68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using Avalonia.Svg.Skia;
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using CommunityToolkit.Mvvm.ComponentModel;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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public partial class ControllerInputViewModel : BaseModel
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{
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[ObservableProperty] private GamepadInputConfig _config;
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private bool _isLeft;
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public bool IsLeft
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{
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get => _isLeft;
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set
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{
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_isLeft = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(HasSides));
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}
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}
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private bool _isRight;
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public bool IsRight
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{
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get => _isRight;
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set
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{
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_isRight = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(HasSides));
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}
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}
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public bool HasSides => IsLeft ^ IsRight;
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[ObservableProperty] private SvgImage _image;
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public readonly InputViewModel ParentModel;
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public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
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{
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ParentModel = model;
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model.NotifyChangesEvent += OnParentModelChanged;
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OnParentModelChanged();
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Config = config;
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}
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public async void ShowMotionConfig()
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{
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await MotionInputView.Show(this);
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}
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public async void ShowRumbleConfig()
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{
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await RumbleInputView.Show(this);
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}
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public void OnParentModelChanged()
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{
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IsLeft = ParentModel.IsLeft;
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IsRight = ParentModel.IsRight;
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Image = ParentModel.Image;
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}
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}
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}
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