Jacobwasbeast 3ca8618f5f Implement changes from gdkchan/buffer-sharing-rebased
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Alula <6276139+alula@users.noreply.github.com>
2025-02-06 03:48:54 -06:00

39 lines
1.5 KiB
C#

using Ryujinx.Graphics.Gpu.Memory;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Texture pool cache.
/// This can keep multiple texture pools, and return the current one as needed.
/// It is useful for applications that uses multiple texture pools.
/// </summary>
class TexturePoolCache : PoolCache<TexturePool>
{
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public TexturePoolCache(GpuContext context) : base(context)
{
}
/// <summary>
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="physicalMemory">Backing memory of the pool</param>
/// <param name="address">Address of the texture pool in guest memory</param>
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
protected override TexturePool CreatePool(
GpuContext context,
GpuChannel channel,
PhysicalMemory physicalMemory,
ulong address,
int maximumId)
{
return new TexturePool(context, channel, physicalMemory, address, maximumId);
}
}
}