diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs
index 818712c3..3baf272f 100644
--- a/Ryujinx.Graphics.GAL/IPipeline.cs
+++ b/Ryujinx.Graphics.GAL/IPipeline.cs
@@ -92,6 +92,6 @@ namespace Ryujinx.Graphics.GAL
         bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
         void EndHostConditionalRendering();
 
-        void UpdateRenderScale(ShaderStage stage, int textureCount);
+        void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount);
     }
 }
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index e70b0933..08c4082e 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -41,6 +41,9 @@ namespace Ryujinx.Graphics.Gpu.Image
 
         private bool _rebind;
 
+        private float[] _scales;
+        private bool _scaleChanged;
+
         /// <summary>
         /// Constructs a new instance of the texture bindings manager.
         /// </summary>
@@ -60,6 +63,13 @@ namespace Ryujinx.Graphics.Gpu.Image
 
             _textureState = new TextureStatePerStage[stages][];
             _imageState   = new TextureStatePerStage[stages][];
+
+            _scales = new float[64];
+
+            for (int i = 0; i < 64; i++)
+            {
+                _scales[i] = 1f;
+            }
         }
 
         /// <summary>
@@ -131,6 +141,81 @@ namespace Ryujinx.Graphics.Gpu.Image
             _texturePoolMaximumId = maximumId;
         }
 
+        /// <summary>
+        /// Updates the texture scale for a given texture or image.
+        /// </summary>
+        /// <param name="texture">Start GPU virtual address of the pool</param>
+        /// <param name="binding">The related texture binding</param>
+        /// <param name="index">The texture/image binding index</param>
+        /// <param name="stage">The active shader stage</param>
+        /// <returns>True if the given texture has become blacklisted, indicating that its host texture may have changed.</returns>
+        private bool UpdateScale(Texture texture, TextureBindingInfo binding, int index, ShaderStage stage)
+        {
+            float result = 1f;
+            bool changed = false;
+
+            if ((binding.Flags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
+            {
+                _scaleChanged |= true;
+
+                switch (stage)
+                {
+                    case ShaderStage.Fragment:
+                        if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
+                        {
+                            changed |= texture.ScaleMode != TextureScaleMode.Blacklisted;
+                            texture.BlacklistScale();
+                            break;
+                        }
+
+                        float scale = texture.ScaleFactor;
+
+                        TextureManager manager = _context.Methods.TextureManager;
+
+                        if (scale != 1)
+                        {
+                            Texture activeTarget = manager.GetAnyRenderTarget();
+
+                            if (activeTarget != null && activeTarget.Info.Width / (float)texture.Info.Width == activeTarget.Info.Height / (float)texture.Info.Height)
+                            {
+                                // If the texture's size is a multiple of the sampler size, enable interpolation using gl_FragCoord. (helps "invent" new integer values between scaled pixels)
+                                result = -scale;
+                                break;
+                            }
+                        }
+
+                        result = scale;
+                        break;
+
+                    case ShaderStage.Compute:
+                        if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
+                        {
+                            changed |= texture.ScaleMode != TextureScaleMode.Blacklisted;
+                            texture.BlacklistScale();
+                        }
+
+                        result = texture.ScaleFactor;
+                        break;
+                }
+            }
+
+            _scales[index] = result;
+            return changed;
+        }
+
+        /// <summary>
+        /// Uploads texture and image scales to the backend when they are used.
+        /// </summary>
+        /// <param name="stage">Current shader stage</param>
+        /// <param name="stageIndex">Shader stage index</param>
+        private void CommitRenderScale(ShaderStage stage, int stageIndex)
+        {
+            if (_scaleChanged)
+            {
+                _context.Renderer.Pipeline.UpdateRenderScale(stage, _scales, _textureBindings[stageIndex]?.Length ?? 0, _imageBindings[stageIndex]?.Length ?? 0);
+            }
+        }
+
         /// <summary>
         /// Ensures that the bindings are visible to the host GPU.
         /// Note: this actually performs the binding using the host graphics API.
@@ -145,6 +230,8 @@ namespace Ryujinx.Graphics.Gpu.Image
             {
                 CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
                 CommitImageBindings  (texturePool, ShaderStage.Compute, 0);
+
+                CommitRenderScale(ShaderStage.Compute, 0);
             }
             else
             {
@@ -154,6 +241,8 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                     CommitTextureBindings(texturePool, stage, stageIndex);
                     CommitImageBindings  (texturePool, stage, stageIndex);
+
+                    CommitRenderScale(stage, stageIndex);
                 }
             }
 
