* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2211 warnings * Silence CA1806 and CA1834 issues * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Second dotnet format pass * Fix build issues * Fix StructArrayHelpers.cs * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix return statements * Fix naming rule violations * Update src/Ryujinx.Common/Utilities/StreamUtils.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Address review feedback * Address review feedback * Rename remaining type parameters to TKey and TValue * Fix manual formatting for logging levels * Fix spacing before comments --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
158 lines
6.2 KiB
C#
158 lines
6.2 KiB
C#
using Ryujinx.Common.Logging;
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using System;
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using System.IO;
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namespace Ryujinx.Common.Configuration
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{
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public static class AppDataManager
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{
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public const string DefaultBaseDir = "Ryujinx";
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public const string DefaultPortableDir = "portable";
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// The following 3 are always part of Base Directory
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private const string GamesDir = "games";
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private const string ProfilesDir = "profiles";
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private const string KeysDir = "system";
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public enum LaunchMode
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{
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UserProfile,
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Portable,
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Custom,
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}
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public static LaunchMode Mode { get; private set; }
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public static string BaseDirPath { get; private set; }
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public static string GamesDirPath { get; private set; }
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public static string ProfilesDirPath { get; private set; }
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public static string KeysDirPath { get; private set; }
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public static string KeysDirPathUser { get; }
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public const string DefaultNandDir = "bis";
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public const string DefaultSdcardDir = "sdcard";
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private const string DefaultModsDir = "mods";
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public static string CustomModsPath { get; set; }
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public static string CustomSdModsPath { get; set; }
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public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
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public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
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static AppDataManager()
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{
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KeysDirPathUser = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
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}
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public static void Initialize(string baseDirPath)
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{
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string appDataPath;
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if (OperatingSystem.IsMacOS())
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{
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appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
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}
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else
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{
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appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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}
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if (appDataPath.Length == 0)
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{
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appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
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}
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string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir);
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string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
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if (Directory.Exists(portablePath))
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{
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BaseDirPath = portablePath;
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Mode = LaunchMode.Portable;
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}
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else
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{
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BaseDirPath = userProfilePath;
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Mode = LaunchMode.UserProfile;
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}
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if (baseDirPath != null && baseDirPath != userProfilePath)
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{
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if (!Directory.Exists(baseDirPath))
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{
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Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Falling back to {Mode}...");
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}
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else
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{
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BaseDirPath = baseDirPath;
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Mode = LaunchMode.Custom;
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}
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}
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BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
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// NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
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// and a Ryujinx folder does not already exist in Application Support.
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// Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
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// This should be removed in the future.
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if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
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{
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string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
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if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
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{
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CopyDirectory(oldConfigPath, BaseDirPath);
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Directory.Delete(oldConfigPath, true);
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Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
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}
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}
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SetupBasePaths();
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}
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private static void SetupBasePaths()
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{
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Directory.CreateDirectory(BaseDirPath);
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Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
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Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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}
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// Check if existing old baseDirPath is a symlink, to prevent possible errors.
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// Should be removed, when the existance of the old directory isn't checked anymore.
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private static bool IsPathSymlink(string path)
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{
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FileAttributes attributes = File.GetAttributes(path);
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return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
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}
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private static void CopyDirectory(string sourceDir, string destinationDir)
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{
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var dir = new DirectoryInfo(sourceDir);
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if (!dir.Exists)
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{
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throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
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}
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DirectoryInfo[] subDirs = dir.GetDirectories();
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Directory.CreateDirectory(destinationDir);
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foreach (FileInfo file in dir.GetFiles())
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{
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if (file.Name == ".DS_Store")
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{
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continue;
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}
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file.CopyTo(Path.Combine(destinationDir, file.Name));
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}
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foreach (DirectoryInfo subDir in subDirs)
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{
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CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
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}
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}
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public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
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public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
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}
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}
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