From 17d3c75df493434e7207c1a9fedc9d45d5a9100a Mon Sep 17 00:00:00 2001
From: riperiperi <rhy3756547@hotmail.com>
Date: Sun, 13 Oct 2019 18:45:12 +0100
Subject: [PATCH] Fix behaviour when an analog trigger is assigned to a button.
 (#790)

---
 Ryujinx/Ui/NpadController.cs | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Ryujinx/Ui/NpadController.cs b/Ryujinx/Ui/NpadController.cs
index 7b61af19..c0baf9fb 100644
--- a/Ryujinx/Ui/NpadController.cs
+++ b/Ryujinx/Ui/NpadController.cs
@@ -170,7 +170,7 @@ namespace Ryujinx.UI.Input
             {
                 int axis = controllerInputId - ControllerInputId.Axis0;
 
-                return Math.Abs(joystickState.GetAxis(axis)) > Deadzone;
+                return joystickState.GetAxis(axis) > TriggerThreshold;
             }
             else if (controllerInputId <= ControllerInputId.Hat2Right)
             {