@@ -174,8 +263,6 @@ namespace Ryujinx.Graphics.Gpu.Image
                 return;
             }
 
-            bool changed = false;
-
             for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
             {
                 TextureBindingInfo binding = _textureBindings[stageIndex][index];
@@ -218,20 +305,18 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                 Texture texture = pool.Get(textureId);
 
-                if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
-                {
-                    texture?.BlacklistScale();
-                }
-
                 ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
 
                 if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
                 {
+                    if (UpdateScale(texture, binding, index, stage))
+                    {
+                        hostTexture = texture?.GetTargetTexture(binding.Target);
+                    }
+
                     _textureState[stageIndex][index].Texture = hostTexture;
 
                     _context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
-
-                    changed = true;
                 }
 
                 if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
@@ -253,11 +338,6 @@ namespace Ryujinx.Graphics.Gpu.Image
                     _context.Renderer.Pipeline.SetSampler(index, stage, hostSampler);
                 }
             }
-
-            if (changed)
-            {
-                _context.Renderer.Pipeline.UpdateRenderScale(stage, _textureBindings[stageIndex].Length);
-            }
         }
 
         /// <summary>
@@ -274,6 +354,9 @@ namespace Ryujinx.Graphics.Gpu.Image
                 return;
             }
 
+            // Scales for images appear after the texture ones.
+            int baseScaleIndex = _textureBindings[stageIndex]?.Length ?? 0;
+
             for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
             {
                 TextureBindingInfo binding = _imageBindings[stageIndex][index];
@@ -283,11 +366,6 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                 Texture texture = pool.Get(textureId);
 
-                if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
-                {
-                    texture?.BlacklistScale();
-                }
-
                 ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
 
                 if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
@@ -300,6 +378,11 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                 if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
                 {
+                    if (UpdateScale(texture, binding, baseScaleIndex + index, stage))
+                    {
+                        hostTexture = texture?.GetTargetTexture(binding.Target);
+                    }
+
                     _imageState[stageIndex][index].Texture = hostTexture;
 
                     Format format = binding.Format;
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
index 7588258f..08398cb6 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs
@@ -194,6 +194,15 @@ namespace Ryujinx.Graphics.Gpu.Image
             return changesScale || (hasValue && color.ScaleMode != TextureScaleMode.Blacklisted && color.ScaleFactor != GraphicsConfig.ResScale);
         }
 
+        /// <summary>
+        /// Gets the first available bound colour target, or the depth stencil target if not present.
+        /// </summary>
+        /// <returns>The first bound colour target, otherwise the depth stencil target</returns>
+        public Texture GetAnyRenderTarget()
+        {
+            return _rtColors[0] ?? _rtDepthStencil;
+        }
+
         /// <summary>
         /// Updates the Render Target scale, given the currently bound render targets.
         /// This will update scale to match the configured scale, scale textures that are eligible but not scaled,
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index 6277fe16..06cf5ef4 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -32,12 +32,10 @@ namespace Ryujinx.Graphics.OpenGL
         private int _boundReadFramebuffer;
 
         private int[] _fpIsBgra = new int[8];
-        private float[] _fpRenderScale = new float[33];
-        private float[] _cpRenderScale = new float[32];
+        private float[] _fpRenderScale = new float[65];
+        private float[] _cpRenderScale = new float[64];
 
         private TextureBase _unit0Texture;
-        private TextureBase _rtColor0Texture;
-        private TextureBase _rtDepthTexture;
 
         private FrontFaceDirection _frontFace;
         private ClipOrigin _clipOrigin;
@@ -847,9 +845,6 @@ namespace Ryujinx.Graphics.OpenGL
         {
             EnsureFramebuffer();
 
