Otozinclus 1ce37ec317
Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

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Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00

97 lines
2.3 KiB
C#

using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using System;
using System.Drawing;
using System.Numerics;
namespace Ryujinx.Input.SDL2
{
public class SDL2Mouse : IMouse
{
private SDL2MouseDriver _driver;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public string Id => "0";
public string Name => "SDL2Mouse";
public bool IsConnected => true;
public bool[] Buttons => _driver.PressedButtons;
Size IMouse.ClientSize => _driver.GetClientSize();
public SDL2Mouse(SDL2MouseDriver driver)
{
_driver = driver;
}
public Vector2 GetPosition()
{
return _driver.CurrentPosition;
}
public Vector2 GetScroll()
{
return _driver.Scroll;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
throw new NotImplementedException();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
throw new NotImplementedException();
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotImplementedException();
}
public (float, float) GetStick(StickInputId inputId)
{
throw new NotImplementedException();
}
public bool IsButtonPressed(MouseButton button)
{
return _driver.IsButtonPressed(button);
}
public bool IsPressed(GamepadButtonInputId inputId)
{
throw new NotImplementedException();
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
throw new NotImplementedException();
}
public void SetConfiguration(InputConfig configuration)
{
throw new NotImplementedException();
}
public void SetLed(uint packedRgb)
{
Logger.Info?.Print(LogClass.UI, "SetLed called on an SDL2Mouse");
}
public void SetTriggerThreshold(float triggerThreshold)
{
throw new NotImplementedException();
}
public void Dispose()
{
GC.SuppressFinalize(this);
_driver = null;
}
}
}