData();
IVirtualMemoryManagerTracked selfAs = KernelStatic.GetProcessByPid(_pid).CpuMemory;
int fbIndex = (int)_fbCount; // Place it after all our frame buffers.
selfAs.Write(_fbsBaseAddress + _bufferMap.SharedBuffers[fbIndex].Offset, texture.Data);
return fbIndex;
}
}
}