300 lines
12 KiB
C#

using Avalonia;
using Avalonia.Threading;
using DiscordRPC;
using Gommon;
using Projektanker.Icons.Avalonia;
using Projektanker.Icons.Avalonia.FontAwesome;
using Projektanker.Icons.Avalonia.MaterialDesign;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.SystemInfo;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Ryujinx.Ava
{
internal partial class Program
{
public static double WindowScaleFactor { get; set; }
public static double DesktopScaleFactor { get; set; } = 1.0;
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; }
public static bool UseHardwareAcceleration { get; private set; }
[LibraryImport("user32.dll", SetLastError = true)]
public static partial int MessageBoxA(nint hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
private const uint MbIconwarning = 0x30;
public static int Main(string[] args)
{
Version = ReleaseInformation.Version;
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
{
_ = MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
}
PreviewerDetached = true;
if (args.Length > 0 && args[0] is "--no-gui" or "nogui")
{
HeadlessRyujinx.Entrypoint(args[1..]);
return 0;
}
Initialize(args);
LoggerAdapter.Register();
IconProvider.Current
.Register<FontAwesomeIconProvider>()
.Register<MaterialDesignIconProvider>();
return BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
public static AppBuilder BuildAvaloniaApp() =>
AppBuilder.Configure<RyujinxApp>()
.UsePlatformDetect()
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
EnableIme = true,
EnableInputFocusProxy = Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope",
RenderingMode = UseHardwareAcceleration
? [X11RenderingMode.Glx, X11RenderingMode.Software]
: [X11RenderingMode.Software]
})
.With(new Win32PlatformOptions
{
WinUICompositionBackdropCornerRadius = 8.0f,
RenderingMode = UseHardwareAcceleration
? [Win32RenderingMode.AngleEgl, Win32RenderingMode.Software]
: [Win32RenderingMode.Software]
});
private static void Initialize(string[] args)
{
// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
DiscordIntegrationModule.EmulatorStartedAt = Timestamps.Now;
// Parse arguments
CommandLineState.ParseArguments(args);
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
Console.Title = $"{RyujinxApp.FullAppName} Console {Version}";
// Hook unhandled exception and process exit events.
AppDomain.CurrentDomain.UnhandledException += (sender, e)
=> ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
AppDomain.CurrentDomain.ProcessExit += (_, _) => Exit();
// Setup base data directory.
AppDataManager.Initialize(CommandLineState.BaseDirPathArg);
// Initialize the configuration.
ConfigurationState.Initialize();
// Initialize the logger system.
LoggerModule.Initialize();
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Initialize SDL2 driver
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
ReloadConfig();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, and some other flags.
DriverUtilities.InitDriverConfig(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
MainWindow.ShowKeyErrorOnLoad = true;
}
}
if (CommandLineState.LaunchPathArg != null)
{
MainWindow.DeferLoadApplication(CommandLineState.LaunchPathArg, CommandLineState.LaunchApplicationId, CommandLineState.StartFullscreenArg);
}
}
public static void ReloadConfig()
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
ConfigurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
ConfigurationPath = appDataConfigurationPath;
}
if (ConfigurationPath == null)
{
// No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}
UseHardwareAcceleration = ConfigurationState.Instance.EnableHardwareAcceleration;
// Check if graphics backend was overridden
if (CommandLineState.OverrideGraphicsBackend is not null)
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = CommandLineState.OverrideGraphicsBackend.ToLower() switch
{
"opengl" => GraphicsBackend.OpenGl,
"vulkan" => GraphicsBackend.Vulkan,
"metal" => GraphicsBackend.Metal,
_ => ConfigurationState.Instance.Graphics.GraphicsBackend
};
// Check if backend threading was overridden
if (CommandLineState.OverrideBackendThreading is not null)
ConfigurationState.Instance.Graphics.BackendThreading.Value = CommandLineState.OverrideBackendThreading.ToLower() switch
{
"auto" => BackendThreading.Auto,
"off" => BackendThreading.Off,
"on" => BackendThreading.On,
_ => ConfigurationState.Instance.Graphics.BackendThreading
};
// Check if docked mode was overriden.
if (CommandLineState.OverrideDockedMode.HasValue)
ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
// Check if HideCursor was overridden.
if (CommandLineState.OverrideHideCursor is not null)
ConfigurationState.Instance.HideCursor.Value = CommandLineState.OverrideHideCursor.ToLower() switch
{
"never" => HideCursorMode.Never,
"onidle" => HideCursorMode.OnIdle,
"always" => HideCursorMode.Always,
_ => ConfigurationState.Instance.HideCursor,
};
// Check if hardware-acceleration was overridden.
if (CommandLineState.OverrideHardwareAcceleration != null)
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
}
internal static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}");
Logger.Notice.Print(LogClass.Application, $".NET Runtime: {RuntimeInformation.FrameworkDescription}");
SystemInfo.Gather().Print();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {
Logger.GetEnabledLevels()
.FormatCollection(
x => x.ToString(),
separator: ", ",
emptyCollectionFallback: "<None>")
}");
Logger.Notice.Print(LogClass.Application,
AppDataManager.Mode == AppDataManager.LaunchMode.Custom
? $"Launch Mode: Custom Path {AppDataManager.BaseDirPath}"
: $"Launch Mode: {AppDataManager.Mode}");
}
internal static void ProcessUnhandledException(object sender, Exception initialException, bool isTerminating)
{
Logger.Log log = Logger.Error ?? Logger.Notice;
List<Exception> exceptions = [];
if (initialException is AggregateException ae)
{
exceptions.AddRange(ae.InnerExceptions);
}
else
{
exceptions.Add(initialException);
}
foreach (Exception e in exceptions)
{
string message = $"Unhandled exception caught: {e}";
// ReSharper disable once ConstantConditionalAccessQualifier
if (sender?.GetType()?.AsPrettyString() is { } senderName)
log.Print(LogClass.Application, message, senderName);
else
log.PrintMsg(LogClass.Application, message);
}
if (isTerminating)
Exit();
}
internal static void Exit()
{
DiscordIntegrationModule.Exit();
Logger.Shutdown();
}
}
}