ryujinx/src/Ryujinx/Ui/Windows/CheatWindow.cs
TSRBerry 0684b00b3c
[Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 00:25:07 +02:00

157 lines
5.9 KiB
C#

using Gtk;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using GUI = Gtk.Builder.ObjectAttribute;
namespace Ryujinx.Ui.Windows
{
public class CheatWindow : Window
{
private readonly string _enabledCheatsPath;
private readonly bool _noCheatsFound;
#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
[GUI] Label _baseTitleInfoLabel;
[GUI] TextView _buildIdTextView;
[GUI] TreeView _cheatTreeView;
[GUI] Button _saveButton;
#pragma warning restore CS0649, IDE0044
public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : this(new Builder("Ryujinx.Ui.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName, titlePath) { }
private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow"))
{
builder.Autoconnect(this);
_baseTitleInfoLabel.Text = $"Cheats Available for {titleName} [{titleId:X16}]";
_buildIdTextView.Buffer.Text = $"BuildId: {ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath)}";
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId.ToString("X16"));
_enabledCheatsPath = System.IO.Path.Combine(titleModsPath, "cheats", "enabled.txt");
_cheatTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string), typeof(string));
CellRendererToggle enableToggle = new();
enableToggle.Toggled += (sender, args) =>
{
_cheatTreeView.Model.GetIter(out TreeIter treeIter, new TreePath(args.Path));
bool newValue = !(bool)_cheatTreeView.Model.GetValue(treeIter, 0);
_cheatTreeView.Model.SetValue(treeIter, 0, newValue);
if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, treeIter))
{
do
{
_cheatTreeView.Model.SetValue(childIter, 0, newValue);
}
while (_cheatTreeView.Model.IterNext(ref childIter));
}
};
_cheatTreeView.AppendColumn("Enabled", enableToggle, "active", 0);
_cheatTreeView.AppendColumn("Name", new CellRendererText(), "text", 1);
_cheatTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
var buildIdColumn = _cheatTreeView.AppendColumn("Build Id", new CellRendererText(), "text", 3);
buildIdColumn.Visible = false;
string[] enabled = Array.Empty<string>();
if (File.Exists(_enabledCheatsPath))
{
enabled = File.ReadAllLines(_enabledCheatsPath);
}
int cheatAdded = 0;
var mods = new ModLoader.ModCache();
ModLoader.QueryContentsDir(mods, new DirectoryInfo(System.IO.Path.Combine(modsBasePath, "contents")), titleId);
string currentCheatFile = string.Empty;
string buildId = string.Empty;
TreeIter parentIter = default;
foreach (var cheat in mods.Cheats)
{
if (cheat.Path.FullName != currentCheatFile)
{
currentCheatFile = cheat.Path.FullName;
string parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
}
string cleanName = cheat.Name[1..^7];
((TreeStore)_cheatTreeView.Model).AppendValues(parentIter, enabled.Contains($"{buildId}-{cheat.Name}"), cleanName, "", buildId);
cheatAdded++;
}
if (cheatAdded == 0)
{
((TreeStore)_cheatTreeView.Model).AppendValues(false, "No Cheats Found", "", "");
_cheatTreeView.GetColumn(0).Visible = false;
_noCheatsFound = true;
_saveButton.Visible = false;
}
_cheatTreeView.ExpandAll();
}
private void SaveButton_Clicked(object sender, EventArgs args)
{
if (_noCheatsFound)
{
return;
}
List<string> enabledCheats = new();
if (_cheatTreeView.Model.GetIterFirst(out TreeIter parentIter))
{
do
{
if (_cheatTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
{
do
{
var enabled = (bool)_cheatTreeView.Model.GetValue(childIter, 0);
if (enabled)
{
var name = _cheatTreeView.Model.GetValue(childIter, 1).ToString();
var buildId = _cheatTreeView.Model.GetValue(childIter, 3).ToString();
enabledCheats.Add($"{buildId}-<{name} Cheat>");
}
}
while (_cheatTreeView.Model.IterNext(ref childIter));
}
}
while (_cheatTreeView.Model.IterNext(ref parentIter));
}
Directory.CreateDirectory(System.IO.Path.GetDirectoryName(_enabledCheatsPath));
File.WriteAllLines(_enabledCheatsPath, enabledCheats);
Dispose();
}
private void CancelButton_Clicked(object sender, EventArgs args)
{
Dispose();
}
}
}