diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
index 388e06b2..9a3a1a98 100644
--- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
+++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
@@ -141,6 +141,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
                 case GalImageFormat.A8B8G8R8     | GalImageFormat.Sint:   return (PixelInternalFormat.Rgba8i,       PixelFormat.RgbaInteger, PixelType.Byte);
                 case GalImageFormat.A8B8G8R8     | GalImageFormat.Uint:   return (PixelInternalFormat.Rgba8ui,      PixelFormat.RgbaInteger, PixelType.UnsignedByte);
                 case GalImageFormat.A8B8G8R8_SRGB:                        return (PixelInternalFormat.Srgb8Alpha8,  PixelFormat.Rgba,        PixelType.UnsignedByte);
+                case GalImageFormat.B8G8R8A8     | GalImageFormat.Unorm:  return (PixelInternalFormat.Rgba8,        PixelFormat.Bgra,        PixelType.UnsignedByte);
                 case GalImageFormat.A4B4G4R4     | GalImageFormat.Unorm:  return (PixelInternalFormat.Rgba4,        PixelFormat.Rgba,        PixelType.UnsignedShort4444Reversed);
                 case GalImageFormat.A2B10G10R10  | GalImageFormat.Uint:   return (PixelInternalFormat.Rgb10A2ui,    PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed);
                 case GalImageFormat.A2B10G10R10  | GalImageFormat.Unorm:  return (PixelInternalFormat.Rgb10A2,      PixelFormat.Rgba,        PixelType.UnsignedInt2101010Reversed);
@@ -157,6 +158,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
                 case GalImageFormat.R8G8         | GalImageFormat.Snorm:  return (PixelInternalFormat.Rg8Snorm,     PixelFormat.Rg,          PixelType.Byte);
                 case GalImageFormat.R8G8         | GalImageFormat.Uint:   return (PixelInternalFormat.Rg8ui,        PixelFormat.RgInteger,   PixelType.UnsignedByte);
                 case GalImageFormat.R8G8         | GalImageFormat.Unorm:  return (PixelInternalFormat.Rg8,          PixelFormat.Rg,          PixelType.UnsignedByte);
+                case GalImageFormat.G8R8         | GalImageFormat.Snorm:  return (PixelInternalFormat.Rg8Snorm,     PixelFormat.Rg,          PixelType.Byte);
+                case GalImageFormat.G8R8         | GalImageFormat.Unorm:  return (PixelInternalFormat.Rg8,          PixelFormat.Rg,          PixelType.UnsignedByte);
                 case GalImageFormat.R16          | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f,         PixelFormat.Red,         PixelType.HalfFloat);
                 case GalImageFormat.R16          | GalImageFormat.Sint:   return (PixelInternalFormat.R16i,         PixelFormat.RedInteger,  PixelType.Short);
                 case GalImageFormat.R16          | GalImageFormat.Snorm:  return (PixelInternalFormat.R16Snorm,     PixelFormat.Red,         PixelType.Byte);
@@ -168,6 +171,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
                 case GalImageFormat.R8           | GalImageFormat.Unorm:  return (PixelInternalFormat.R8,           PixelFormat.Red,         PixelType.UnsignedByte);
                 case GalImageFormat.B10G11R11    | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb,         PixelType.UnsignedInt10F11F11FRev);
 
+                case GalImageFormat.D24_S8 | GalImageFormat.Uint:   return (PixelInternalFormat.Depth24Stencil8,   PixelFormat.DepthStencil,   PixelType.UnsignedInt248);
                 case GalImageFormat.D24_S8 | GalImageFormat.Unorm:  return (PixelInternalFormat.Depth24Stencil8,   PixelFormat.DepthStencil,   PixelType.UnsignedInt248);
                 case GalImageFormat.D32    | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
                 case GalImageFormat.D16    | GalImageFormat.Unorm:  return (PixelInternalFormat.DepthComponent16,  PixelFormat.DepthComponent, PixelType.UnsignedShort);
diff --git a/Ryujinx.Graphics/Texture/ImageUtils.cs b/Ryujinx.Graphics/Texture/ImageUtils.cs
index 68045de5..2c4e7b4b 100644
--- a/Ryujinx.Graphics/Texture/ImageUtils.cs
+++ b/Ryujinx.Graphics/Texture/ImageUtils.cs
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Texture
