2025-01-15 00:27:57 +08:00

212 lines
9.7 KiB
C#

using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Threading;
using static SDL3.SDL;
namespace Ryujinx.Input.SDL3
{
class SDL3JoyConPair(SDL3JoyCon left, SDL3JoyCon right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
};
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping = new List<ButtonMappingEntry>(20);
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
// Then left joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick,
(GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight,
(GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0,
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick,
(GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1,
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
}
public void SetTriggerThreshold(float triggerThreshold)
{
}
public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsInstanceIdsMapping)
{
var gamepadNames = gamepadsInstanceIdsMapping.Keys.Select(id => SDL_GetGamepadNameForID(id)).ToArray();
return gamepadNames.Contains(SDL3JoyCon.LeftName) && gamepadNames.Contains(SDL3JoyCon.RightName);
}
public static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsInstanceIdsMapping)
{
var leftPair =
gamepadsInstanceIdsMapping.FirstOrDefault(pair =>
SDL_GetGamepadNameForID(pair.Key) == SDL3JoyCon.LeftName);
var rightPair =
gamepadsInstanceIdsMapping.FirstOrDefault(pair =>
SDL_GetGamepadNameForID(pair.Key) == SDL3JoyCon.RightName);
if (leftPair.Key == 0 || rightPair.Key == 0)
{
return null;
}
return new SDL3JoyConPair(new SDL3JoyCon(leftPair.Key, leftPair.Value),
new SDL3JoyCon(rightPair.Key, rightPair.Value));
}
}
}