212 lines
9.7 KiB
C#
212 lines
9.7 KiB
C#
using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using static SDL3.SDL;
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namespace Ryujinx.Input.SDL3
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{
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class SDL3JoyConPair(SDL3JoyCon left, SDL3JoyCon right) : IGamepad
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{
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private StandardControllerInputConfig _configuration;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
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(right?.Features ?? GamepadFeaturesFlag.None);
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public const string Id = "JoyConPair";
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping = new List<ButtonMappingEntry>(20);
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string IGamepad.Id => Id;
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public string Name => "* Nintendo Switch Joy-Con (L/R)";
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public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
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public void Dispose()
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{
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left?.Dispose();
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right?.Dispose();
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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GamepadStateSnapshot rawState = GetStateSnapshot();
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GamepadStateSnapshot result = default;
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lock (_userMappingLock)
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{
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if (_buttonsUserMapping.Count == 0)
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return rawState;
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// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
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foreach (ButtonMappingEntry entry in _buttonsUserMapping)
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{
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if (!entry.IsValid)
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continue;
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// Do not touch state of button already pressed
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
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(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
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result.SetStick(StickInputId.Left, leftStickX, leftStickY);
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result.SetStick(StickInputId.Right, rightStickX, rightStickY);
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}
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return result;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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return inputId switch
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{
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MotionInputId.Accelerometer or
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MotionInputId.Gyroscope => left.GetMotionData(inputId),
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MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
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MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
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_ => Vector3.Zero
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};
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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return IGamepad.GetStateSnapshot(this);
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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return inputId switch
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{
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StickInputId.Left => left.GetStick(StickInputId.Left),
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StickInputId.Right => right.GetStick(StickInputId.Right),
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_ => (0, 0)
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};
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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return left.IsPressed(inputId) || right.IsPressed(inputId);
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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right.Rumble(lowFrequency, lowFrequency, durationMs);
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}
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if (highFrequency != 0)
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{
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left.Rumble(highFrequency, highFrequency, durationMs);
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}
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if (lowFrequency == 0 && highFrequency == 0)
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{
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left.Rumble(0, 0, durationMs);
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right.Rumble(0, 0, durationMs);
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}
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}
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public void SetConfiguration(InputConfig configuration)
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{
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lock (_userMappingLock)
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{
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_configuration = (StandardControllerInputConfig)configuration;
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_buttonsUserMapping.Clear();
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// First update sticks
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_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
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_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
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// Then left joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick,
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(GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp,
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(GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown,
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(GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft,
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(GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight,
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(GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus,
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(GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder,
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(GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger,
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(GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0,
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(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0,
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(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
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// Finally right joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick,
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(GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1,
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(GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
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left.SetConfiguration(configuration);
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right.SetConfiguration(configuration);
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}
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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}
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public static bool IsCombinable(Dictionary<SDL_JoystickID, string> gamepadsInstanceIdsMapping)
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{
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var gamepadNames = gamepadsInstanceIdsMapping.Keys.Select(id => SDL_GetGamepadNameForID(id)).ToArray();
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return gamepadNames.Contains(SDL3JoyCon.LeftName) && gamepadNames.Contains(SDL3JoyCon.RightName);
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}
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public static IGamepad GetGamepad(Dictionary<SDL_JoystickID, string> gamepadsInstanceIdsMapping)
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{
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var leftPair =
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gamepadsInstanceIdsMapping.FirstOrDefault(pair =>
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SDL_GetGamepadNameForID(pair.Key) == SDL3JoyCon.LeftName);
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var rightPair =
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gamepadsInstanceIdsMapping.FirstOrDefault(pair =>
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SDL_GetGamepadNameForID(pair.Key) == SDL3JoyCon.RightName);
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if (leftPair.Key == 0 || rightPair.Key == 0)
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{
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return null;
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}
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return new SDL3JoyConPair(new SDL3JoyCon(leftPair.Key, leftPair.Value),
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new SDL3JoyCon(rightPair.Key, rightPair.Value));
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}
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}
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}
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