-            _rtColor0Texture = (TextureBase)colors[0];
-            _rtDepthTexture = (TextureBase)depthStencil;
-
             for (int index = 0; index < colors.Length; index++)
             {
                 TextureView color = (TextureView)colors[index];
@@ -963,39 +958,6 @@ namespace Ryujinx.Graphics.OpenGL
                 {
                     ((TextureBase)texture).Bind(unit);
                 }
-
-                // Update scale factor for bound textures.
-
-                switch (stage)
-                {
-                    case ShaderStage.Fragment:
-                        if (_program.FragmentRenderScaleUniform != -1)
-                        {
-                            // Only update and send sampled texture scales if the shader uses them.
-                            bool interpolate = false;
-                            float scale = texture.ScaleFactor;
-
-                            if (scale != 1)
-                            {
-                                TextureBase activeTarget = _rtColor0Texture ?? _rtDepthTexture;
-
-                                if (activeTarget != null && activeTarget.Width / (float)texture.Width == activeTarget.Height / (float)texture.Height)
-                                {
-                                    // If the texture's size is a multiple of the sampler size,
-                                    // enable interpolation using gl_FragCoord.
-                                    // (helps "invent" new integer values between scaled pixels)
-                                    interpolate = true;
-                                }
-                            }
-
-                            _fpRenderScale[index + 1] = interpolate ? -scale : scale;
-                        }
-                        break;
-
-                    case ShaderStage.Compute:
-                        _cpRenderScale[index] = texture.ScaleFactor;
-                        break;
-                }
             }
         }
 
@@ -1232,7 +1194,7 @@ namespace Ryujinx.Graphics.OpenGL
             }
         }
 
-        public void UpdateRenderScale(ShaderStage stage, int textureCount)
+        public void UpdateRenderScale(ShaderStage stage, float[] scales, int textureCount, int imageCount)
         {
             if (_program != null)
             {
@@ -1241,14 +1203,16 @@ namespace Ryujinx.Graphics.OpenGL
                     case ShaderStage.Fragment:
                         if (_program.FragmentRenderScaleUniform != -1)
                         {
-                            GL.Uniform1(_program.FragmentRenderScaleUniform, textureCount + 1, _fpRenderScale);
+                            Array.Copy(scales, 0, _fpRenderScale, 1, textureCount + imageCount);
+                            GL.Uniform1(_program.FragmentRenderScaleUniform, 1 + textureCount + imageCount, _fpRenderScale);
                         }
                         break;
 
                     case ShaderStage.Compute:
                         if (_program.ComputeRenderScaleUniform != -1)
                         {
-                            GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount, _cpRenderScale);
+                            Array.Copy(scales, 0, _cpRenderScale, 0, textureCount + imageCount);
+                            GL.Uniform1(_program.ComputeRenderScaleUniform, textureCount + imageCount, _cpRenderScale);
                         }
                         break;
                 }
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 85347dfd..f86e82da 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             AppendLine("}" + suffix);
         }
 
-        public int FindTextureDescriptorIndex(AstTextureOperation texOp)
+        private int FindDescriptorIndex(List<TextureDescriptor> list, AstTextureOperation texOp)
         {
             AstOperand operand = texOp.GetSource(0) as AstOperand;
             bool bindless = (texOp.Flags & TextureFlags.Bindless) > 0;
@@ -92,13 +92,24 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             int cBufSlot = bindless ? operand.CbufSlot : 0;
             int cBufOffset = bindless ? operand.CbufOffset : 0;
 
-            return TextureDescriptors.FindIndex(descriptor =>
+            return list.FindIndex(descriptor =>
                 descriptor.Type == texOp.Type &&
                 descriptor.HandleIndex == texOp.Handle &&
+                descriptor.Format == texOp.Format &&
                 descriptor.CbufSlot == cBufSlot &&
                 descriptor.CbufOffset == cBufOffset);
         }
 
+        public int FindTextureDescriptorIndex(AstTextureOperation texOp)
+        {
+            return FindDescriptorIndex(TextureDescriptors, texOp);
+        }
+
+        public int FindImageDescriptorIndex(AstTextureOperation texOp)
+        {
+            return FindDescriptorIndex(ImageDescriptors, texOp);
+        }
+
         public StructuredFunction GetFunction(int id)
         {
             return _info.Functions[id];
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 0250d852..734546a0 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
             {
                 string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
 
