From 3b3c0b99dc6d92d674c85f6b69fd774c260f7c12 Mon Sep 17 00:00:00 2001 From: reggie Date: Tue, 8 Oct 2024 21:02:13 -0500 Subject: [PATCH] Looks like certain namespaces are overlapping.. You were right :rofl: --- src/Ryujinx.Input.SDL2/SDL2Gamepad.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs index 1d390df0..ef27b7ca 100644 --- a/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs +++ b/src/Ryujinx.Input.SDL2/SDL2Gamepad.cs @@ -313,12 +313,12 @@ namespace Ryujinx.Input.SDL2 return value * ConvertRate; } - private JoyconConfigControllerStick GetLogicalJoyStickConfig(StickInputId inputId) + private JoyconConfigControllerStick GetLogicalJoyStickConfig(StickInputId inputId) { switch (inputId) { case StickInputId.Left: - if (_configuration.RightJoyconStick.Joystick == Controller.StickInputId.Left) + if (_configuration.RightJoyconStick.Joystick == Common.Configuration.Hid.Controller.StickInputId.Left) { return _configuration.RightJoyconStick; } @@ -327,7 +327,7 @@ namespace Ryujinx.Input.SDL2 return _configuration.LeftJoyconStick; } case StickInputId.Right: - if (_configuration.LeftJoyconStick.Joystick == Controller.StickInputId.Right) + if (_configuration.LeftJoyconStick.Joystick == Common.Configuration.Hid.Controller.StickInputId.Right) { return _configuration.LeftJoyconStick; }