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r.6253fe1
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mirror/mas
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68092bf00b |
@ -1,13 +1,15 @@
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[links/discord]: https://discord.gg/xmHPGDfVCa
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[links/discord]: https://discord.gg/xmHPGDfVCa
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[badges/discord]: https://img.shields.io/discord/1291765437100720243?label=ryujinx-mirror&logo=discord&logoColor=FFFFFF&color=5865F3
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[badges/discord]: https://img.shields.io/discord/1291765437100720243?label=ryujinx-mirror&logo=discord&logoColor=FFFFFF&color=5865F3
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As of now, the [ryujinx-mirror/ryujinx](https://github.com/ryujinx-mirror/ryujinx) repository serves as a downstream hard-fork of the original Ryujinx project. For the time being, this fork won't be accepting any new *major* changes until further information arises. We have reconstructed the essential build infrastructure, and you can download nightly binaries for Windows, Linux, and MacOS from the [latest release](https://github.com/ryujinx-mirror/ryujinx/releases/latest).
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As of now, the [ryujinx-mirror/ryujinx](https://github.com/ryujinx-mirror/ryujinx) repository serves as a downstream hard fork of the original Ryujinx project. You can download nightly binaries for Windows, macOS, and Linux (including `AppImage`s) from the [latest release](https://github.com/ryujinx-mirror/ryujinx/releases/latest).
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> [!NOTE]
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> [!NOTE]
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> This fork is not affiliated with the **original** Ryujinx project, or Nintendo whatsoever.
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> This fork is not affiliated with the **original** Ryujinx project, or Nintendo whatsoever.
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### Current Goals
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### Current Goals
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If you would like a version with more new features & improvements, feel free to check out [GreemDev's fork](https://github.com/GreemDev/Ryujinx). We aim to keep this repository more focused on small fixes and infrastructure reconstruction, staying more true to the original Ryujinx project.
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* ☑️ Reconstruct basic build infrastructure & workflows for this repository, based on revision hashes as opposed to semver releases (for now)
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* ☑️ Reconstruct basic build infrastructure & workflows for this repository, based on revision hashes as opposed to semver releases (for now)
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* ☑️ To be as safe as possible, remove all previous in-app and meta references to Patreon, `ryujinx.org` etc while keeping full attribution of original authors and contributors in-tact.
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* ☑️ To be as safe as possible, remove all previous in-app and meta references to Patreon, `ryujinx.org` etc while keeping full attribution of original authors and contributors in-tact.
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* Keep 'branding' as pure and faithful to the original project as possible.
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* Keep 'branding' as pure and faithful to the original project as possible.
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@ -110,11 +110,11 @@ gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
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rm "$RELEASE_TAR_FILE_NAME"
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rm "$RELEASE_TAR_FILE_NAME"
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# Create legacy update package for Avalonia to not left behind old testers.
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# Create legacy update package for Avalonia to not left behind old testers.
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if [ "$VERSION" != "1.1.0" ];
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#if [ "$VERSION" != "1.1.0" ];
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then
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#then
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cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
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# cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
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fi
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#fi
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popd
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popd
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echo "Done"
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echo "Done"
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@ -165,6 +165,11 @@ namespace Ryujinx
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? appDataConfigurationPath
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? appDataConfigurationPath
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: null;
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: null;
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if (!string.IsNullOrEmpty(CommandLineState.OverrideConfigFile) && File.Exists(CommandLineState.OverrideConfigFile))
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{
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ConfigurationPath = CommandLineState.OverrideConfigFile;
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}
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if (ConfigurationPath == null)
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if (ConfigurationPath == null)
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{
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{
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// No configuration, we load the default values and save it to disk
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// No configuration, we load the default values and save it to disk
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.UI.Common.Helper
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namespace Ryujinx.UI.Common.Helper
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{
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{
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@ -16,6 +17,7 @@ namespace Ryujinx.UI.Common.Helper
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public static string LaunchPathArg { get; private set; }
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public static string LaunchPathArg { get; private set; }
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public static string LaunchApplicationId { get; private set; }
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public static string LaunchApplicationId { get; private set; }
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public static bool StartFullscreenArg { get; private set; }
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public static bool StartFullscreenArg { get; private set; }
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public static string OverrideConfigFile { get; private set; }
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public static void ParseArguments(string[] args)
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public static void ParseArguments(string[] args)
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{
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{
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@ -96,6 +98,29 @@ namespace Ryujinx.UI.Common.Helper
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case "--software-gui":
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case "--software-gui":
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OverrideHardwareAcceleration = false;
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OverrideHardwareAcceleration = false;
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break;
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break;
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case "-c":
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case "--config":
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if (i + 1 >= args.Length)
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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string configFile = args[++i];
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if (Path.GetExtension(configFile).ToLower() != ".json")
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{
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Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
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continue;
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}
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OverrideConfigFile = configFile;
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arguments.Add(arg);
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arguments.Add(args[i]);
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break;
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default:
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default:
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LaunchPathArg = arg;
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LaunchPathArg = arg;
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break;
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break;
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@ -150,6 +150,11 @@ namespace Ryujinx.Ava
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ConfigurationPath = appDataConfigurationPath;
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ConfigurationPath = appDataConfigurationPath;
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}
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}
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if (!string.IsNullOrEmpty(CommandLineState.OverrideConfigFile) && File.Exists(CommandLineState.OverrideConfigFile))
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{
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ConfigurationPath = CommandLineState.OverrideConfigFile;
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}
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if (ConfigurationPath == null)
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if (ConfigurationPath == null)
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{
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{
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// No configuration, we load the default values and save it to disk
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// No configuration, we load the default values and save it to disk
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