-                int scaleElements = context.TextureDescriptors.Count;
+                int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
 
                 if (context.Config.Stage == ShaderStage.Fragment)
                 {
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index 456bfc4e..f10eb101 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -47,6 +47,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 texCall += ", " + str;
             }
 
+            string ApplyScaling(string vector)
+            {
+                int index = context.FindImageDescriptorIndex(texOp);
+                TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
+
+                if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
+                    texOp.Inst == Instruction.ImageLoad &&
+                    !isBindless &&
+                    !isIndexed)
+                {
+                    // Image scales start after texture ones.
+                    int scaleIndex = context.TextureDescriptors.Count + index;
+
+                    if (pCount == 3 && isArray)
+                    {
+                        // The array index is not scaled, just x and y.
+                        vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + scaleIndex + "), (" + vector + ").z)";
+                    }
+                    else if (pCount == 2 && !isArray)
+                    {
+                        vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
+                    }
+                    else
+                    {
+                        flags |= TextureUsageFlags.ResScaleUnsupported;
+                    }
+                }
+                else
+                {
+                    flags |= TextureUsageFlags.ResScaleUnsupported;
+                }
+
+                context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
+
+                return vector;
+            }
+
             if (pCount > 1)
             {
                 string[] elems = new string[pCount];
@@ -56,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                     elems[index] = Src(VariableType.S32);
                 }
 
-                Append("ivec" + pCount + "(" + string.Join(", ", elems) + ")");
+                Append(ApplyScaling("ivec" + pCount + "(" + string.Join(", ", elems) + ")"));
             }
             else
             {
@@ -404,28 +441,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 if (intCoords)
                 {
                     int index = context.FindTextureDescriptorIndex(texOp);
+                    TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
 
                     if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
-                        (texOp.Flags & TextureFlags.Bindless) == 0 &&
-                        texOp.Type != SamplerType.Indexed)
+                        !isBindless &&
+                        !isIndexed)
                     {
                         if (pCount == 3 && isArray)
                         {
                             // The array index is not scaled, just x and y.
-                            return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
+                            vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
                         }
                         else if (pCount == 2 && !isArray)
                         {
-                            return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
+                            vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
                         }
+                        else
+                        {
+                            flags |= TextureUsageFlags.ResScaleUnsupported;
+                        }
+                    } 
+                    else
+                    {
+                        // Resolution scaling cannot be applied to this texture right now.
+                        // Flag so that we know to blacklist scaling on related textures when binding them.
+
+                        flags |= TextureUsageFlags.ResScaleUnsupported;
                     }
 
-                    // Resolution scaling cannot be applied to this texture right now.
-                    // Flag so that we know to blacklist scaling on related textures when binding them.
-
-                    TextureDescriptor descriptor = context.TextureDescriptors[index];
-                    descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
-                    context.TextureDescriptors[index] = descriptor;
+                    context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
                 }
 
                 return vector;
diff --git a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
index 49e6cf5d..6b439901 100644
--- a/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
+++ b/Ryujinx.Graphics.Shader/Instructions/InstEmitTexture.cs
@@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
 
         public static void Suld(EmitterContext context)
         {
+            context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
+
             OpCodeImage op = (OpCodeImage)context.CurrOp;
 
             SamplerType type = ConvertSamplerType(op.Dimensions);
diff --git a/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
index 7c2bd714..7cf868ef 100644
--- a/Ryujinx.Graphics.Shader/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Shader/TextureDescriptor.cs
@@ -46,5 +46,12 @@ namespace Ryujinx.Graphics.Shader
 
             Flags = TextureUsageFlags.None;
         }
+
+        public TextureDescriptor SetFlag(TextureUsageFlags flag)
+        {
+            Flags |= flag;
+
+            return this;
+        }
     }
 }
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
index d9fa1a50..1f024309 100644
--- a/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
+++ b/Ryujinx.Graphics.Shader/TextureUsageFlags.cs
@@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Shader
         None = 0,
 
         // Integer sampled textures must be noted for resolution scaling.
-        ResScaleUnsupported = 1 << 0
+        ResScaleUnsupported = 1 << 0,
+        NeedsScaleValue = 1 << 1
     }
 }