Ryujinx-ryubing/src/Ryujinx/UI/Renderer/EmbeddedWindowOpenGL.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

95 lines
2.7 KiB
C#

using OpenTK.Graphics.OpenGL;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using SPB.Graphics;
using SPB.Graphics.Exceptions;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.UI.Renderer
{
public class EmbeddedWindowOpenGL : EmbeddedWindow
{
private SwappableNativeWindowBase _window;
public OpenGLContextBase Context { get; set; }
protected override void OnWindowDestroying()
{
Context.Dispose();
base.OnWindowDestroying();
}
public override void OnWindowCreated()
{
base.OnWindowCreated();
if (OperatingSystem.IsWindows())
{
_window = new WGLWindow(new NativeHandle(WindowHandle));
}
else if (OperatingSystem.IsLinux())
{
_window = X11Window;
}
else
{
throw new PlatformNotSupportedException();
}
OpenGLContextFlags flags = OpenGLContextFlags.Compat;
if (ConfigurationState.Instance.Logger.GraphicsDebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
FramebufferFormat graphicsMode = Environment.OSVersion.Platform == PlatformID.Unix ? new FramebufferFormat(new ColorFormat(8, 8, 8, 0), 16, 0, ColorFormat.Zero, 0, 2, false) : FramebufferFormat.Default;
Context = PlatformHelper.CreateOpenGLContext(graphicsMode, 3, 3, flags);
Context.Initialize(_window);
Context.MakeCurrent(_window);
GL.LoadBindings(new OpenTKBindingsContext(Context.GetProcAddress));
Context.MakeCurrent(null);
}
public void MakeCurrent(bool unbind = false, bool shouldThrow = true)
{
try
{
Context?.MakeCurrent(!unbind ? _window : null);
}
catch (ContextException e)
{
if (shouldThrow)
{
throw;
}
Logger.Warning?.Print(LogClass.UI, $"Failed to {(!unbind ? "bind" : "unbind")} OpenGL context: {e}");
}
}
public void SwapBuffers()
{
_window?.SwapBuffers();
}
public void InitializeBackgroundContext(IRenderer renderer)
{
(renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Context));
MakeCurrent();
}
}
}