                 { GalTextureFormat.A1B5G5R5,     GalImageFormat.A1R5G5B5             | Unorm                        },
                 { GalTextureFormat.B5G6R5,       GalImageFormat.B5G6R5               | Unorm                        },
                 { GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11                                  | Sfloat },
-                { GalTextureFormat.Z24S8,        GalImageFormat.D24_S8               | Unorm                        },
+                { GalTextureFormat.Z24S8,        GalImageFormat.D24_S8               | Unorm        | Uint          },
                 { GalTextureFormat.ZF32,         GalImageFormat.D32                                        | Sfloat },
                 { GalTextureFormat.ZF32_X24S8,   GalImageFormat.D32_S8               | Unorm                        },
                 { GalTextureFormat.Z16,          GalImageFormat.D16                  | Unorm                        },
@@ -94,6 +94,7 @@ namespace Ryujinx.Graphics.Texture
             { GalImageFormat.R32G32B32A32,  new ImageDescriptor(16, 1,  1,  TargetBuffer.Color) },
             { GalImageFormat.R16G16B16A16,  new ImageDescriptor(8,  1,  1,  TargetBuffer.Color) },
             { GalImageFormat.R32G32,        new ImageDescriptor(8,  1,  1,  TargetBuffer.Color) },
+            { GalImageFormat.B8G8R8A8,      new ImageDescriptor(4,  1,  1,  TargetBuffer.Color) },
             { GalImageFormat.A8B8G8R8,      new ImageDescriptor(4,  1,  1,  TargetBuffer.Color) },
             { GalImageFormat.A2B10G10R10,   new ImageDescriptor(4,  1,  1,  TargetBuffer.Color) },
             { GalImageFormat.R32,           new ImageDescriptor(4,  1,  1,  TargetBuffer.Color) },
@@ -178,7 +179,7 @@ namespace Ryujinx.Graphics.Texture
                 case GalSurfaceFormat.RG32Float:      return GalImageFormat.R32G32         | Sfloat;
                 case GalSurfaceFormat.RG32Sint:       return GalImageFormat.R32G32         | Sint;
                 case GalSurfaceFormat.RG32Uint:       return GalImageFormat.R32G32         | Uint;
-                case GalSurfaceFormat.BGRA8Unorm:     return GalImageFormat.R8G8B8A8       | Unorm; //Is this right?
+                case GalSurfaceFormat.BGRA8Unorm:     return GalImageFormat.B8G8R8A8       | Unorm;
                 case GalSurfaceFormat.BGRA8Srgb:      return GalImageFormat.A8B8G8R8_SRGB;          //This one might be wrong
                 case GalSurfaceFormat.RGB10A2Unorm:   return GalImageFormat.A2B10G10R10    | Unorm;
                 case GalSurfaceFormat.RGBA8Unorm:     return GalImageFormat.A8B8G8R8       | Unorm;
@@ -189,12 +190,14 @@ namespace Ryujinx.Graphics.Texture
                 case GalSurfaceFormat.RG16Float:      return GalImageFormat.R16G16         | Sfloat;
                 case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11      | Sfloat;
                 case GalSurfaceFormat.R32Float:       return GalImageFormat.R32            | Sfloat;
+                case GalSurfaceFormat.R32Uint:        return GalImageFormat.R32            | Uint;
                 case GalSurfaceFormat.RG8Unorm:       return GalImageFormat.R8G8           | Unorm;
-                case GalSurfaceFormat.RG8Snorm:       return GalImageFormat.R8             | Snorm;
+                case GalSurfaceFormat.RG8Snorm:       return GalImageFormat.R8G8           | Snorm;
                 case GalSurfaceFormat.R16Float:       return GalImageFormat.R16            | Sfloat;
                 case GalSurfaceFormat.R16Unorm:       return GalImageFormat.R16            | Unorm;
                 case GalSurfaceFormat.R16Uint:        return GalImageFormat.R16            | Uint;
                 case GalSurfaceFormat.R8Unorm:        return GalImageFormat.R8             | Unorm;
+                case GalSurfaceFormat.R8Uint:         return GalImageFormat.R8             | Uint;
                 case GalSurfaceFormat.B5G6R5Unorm:    return GalImageFormat.B5G6R5         | Unorm;
                 case GalSurfaceFormat.BGR5A1Unorm:    return GalImageFormat.A1R5G5B5       | Unorm;
             }