Ryujinx-ryubing/src/Ryujinx/Systems/CompatibilityCsv.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

209 lines
7.8 KiB
C#

using Gommon;
using Humanizer;
using nietras.SeparatedValues;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Logging;
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Ryujinx.Ava.Systems
{
public struct ColumnIndices(Func<ReadOnlySpan<char>, int> getIndex)
{
public const string TitleIdCol = "\"title_id\"";
public const string GameNameCol = "\"game_name\"";
public const string LabelsCol = "\"labels\"";
public const string StatusCol = "\"status\"";
public const string LastUpdatedCol = "\"last_updated\"";
public readonly int TitleId = getIndex(TitleIdCol);
public readonly int GameName = getIndex(GameNameCol);
public readonly int Labels = getIndex(LabelsCol);
public readonly int Status = getIndex(StatusCol);
public readonly int LastUpdated = getIndex(LastUpdatedCol);
}
public class CompatibilityCsv
{
static CompatibilityCsv() => Load();
public static void Load()
{
using Stream csvStream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
csvStream.Position = 0;
using SepReader reader = Sep.Reader().From(csvStream);
ColumnIndices columnIndices = new(reader.Header.IndexOf);
_entries = reader
.Enumerate(row => new CompatibilityEntry(ref columnIndices, row))
.OrderBy(it => it.GameName)
.ToArray();
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
}
private static CompatibilityEntry[] _entries;
public static CompatibilityEntry[] Entries
{
get
{
if (_entries == null)
Load();
return _entries;
}
}
public static CompatibilityEntry Find(string titleId)
=> Entries.FirstOrDefault(x => x.TitleId.HasValue && x.TitleId.Value.EqualsIgnoreCase(titleId));
public static CompatibilityEntry Find(ulong titleId)
=> Find(titleId.ToString("X16"));
public static LocaleKeys? GetStatus(string titleId)
=> Find(titleId)?.Status;
public static LocaleKeys? GetStatus(ulong titleId) => GetStatus(titleId.ToString("X16"));
public static string GetLabels(string titleId)
=> Find(titleId)?.FormattedIssueLabels;
public static string GetLabels(ulong titleId) => GetLabels(titleId.ToString("X16"));
}
public class CompatibilityEntry
{
public CompatibilityEntry(ref ColumnIndices indices, SepReader.Row row)
{
string titleIdRow = ColStr(row[indices.TitleId]);
TitleId = !string.IsNullOrEmpty(titleIdRow)
? titleIdRow
: default(Optional<string>);
GameName = ColStr(row[indices.GameName]);
Labels = ColStr(row[indices.Labels]).Split(';');
Status = ColStr(row[indices.Status]).ToLower() switch
{
"playable" => LocaleKeys.CompatibilityListPlayable,
"ingame" => LocaleKeys.CompatibilityListIngame,
"menus" => LocaleKeys.CompatibilityListMenus,
"boots" => LocaleKeys.CompatibilityListBoots,
"nothing" => LocaleKeys.CompatibilityListNothing,
_ => null
};
if (DateTime.TryParse(ColStr(row[indices.LastUpdated]), out DateTime dt))
LastUpdated = dt;
return;
string ColStr(SepReader.Col col) => col.ToString().Trim('"');
}
public string GameName { get; }
public Optional<string> TitleId { get; }
public string[] Labels { get; }
public LocaleKeys? Status { get; }
public LocaleKeys? StatusDescription
=> Status switch
{
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
_ => null
};
public DateTime LastUpdated { get; }
public string LocalizedLastUpdated =>
LocaleManager.FormatDynamicValue(LocaleKeys.CompatibilityListLastUpdated, LastUpdated.Humanize());
public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
public string LocalizedStatusDescription => LocaleManager.Instance[StatusDescription!.Value];
public string FormattedTitleId => TitleId
.OrElse(new string(' ', 16));
public string FormattedIssueLabels => Labels
.Select(FormatLabelName)
.JoinToString(", ");
public override string ToString() =>
new StringBuilder("CompatibilityEntry: {")
.Append($"{nameof(GameName)}=\"{GameName}\", ")
.Append($"{nameof(TitleId)}={TitleId}, ")
.Append($"{nameof(Labels)}={
Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]")
}, ")
.Append($"{nameof(Status)}=\"{Status}\", ")
.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"")
.Append('}')
.ToString();
public static string FormatLabelName(string labelName) => labelName.ToLower() switch
{
"audio" => "Audio",
"bug" => "Bug",
"cpu" => "CPU",
"gpu" => "GPU",
"gui" => "GUI",
"help wanted" => "Help Wanted",
"horizon" => "Horizon",
"infra" => "Project Infra",
"invalid" => "Invalid",
"kernel" => "Kernel",
"ldn" => "LDN",
"linux" => "Linux",
"macos" => "macOS",
"question" => "Question",
"windows" => "Windows",
"graphics-backend:opengl" => "Graphics: OpenGL",
"graphics-backend:vulkan" => "Graphics: Vulkan",
"ldn-works" => "LDN Works",
"ldn-untested" => "LDN Untested",
"ldn-broken" => "LDN Broken",
"ldn-partial" => "Partial LDN",
"nvdec" => "NVDEC",
"services" => "NX Services",
"services-horizon" => "Horizon OS Services",
"slow" => "Runs Slow",
"crash" => "Crashes",
"deadlock" => "Deadlock",
"regression" => "Regression",
"opengl" => "OpenGL",
"opengl-backend-bug" => "OpenGL Backend Bug",
"vulkan-backend-bug" => "Vulkan Backend Bug",
"mac-bug" => "Mac-specific Bug(s)",
"amd-vendor-bug" => "AMD GPU Bug",
"intel-vendor-bug" => "Intel GPU Bug",
"loader-allocator" => "Loader Allocator",
"audout" => "AudOut",
"32-bit" => "32-bit Game",
"UE4" => "Unreal Engine 4",
"homebrew" => "Homebrew Content",
"online-broken" => "Online Broken",
_ => Capitalize(labelName)
};
public static string Capitalize(string value)
{
if (value == string.Empty)
return string.Empty;
char firstChar = value[0];
string rest = value[1..];
return $"{char.ToUpper(firstChar)}{rest}";
}
}
}